Kovid Goyal
77fe101cb9
Merge branch 'terminfo' of https://github.com/mrak/kitty
2023-06-23 22:09:14 +05:30
Eric Mrak
c344206a78
Add terminfo entries for cursor shape/color and underline color
2023-06-23 08:48:40 -07:00
Kovid Goyal
63a921ff7b
Dont show window size on creation
2023-06-23 16:47:13 +05:30
Kovid Goyal
152c31edd6
Move more code into position function
2023-06-23 16:36:20 +05:30
Kovid Goyal
eb2196633b
Speed up rendering in the case of transparent window + non-underlaid images
...
Do single pass rendering for these as well.
2023-06-23 16:26:36 +05:30
Kovid Goyal
1798c52f77
Centralize the cell shader defines
2023-06-23 16:18:17 +05:30
Kovid Goyal
ed08cbac05
Move cell vertex positioning code into its own function
2023-06-23 09:53:22 +05:30
Kovid Goyal
40f3f4a31a
Reduce the default dim_opacity
...
The new value works better with the text rendering system introduced in
0.28. Fixes #6380
2023-06-22 20:45:04 +05:30
Kovid Goyal
bf6c848be4
Use the new shader include system to avoid having to upload 256 uniform floats to two different programs on the GPU
2023-06-22 20:31:55 +05:30
Kovid Goyal
2b6b0ea9d5
Make mypy happy
2023-06-22 19:57:15 +05:30
Kovid Goyal
9415a56b0f
add a comment explaining the purpose of the function
2023-06-22 19:40:08 +05:30
Kovid Goyal
248301f8b3
Cleanup a bunch of shader infrastructure
...
1) No longer us glScissor. It's an awful API and is not available in
Vulkan. Instead the graphics drawing code ensures the graphic is
drawn within the current viewport
2) Use generated code to automatically get the locations of uniforms
from shaders. Greatly simplifies adding new uniforms to a shader.
3) Dont use a VAO for loading graphics vertices. Greatly simplifies
a bunch of book keeping code.
2023-06-22 19:38:05 +05:30
Kovid Goyal
098a38a3a9
Remove rendering via framebuffer for transparent windows with images
...
There is no need for it with the current rendering pipeline. Images are
blended with premult blending.
2023-06-21 16:06:07 +05:30
Kovid Goyal
2a96b5cb25
Revert "DRYer"
...
It breaks rendering of background in draw_cells_interleaved()
This reverts commit 59dece4588 .
2023-06-21 15:41:37 +05:30
Kovid Goyal
13a2affb9c
Remove unused code
2023-06-21 14:59:40 +05:30
Kovid Goyal
7a234676c2
Remove unneeded vertex array binding
2023-06-21 13:39:52 +05:30
Kovid Goyal
684e3c30ee
Fix #6381
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Sigh. Bloody Apple and their sad sack OpenGL drivers.
2023-06-21 12:36:21 +05:30
Kovid Goyal
a4373ec8b4
Fix graphics being scaled during live resize
2023-06-21 06:17:35 +05:30
Kovid Goyal
ae3fdcd64d
accidentally removed initialization of inactive_text_alpha for the premult program
2023-06-21 06:06:37 +05:30
Kovid Goyal
740c542d34
Make mypy 1.4 happy
2023-06-20 21:52:19 +05:30
Kovid Goyal
a4f2f1b601
DRYer
2023-06-20 21:10:23 +05:30
Kovid Goyal
2b5746a1fc
DRYer
2023-06-20 20:52:59 +05:30
Kovid Goyal
c66e4ced56
Preserve text size during live resize
2023-06-20 19:41:57 +05:30
Kovid Goyal
5c735c123a
Fix defines in loading of graphics shader
2023-06-20 17:31:25 +05:30
Kovid Goyal
59dece4588
DRYer
2023-06-20 15:01:51 +05:30
Kovid Goyal
59a742e387
...
2023-06-20 14:13:23 +05:30
Kovid Goyal
e1ce6d08e0
Only apply linear2srgb to actual text pixels
...
Better fix for #6209 as it does not make background_opacity non-linear.
Instead the linear2srgb() function is applied only to pixels that
actually have text content.
2023-06-20 13:45:34 +05:30
Kovid Goyal
85f066f312
Merge branch 'dependabot/go_modules/golang.org/x/sys-0.9.0' of https://github.com/kovidgoyal/kitty
2023-06-19 10:07:36 +05:30
Kovid Goyal
c0cb239662
Merge branch 'dependabot/go_modules/golang.org/x/image-0.8.0' of https://github.com/kovidgoyal/kitty
2023-06-19 10:05:35 +05:30
dependabot[bot]
d59da55734
Bump golang.org/x/sys from 0.8.0 to 0.9.0
...
Bumps [golang.org/x/sys](https://github.com/golang/sys ) from 0.8.0 to 0.9.0.
- [Commits](https://github.com/golang/sys/compare/v0.8.0...v0.9.0 )
---
updated-dependencies:
- dependency-name: golang.org/x/sys
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com >
2023-06-19 04:04:17 +00:00
dependabot[bot]
e49a7c2de7
Bump golang.org/x/image from 0.7.0 to 0.8.0
...
Bumps [golang.org/x/image](https://github.com/golang/image ) from 0.7.0 to 0.8.0.
- [Commits](https://github.com/golang/image/compare/v0.7.0...v0.8.0 )
---
updated-dependencies:
- dependency-name: golang.org/x/image
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com >
2023-06-19 04:04:02 +00:00
Kovid Goyal
01d4bffd67
Fix #6367
2023-06-16 20:58:12 +05:30
Kovid Goyal
98c0b56387
Fix #6364
2023-06-15 08:11:37 +05:30
Kovid Goyal
a5a7db6ce5
Add command line options to setup.py to override the python build flags
2023-06-14 10:53:44 +05:30
Kovid Goyal
af724090d2
Add a non-delete test as well
2023-06-14 09:44:51 +05:30
Kovid Goyal
eefb6d76fd
...
2023-06-14 08:12:45 +05:30
Kovid Goyal
80fb6f0f12
Merge branch 'master' of https://github.com/olzhasar/kitty
2023-06-14 08:08:51 +05:30
Kovid Goyal
4c5f4c4baf
Apparently Python 3.12 no longer raises FileNotFoundError when closing a deleted file
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Fixes #6360 (I hope) dont have time to actually test with pre-release
python builds
2023-06-14 08:06:47 +05:30
Kovid Goyal
b96a261a35
...
2023-06-14 08:03:47 +05:30
olzhasar
d0a5d1b3a4
Fix misspellings
2023-06-14 03:39:53 +06:00
Kovid Goyal
aa0642d3e3
Show shader filename in compilation error messages
2023-06-13 22:06:22 +05:30
Kovid Goyal
46d6130edd
Build the multi-replace dict only once
2023-06-13 21:33:05 +05:30
Kovid Goyal
97746a26f5
Move loading of shader programs into shaders module
2023-06-13 18:08:39 +05:30
Kovid Goyal
9f377c5ccb
Cache shader source code loading
2023-06-13 17:58:17 +05:30
Kovid Goyal
85a955a796
Move shader loading code into its own module
2023-06-13 17:09:38 +05:30
Kovid Goyal
9a1c781230
Use sub-targets rather than recursively invoking make
2023-06-13 15:31:58 +05:30
Kovid Goyal
82900730d0
Fix typo in Makefile (no build target)
2023-06-13 15:29:57 +05:30
Kovid Goyal
86b4637df7
Clean up shader compilation error handling
2023-06-13 15:23:14 +05:30
Kovid Goyal
b40a4f5f7d
DRYer
2023-06-13 14:58:51 +05:30
Kovid Goyal
288bb034b5
Remove duplicate definitions of linear2srgb functions in shaders
2023-06-13 14:54:20 +05:30