Files
kitty/kitty_tests/slang.py

245 lines
11 KiB
Python

#!/usr/bin/env python
# License: GPLv3 Copyright: 2026, Kovid Goyal <kovid at kovidgoyal.net>
import os
import shutil
import tempfile
from kitty.shaders.slang import EntryPoint, SlangFile, Stage, build_import_graph, parse_slang_text, topological_sort
from . import BaseTest
class TestSlang(BaseTest):
def test_slang_parser(self):
def check(src: str, expected: SlangFile) -> None:
actual = parse_slang_text(src)
actual = actual._replace(text='')
self.assertEqual(expected, actual)
# Basic vertex + fragment entry points
check('''
[shader("vertex")]
void drawTriangle(float4 pos : POSITION) {
// vertex code
}
[shader("fragment")]
[numthreads(1, 1, 1)] // Handles intermediate attributes seamlessly
float4 psMain() : SV_Target {
return float4(1, 0, 0, 1);
}
''', SlangFile('', '', frozenset(), frozenset({EntryPoint(Stage.vertex, 'drawTriangle'), EntryPoint(Stage.fragment, 'psMain')})))
# Empty source
check('', SlangFile())
# Only line comments and block comments, no code
check('// just a comment\n/* block comment */', SlangFile('', '', frozenset(), frozenset()))
# Module and import declarations
check('''
module mymodule;
import utils;
import helpers;
''', SlangFile('', '', frozenset({'utils', 'helpers'}), frozenset(), 'mymodule'))
# pixel stage maps to Stage.fragment
check('''
[shader("pixel")]
float4 pixelMain() : SV_Target { return float4(0); }
''', SlangFile('', '', frozenset(), frozenset({EntryPoint(Stage.fragment, 'pixelMain')})))
# Block comment stripping removes multi-line comments before parsing
check('''
/* This is a block comment
spanning multiple lines */
[shader("vertex")]
void vertMain() {}
''', SlangFile('', '', frozenset(), frozenset({EntryPoint(Stage.vertex, 'vertMain')})))
# Block comment containing a shader attribute must not create a false entry point
check('''
/* [shader("vertex")]
void shouldNotBeDetected() {} */
[shader("fragment")]
void fragMain() {}
''', SlangFile('', '', frozenset(), frozenset({EntryPoint(Stage.fragment, 'fragMain')})))
# Multiple [attr] lines between [shader(...)] and the function declaration are skipped
check('''
[shader("fragment")]
[numthreads(4, 4, 1)]
[SomeOtherAttribute]
float4 fragMain() : SV_Target { return float4(0); }
''', SlangFile('', '', frozenset(), frozenset({EntryPoint(Stage.fragment, 'fragMain')})))
# Multiple entry points: vertex, pixel, and fragment stages
check('''
[shader("vertex")]
void vsMain(float4 pos : POSITION) {}
[shader("pixel")]
float4 psMain() : SV_Target { return float4(0); }
[shader("fragment")]
float4 fsMain() : SV_Target { return float4(0); }
''', SlangFile('', '', frozenset(), frozenset({
EntryPoint(Stage.vertex, 'vsMain'),
EntryPoint(Stage.fragment, 'psMain'),
EntryPoint(Stage.fragment, 'fsMain'),
})))
# module, imports and entry points together
check('''
module myshader;
import common;
[shader("vertex")]
void vsMain() {}
''', SlangFile('', '', frozenset({'common'}), frozenset({EntryPoint(Stage.vertex, 'vsMain')}), 'myshader'))
def test_slang_ordering(self):
# Test topological_sort with a manually constructed linear chain: a <- b <- c
graph: dict[str, SlangFile] = {
'a': SlangFile('', '', frozenset(), frozenset(), 'a'),
'b': SlangFile('', '', frozenset({'a'}), frozenset(), 'b'),
'c': SlangFile('', '', frozenset({'b'}), frozenset(), 'c'),
}
order = topological_sort(graph)
self.assertLess(order.index('a'), order.index('b'))
self.assertLess(order.index('b'), order.index('c'))
# Diamond dependency: base <- left, base <- right, left + right <- top
diamond: dict[str, SlangFile] = {
'base': SlangFile('', '', frozenset(), frozenset(), 'base'),
'left': SlangFile('', '', frozenset({'base'}), frozenset(), 'left'),
'right': SlangFile('', '', frozenset({'base'}), frozenset(), 'right'),
'top': SlangFile('', '', frozenset({'left', 'right'}), frozenset(), 'top'),
}
order2 = topological_sort(diamond)
self.assertLess(order2.index('base'), order2.index('left'))
self.assertLess(order2.index('base'), order2.index('right'))
self.assertLess(order2.index('left'), order2.index('top'))
self.assertLess(order2.index('right'), order2.index('top'))
# Node with an import not present in the graph is silently skipped
partial: dict[str, SlangFile] = {
'x': SlangFile('', '', frozenset({'missing'}), frozenset(), 'x'),
}
self.assertEqual(topological_sort(partial), ['x'])
# Empty graph
self.assertEqual(topological_sort({}), [])
# build_import_graph reads .slang files from a directory tree and parses them
with tempfile.TemporaryDirectory() as tmpdir:
files = {
'a': 'module a;\n',
'b': 'module b;\nimport a;\n',
'c': 'module c;\nimport b;\n',
}
for name, content in files.items():
with open(os.path.join(tmpdir, name + '.slang'), 'w') as f:
f.write(content)
graph2 = build_import_graph(tmpdir)
self.assertEqual(set(graph2.keys()), {'a', 'b', 'c'})
self.assertEqual(graph2['a'].imports, frozenset())
self.assertEqual(graph2['b'].imports, frozenset({'a'}))
self.assertEqual(graph2['c'].imports, frozenset({'b'}))
self.assertEqual(graph2['a'].module, 'a')
# Topological sort of file-based graph respects import dependencies
order3 = topological_sort(graph2)
self.assertLess(order3.index('a'), order3.index('b'))
self.assertLess(order3.index('b'), order3.index('c'))
# Non-.slang files are ignored
with open(os.path.join(tmpdir, 'ignored.txt'), 'w') as f:
f.write('not a slang file\n')
graph3 = build_import_graph(tmpdir)
self.assertNotIn('ignored', graph3)
def test_specialize_cell_shader(self):
from kitty.constants import slangc
from kitty.options.types import Options, defaults
from kitty.shaders.slang import specialize_cell_shader
def make_opts(**kwargs):
d = defaults._asdict()
d.update(kwargs)
return Options(d)
# No action when opts are the same as defaults
self.assertEqual(specialize_cell_shader(opts=defaults), {})
self.assertEqual(specialize_cell_shader(opts=None), {})
# Explicitly constructed opts equal to defaults must also be a no-op
self.assertEqual(specialize_cell_shader(opts=make_opts()), {})
if not shutil.which(slangc[0]):
self.skipTest(f'slangc ({slangc[0]}) not found in PATH')
# The skip is placed here intentionally: the default-opts assertions above
# do not require slangc and should always run. Everything below invokes
# the compiler to produce real GLSL output.
# Helper to run specialize_cell_shader with an isolated cache directory.
# Returns (result_dict, create_cache_dir_callable).
def compile_with_new_cache(opts):
cache_dir = tempfile.mkdtemp()
self.addCleanup(shutil.rmtree, cache_dir, True)
# Each call with the same callable returns the same directory so
# that the caching logic inside specialize_cell_shader can kick in.
# Using a fresh mkdtemp() per invocation guarantees that no cached
# result from a previous call can interfere with this one.
def create_cache_dir():
return cache_dir
result = specialize_cell_shader(create_cache_dir=create_cache_dir, opts=opts)
return result, create_cache_dir
# Changing the options must produce non-empty output with compiled shaders.
opts_legacy = make_opts(text_composition_strategy='legacy')
result_legacy, ccdir1 = compile_with_new_cache(opts_legacy)
self.assertNotEqual(result_legacy, {}, 'Expected non-empty result for non-default opts')
# Output must include GLSL files whose content is valid GLSL text.
glsl_items = {k: v.decode() for k, v in result_legacy.items() if k.endswith('.glsl')}
self.assertTrue(glsl_items, 'Expected at least one .glsl file in the result')
for name, glsl_text in glsl_items.items():
self.assertIn('#version', glsl_text, f'{name} should contain a #version directive')
# With TEXT_NEW_GAMMA=false the compiler eliminates the new-gamma code
# path, so foreground_contrast_new must NOT appear in the fragment shader.
frag_glsl = {k: v for k, v in glsl_items.items() if k.endswith('.frag.glsl')}
self.assertTrue(frag_glsl, 'Expected at least one fragment GLSL file')
for name, glsl_text in frag_glsl.items():
self.assertNotIn('foreground_contrast_new', glsl_text,
f'{name}: legacy strategy should not contain foreground_contrast_new')
# Calling with the same opts and the same cache dir must return the
# identical dict object (cached, no recompilation).
result_legacy_again = specialize_cell_shader(create_cache_dir=ccdir1, opts=opts_legacy)
self.assertIs(result_legacy, result_legacy_again,
'Second call with unchanged opts must return the cached result')
# Changing options a second time must produce a different result.
opts_fg_override = make_opts(text_fg_override_threshold=(0.5, '%'))
result_fg, ccdir2 = compile_with_new_cache(opts_fg_override)
self.assertNotEqual(result_fg, {}, 'Expected non-empty result for fg_override opts')
self.assertNotEqual(result_legacy, result_fg,
'Different opts must produce different compiled output')
# Verify that the GLSL content actually differs between the two option sets.
frag_glsl2 = {k: v.decode() for k, v in result_fg.items() if k.endswith('.frag.glsl')}
for name in frag_glsl:
if name in frag_glsl2:
self.assertNotEqual(frag_glsl[name], frag_glsl2[name],
f'{name}: GLSL content must differ between option sets')
# Calling again with the second option set must also return the cached dict.
result_fg_again = specialize_cell_shader(create_cache_dir=ccdir2, opts=opts_fg_override)
self.assertIs(result_fg, result_fg_again,
'Second call with unchanged fg_override opts must return the cached result')