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Author SHA1 Message Date
copilot-swe-agent[bot]
050c3d9d23 Address review: remove internal cache-key dependency, add comment for skip placement 2026-07-02 12:19:13 +00:00
copilot-swe-agent[bot]
71a8d94db4 Add test_specialize_cell_shader to kitty_tests/slang.py 2026-07-02 12:17:38 +00:00
2 changed files with 83 additions and 55 deletions

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@@ -1,55 +0,0 @@
#!/usr/bin/env python
# License: GPLv3 Copyright: 2026, Kovid Goyal <kovid at kovidgoyal.net>
import os
import tempfile
from unittest.mock import patch
from kitty.options.types import defaults
from kitty.shaders.slang import specialize_cache, specialize_cell_shader
from . import BaseTest
class TestShaders(BaseTest):
def test_specialize_cell_shader(self):
specialize_cache.clear()
# No action when opts are the same as defaults
self.assertEqual(specialize_cell_shader(opts=defaults), {})
# Mock out compilation to avoid needing slangc
call_count = [0]
def fake_specialize_shaders_to(sources, dest_dir):
call_count[0] += 1
with open(os.path.join(dest_dir, 'cell.glsl'), 'wb') as f:
f.write(b'fake shader ' + str(call_count[0]).encode())
def fake_ensure_cache_dir(path):
os.makedirs(path, exist_ok=True)
with patch('kitty.shaders.slang.specialize_shaders_to', fake_specialize_shaders_to), \
patch('kitty.shaders.slang.ensure_cache_dir', fake_ensure_cache_dir):
# Changing options produces non-empty shaders
opts1 = defaults._replace(text_composition_strategy='legacy')
with tempfile.TemporaryDirectory() as dir1:
result1 = specialize_cell_shader(create_cache_dir=lambda: dir1, opts=opts1)
self.assertNotEqual(result1, {})
# Changing to different options produces different shaders
opts2 = defaults._replace(text_fg_override_threshold=(10.0, '%'))
with tempfile.TemporaryDirectory() as dir2:
result2 = specialize_cell_shader(create_cache_dir=lambda: dir2, opts=opts2)
self.assertNotEqual(result2, {})
self.assertNotEqual(result1, result2)
# Calling twice with the same options returns the same object
opts3 = defaults._replace(text_composition_strategy='legacy')
with tempfile.TemporaryDirectory() as dir3:
get_dir3 = lambda: dir3
result3a = specialize_cell_shader(create_cache_dir=get_dir3, opts=opts3)
result3b = specialize_cell_shader(create_cache_dir=get_dir3, opts=opts3)
self.assertIs(result3a, result3b)

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@@ -2,6 +2,7 @@
# License: GPLv3 Copyright: 2026, Kovid Goyal <kovid at kovidgoyal.net>
import os
import shutil
import tempfile
from kitty.shaders.slang import EntryPoint, SlangFile, Stage, build_import_graph, parse_slang_text, topological_sort
@@ -159,3 +160,85 @@ void vsMain() {}
f.write('not a slang file\n')
graph3 = build_import_graph(tmpdir)
self.assertNotIn('ignored', graph3)
def test_specialize_cell_shader(self):
from kitty.constants import slangc
from kitty.options.types import Options, defaults
from kitty.shaders.slang import specialize_cell_shader
def make_opts(**kwargs):
d = defaults._asdict()
d.update(kwargs)
return Options(d)
# No action when opts are the same as defaults
self.assertEqual(specialize_cell_shader(opts=defaults), {})
self.assertEqual(specialize_cell_shader(opts=None), {})
# Explicitly constructed opts equal to defaults must also be a no-op
self.assertEqual(specialize_cell_shader(opts=make_opts()), {})
if not shutil.which(slangc[0]):
self.skipTest(f'slangc ({slangc[0]}) not found in PATH')
# The skip is placed here intentionally: the default-opts assertions above
# do not require slangc and should always run. Everything below invokes
# the compiler to produce real GLSL output.
# Helper to run specialize_cell_shader with an isolated cache directory.
# Returns (result_dict, create_cache_dir_callable).
def compile_with_new_cache(opts):
cache_dir = tempfile.mkdtemp()
self.addCleanup(shutil.rmtree, cache_dir, True)
# Each call with the same callable returns the same directory so
# that the caching logic inside specialize_cell_shader can kick in.
# Using a fresh mkdtemp() per invocation guarantees that no cached
# result from a previous call can interfere with this one.
def create_cache_dir():
return cache_dir
result = specialize_cell_shader(create_cache_dir=create_cache_dir, opts=opts)
return result, create_cache_dir
# Changing the options must produce non-empty output with compiled shaders.
opts_legacy = make_opts(text_composition_strategy='legacy')
result_legacy, ccdir1 = compile_with_new_cache(opts_legacy)
self.assertNotEqual(result_legacy, {}, 'Expected non-empty result for non-default opts')
# Output must include GLSL files whose content is valid GLSL text.
glsl_items = {k: v.decode() for k, v in result_legacy.items() if k.endswith('.glsl')}
self.assertTrue(glsl_items, 'Expected at least one .glsl file in the result')
for name, glsl_text in glsl_items.items():
self.assertIn('#version', glsl_text, f'{name} should contain a #version directive')
# With TEXT_NEW_GAMMA=false the compiler eliminates the new-gamma code
# path, so foreground_contrast_new must NOT appear in the fragment shader.
frag_glsl = {k: v for k, v in glsl_items.items() if k.endswith('.frag.glsl')}
self.assertTrue(frag_glsl, 'Expected at least one fragment GLSL file')
for name, glsl_text in frag_glsl.items():
self.assertNotIn('foreground_contrast_new', glsl_text,
f'{name}: legacy strategy should not contain foreground_contrast_new')
# Calling with the same opts and the same cache dir must return the
# identical dict object (cached, no recompilation).
result_legacy_again = specialize_cell_shader(create_cache_dir=ccdir1, opts=opts_legacy)
self.assertIs(result_legacy, result_legacy_again,
'Second call with unchanged opts must return the cached result')
# Changing options a second time must produce a different result.
opts_fg_override = make_opts(text_fg_override_threshold=(0.5, '%'))
result_fg, ccdir2 = compile_with_new_cache(opts_fg_override)
self.assertNotEqual(result_fg, {}, 'Expected non-empty result for fg_override opts')
self.assertNotEqual(result_legacy, result_fg,
'Different opts must produce different compiled output')
# Verify that the GLSL content actually differs between the two option sets.
frag_glsl2 = {k: v.decode() for k, v in result_fg.items() if k.endswith('.frag.glsl')}
for name in frag_glsl:
if name in frag_glsl2:
self.assertNotEqual(frag_glsl[name], frag_glsl2[name],
f'{name}: GLSL content must differ between option sets')
# Calling again with the second option set must also return the cached dict.
result_fg_again = specialize_cell_shader(create_cache_dir=ccdir2, opts=opts_fg_override)
self.assertIs(result_fg, result_fg_again,
'Second call with unchanged fg_override opts must return the cached result')