Kovid Goyal 4b12bffcb1 Remove unnecessary branch in trail shader
Branches have an outsize penalty in shaders as does discard. We don't
need the check that the fragment is in the region anyway ans the
rendering pipeline takes care of that for us, I think. At least I can
see no visual difference with it removed.

@jinhwanlazy please review
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= kitty - the fast, feature-rich, cross-platform, GPU based terminal

See https://sw.kovidgoyal.net/kitty/[the kitty website].

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https://sw.kovidgoyal.net/kitty/faq/[Frequently Asked Questions]

To ask other questions about kitty usage, use either the https://github.com/kovidgoyal/kitty/discussions/[discussions on GitHub] or the
https://www.reddit.com/r/KittyTerminal[Reddit community]

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