Show shader filename in compilation error messages

This commit is contained in:
Kovid Goyal
2023-06-13 22:06:22 +05:30
parent 46d6130edd
commit aa0642d3e3
2 changed files with 39 additions and 7 deletions

View File

@@ -50,7 +50,7 @@ from .options.types import Options
from .options.utils import DELETE_ENV_VAR
from .os_window_size import initial_window_size_func
from .session import create_sessions, get_os_window_sizing_data
from .shaders import load_shader_programs
from .shaders import CompileError, load_shader_programs
from .types import SingleInstanceData
from .utils import (
cleanup_ssh_control_masters,
@@ -125,8 +125,11 @@ def talk_to_instance(args: CLIOptions) -> None:
def load_all_shaders(semi_transparent: bool = False) -> None:
load_shader_programs(semi_transparent)
load_borders_program()
try:
load_shader_programs(semi_transparent)
load_borders_program()
except CompileError as err:
raise SystemExit(err)
def init_glfw_module(glfw_module: str, debug_keyboard: bool = False, debug_rendering: bool = False) -> None:

View File

@@ -3,7 +3,8 @@
import re
from functools import lru_cache, partial
from typing import Any, Callable, Iterator, Optional
from itertools import count
from typing import Any, Callable, Dict, Iterator, Optional
from .constants import read_kitty_resource
from .fast_data_types import (
@@ -36,12 +37,19 @@ def identity(x: str) -> str:
return x
class CompileError(ValueError):
pass
class Program:
include_pat: Optional['re.Pattern[str]'] = None
filename_number_base: int = 7893000
def __init__(self, name: str, vertex_name: str = '', fragment_name: str = '') -> None:
self.name = name
self.filename_number_counter = count(self.filename_number_base + 1)
self.filename_map: Dict[str, int] = {}
if Program.include_pat is None:
Program.include_pat = re.compile(r'^#pragma\s+kitty_include_shader\s+<(.+?)>', re.MULTILINE)
self.vertex_name = vertex_name or f'{name}_vertex.glsl'
@@ -54,25 +62,46 @@ class Program:
def _load_sources(self, name: str, level: int = 0) -> Iterator[str]:
if level == 0:
yield f'#version {GLSL_VERSION}\n'
if name in self.filename_map:
return
self.filename_map[name] = fnum = next(self.filename_number_counter)
src = read_kitty_resource(name).decode('utf-8')
pos = 0
lnum = 0
assert Program.include_pat is not None
for m in Program.include_pat.finditer(src):
prefix = src[pos:m.start()]
if prefix:
yield prefix
yield f'#line {lnum} {fnum}\n{prefix}'
lnum = prefix.count('\n')
iname = m.group(1)
yield from self._load_sources(iname, level+1)
pos = m.start()
if pos < len(src):
yield src[pos:]
yield f'#line {lnum} {fnum}\n{src[pos:]}'
def apply_to_sources(self, vertex: Callable[[str], str] = identity, frag: Callable[[str], str] = identity) -> None:
self.vertex_sources = self.original_vertex_sources if vertex is identity else tuple(map(vertex, self.original_vertex_sources))
self.fragment_sources = self.original_fragment_sources if frag is identity else tuple(map(frag, self.original_fragment_sources))
def compile(self, program_id: int, allow_recompile: bool = False) -> None:
compile_program(program_id, self.vertex_sources, self.fragment_sources, allow_recompile)
cerr: CompileError = CompileError()
try:
compile_program(program_id, self.vertex_sources, self.fragment_sources, allow_recompile)
return
except ValueError as err:
lines = str(err).splitlines()
msg = []
pat = re.compile(r'\b(' + str(self.filename_number_base).replace('0', r'\d') + r')\b')
rmap = {str(v): k for k, v in self.filename_map.items()}
def sub(m: 're.Match[str]') -> str:
return rmap.get(m.group(1), m.group(1))
for line in lines:
msg.append(pat.sub(sub, line))
cerr = CompileError('\n'.join(msg))
raise cerr
@lru_cache(maxsize=64)