Kovid Goyal
b92246448d
Fix a regression in the previous release that caused the cursor trail to not be hidden properly
...
In refactoring the trail shader, I guess I forgot to premultiply the
output color.
Fixes #9039
2025-09-29 20:35:12 +05:30
Rick Choi
d543d2fafd
fix bug that character under cursor trail not visible
2024-12-24 19:45:10 +09:00
Rick Choi
16d84f499f
fix bug that trail not visible when vertical move
2024-12-24 00:06:35 +09:00
Kovid Goyal
4839233676
Restore cursor trail exclusion in cursor region but without branching
2024-12-12 08:48:41 +05:30
Kovid Goyal
4b12bffcb1
Remove unnecessary branch in trail shader
...
Branches have an outsize penalty in shaders as does discard. We don't
need the check that the fragment is in the region anyway ans the
rendering pipeline takes care of that for us, I think. At least I can
see no visual difference with it removed.
@jinhwanlazy please review
2024-12-11 21:14:57 +05:30
Rick Choi
8f19a9ce97
fade out cursor trail where cursor is hidden
2024-10-27 13:55:53 +09:00
Rick Choi
fbd596a61f
set trail color with cursor bg color
2024-10-13 18:10:24 +09:00
Rick Choi
89b9c6da8b
don't draw cursor trail over the real cursor
2024-10-13 16:37:52 +09:00
Rick Choi
c3eb48fc8a
add cursor trail
2024-10-12 19:55:48 +09:00