1208 Commits

Author SHA1 Message Date
Kovid Goyal
5adc81e146 Skip colrv1 rendering on macOS 2025-02-03 11:06:41 +05:30
Kovid Goyal
d068a0a6de Add basic colrv1 rendering test 2025-02-03 11:06:41 +05:30
Kovid Goyal
8bf8f5dc46 Finish up testing for multicell URL detection 2025-02-03 10:56:50 +05:30
Kovid Goyal
64e3b641ce Get basic multicell URL detection working 2025-02-03 10:56:50 +05:30
Kovid Goyal
6a19918687 More work on multicell URL detection 2025-02-03 10:56:50 +05:30
Kovid Goyal
f599144913 Fix multicell marking of hyperlinks 2025-02-03 10:56:50 +05:30
Kovid Goyal
2423c2166e More tests for multicell selections 2025-02-03 10:56:50 +05:30
Kovid Goyal
da1626090a Update codebase to Python 3.10 using pyupgrade 2025-02-03 10:56:50 +05:30
Kovid Goyal
922d08516b ... 2025-02-03 10:56:50 +05:30
Kovid Goyal
ac1aaab077 More work of selections as text 2025-02-03 10:56:50 +05:30
Kovid Goyal
ac32f91a2e Implement rendering of selections that intersect multicell cells 2025-02-03 10:56:49 +05:30
Kovid Goyal
dc5037ff37 Add tests for multicell char split between history and line buffers 2025-02-03 10:56:49 +05:30
Kovid Goyal
561686c9d4 Refactor rewrap code, again
Now we do the rewrap of history and line buffers together. This is
faster and deals with multiline chars split between the two buffers
correctly. Also, considerably simpler code.
2025-02-03 10:56:49 +05:30
Kovid Goyal
97449dfddb Cursor tracking tests
Also fix extra x movement for tracked cursors
2025-02-03 10:56:49 +05:30
Kovid Goyal
c4a32862d1 Implement restitch during rewrap
Faster, less code and gets us multicell handling during restitching for
free.
2025-02-03 10:56:49 +05:30
Kovid Goyal
b3c39f4921 Finish up the redraw multicell tests 2025-02-03 10:56:49 +05:30
Kovid Goyal
001cc8009e More multicell rewrap tests 2025-02-03 10:56:49 +05:30
Kovid Goyal
decafb0d3f More multicell wrap tests 2025-02-03 10:56:49 +05:30
Kovid Goyal
cf5f6e97e8 Add some basic tests for multicell rewrap 2025-02-03 10:56:49 +05:30
Kovid Goyal
cf2fffaf95 Fix continuation char marking when rewrapping historybuf 2025-02-03 10:56:49 +05:30
Kovid Goyal
5b0e1b5b5c Fix wrap marker when continuing to a new line with a multicell command 2025-02-03 10:56:48 +05:30
Kovid Goyal
95fbc6e9ba Forgot a couple of octants 2025-02-03 10:56:48 +05:30
Kovid Goyal
39dc31e021 Render the octant characters using box drawing 2025-02-03 10:56:48 +05:30
Kovid Goyal
c67475271f Remove box drawing python code 2025-02-03 10:56:48 +05:30
Kovid Goyal
bbcb7dc24c Fix cursor rendering when on first cell of multicell 2025-02-03 10:56:47 +05:30
Kovid Goyal
f67c58034c Add tests for ch_and_idx 2025-02-03 10:56:47 +05:30
Kovid Goyal
1707e603f3 Implement underline exclusion 2025-02-03 10:56:46 +05:30
Kovid Goyal
27c862970b Simplify sprite management code
Now if decorations are needed they are created *before* the index for
the sprite is assigned.
2025-02-03 10:56:46 +05:30
Kovid Goyal
b2a4db2028 Revert metadata row for sprites
Store in a separate VAO instead more performant as it uses less VRAM and
allows shader lookup co-ords to be passed to fragment shaders without
calculation in the fragment shader.
2025-02-03 10:56:45 +05:30
Kovid Goyal
9e9ab3e6f9 pass decorations location as sprite metadata 2025-02-03 10:56:45 +05:30
Kovid Goyal
5d195bf50b Give sprites a metadata row accessible in the shaders
Will allow sprites to point to where their decorations should be read
from, for instance. Needed for scaled text and also if we want to
implement decoration avoidance.
2025-02-03 10:56:45 +05:30
Kovid Goyal
0fb49f4139 Switch to using an index for sprite tracking
Frees up two bytes in GPUCell. Doesn't require a minimum texture row
size. Makes a bunch of code faster. Index uses 31 bits which gives us
2,147,483,647 aka ~ 2 billion sprites.
2025-02-03 10:56:45 +05:30
Kovid Goyal
87dea95a0e Fix rendering of scaled emoji 2025-02-03 10:56:45 +05:30
Kovid Goyal
27bcd96071 Tests for combining char on multicell 2025-02-03 10:56:45 +05:30
Kovid Goyal
06c428ba7b Fix drawing multiple chars where the second or later char is on a multicell 2025-02-03 10:56:45 +05:30
Kovid Goyal
4a0086b241 Fix vertical_align serialization 2025-02-03 10:56:45 +05:30
Kovid Goyal
5c2c88858b Implement reporting of multicell commands 2025-02-03 10:56:45 +05:30
Kovid Goyal
1aec299ad8 ... 2025-02-03 10:56:45 +05:30
Kovid Goyal
42e93d8caa More work on scaled font rendering 2025-02-03 10:56:44 +05:30
Kovid Goyal
3dca2687d8 Make font rendering tests use a text font rather than system font 2025-02-03 10:56:44 +05:30
Kovid Goyal
850dcec4d7 Allow multiple box rendering chars per cell 2025-02-03 10:56:44 +05:30
Kovid Goyal
073d5c7340 Add test for quarter blocks 2025-02-03 10:56:44 +05:30
Kovid Goyal
8030cbd361 Allow more subscales 2025-02-03 10:56:44 +05:30
Kovid Goyal
b1c80d212f Allow non-width multicell code to fill multiple cells using native width algo 2025-02-03 10:56:44 +05:30
Kovid Goyal
844d538e40 When drawing text, skip past multiline chars 2025-02-03 10:56:44 +05:30
Kovid Goyal
79a062466c Fix render_box_cell test with odd block height 2025-02-03 10:56:44 +05:30
Kovid Goyal
35946f9386 Improve performance of processing wide chars
Store multi cell data in the CPUCell rather than in TextCache.
This sends the CPUCell size back to 12 but in benchmarks ASCII
performance is untouched and Unicode performace goes back to what it was
before multicell
2025-02-03 10:56:44 +05:30
Kovid Goyal
383e1f8f57 Work on scaled rendering for box drawing chars 2025-02-03 10:56:43 +05:30
Kovid Goyal
394404a1ab Add multicell tests for various edit operations 2025-02-03 10:56:43 +05:30
Kovid Goyal
e10df382f8 Tests for erasing characters 2025-02-03 10:56:43 +05:30