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https://github.com/kovidgoyal/kitty
synced 2026-07-19 23:14:55 +02:00
Give sprites a metadata row accessible in the shaders
Will allow sprites to point to where their decorations should be read from, for instance. Needed for scaled text and also if we want to implement decoration avoidance.
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@@ -268,7 +268,7 @@ class FontBaseTest(BaseTest):
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self.addCleanup(self.rmtree_ignoring_errors, self.tdir)
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path = self.path_for_font(self.font_name) if self.font_name else ''
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tc = setup_for_testing(size=self.font_size, dpi=self.dpi, main_face_path=path)
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self.sprites, self.cell_width, self.cell_height = tc.__enter__()
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self.sprites, self.sprite_metadata, self.cell_width, self.cell_height = tc.__enter__()
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self.addCleanup(tc.__exit__)
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self.assertEqual([k[0] for k in self.sprites], [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10])
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@@ -283,7 +283,7 @@ class Rendering(FontBaseTest):
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def test_sprite_map(self):
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sprite_map_set_limits(10, 2)
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sprite_map_set_layout(5, 5)
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sprite_map_set_layout(5, 4) # 4 because of metadata row
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self.ae(test_sprite_position_for(0), (0, 0, 0))
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self.ae(test_sprite_position_for(1), (1, 0, 0))
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self.ae(test_sprite_position_for(2), (0, 1, 0))
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