Fix cursor_trail rendering at incorrect co-ords

It needs to work in NDC co-ordinates since no viewports apply when it is
drawn.
This commit is contained in:
Kovid Goyal
2025-08-11 14:53:23 +05:30
parent e797ad746e
commit f7a41c16f1

View File

@@ -9,34 +9,34 @@ norm(float x, float y) {
return sqrtf(x * x + y * y);
}
typedef struct ndc_coords { float xstart, ystart, dx, dy; } ndc_coords;
static void
update_cursor_trail_target(CursorTrail *ct, Window *w) {
float dy = 2.f/WD.screen->lines, dx = 2.f/WD.screen->columns;
update_cursor_trail_target(CursorTrail *ct, Window *w, ndc_coords g) {
float left = FLT_MAX, right = FLT_MAX, top = FLT_MAX, bottom = FLT_MAX;
static const float xstart = -1.f, ystart = 1.f;
switch (WD.screen->cursor_render_info.shape) {
case CURSOR_BLOCK:
case CURSOR_HOLLOW:
case CURSOR_BEAM:
case CURSOR_UNDERLINE:
left = xstart + WD.screen->cursor_render_info.x * dx;
bottom = ystart - (WD.screen->cursor_render_info.y + 1) * dy;
left = g.xstart + WD.screen->cursor_render_info.x * g.dx;
bottom = g.ystart - (WD.screen->cursor_render_info.y + 1) * g.dy;
default:
break;
}
switch (WD.screen->cursor_render_info.shape) {
case CURSOR_BLOCK:
case CURSOR_HOLLOW:
right = left + dx;
top = bottom + dy;
right = left + g.dx;
top = bottom + g.dy;
break;
case CURSOR_BEAM:
right = left + dx / WD.screen->cell_size.width * OPT(cursor_beam_thickness);
top = bottom + dy;
right = left + g.dx / WD.screen->cell_size.width * OPT(cursor_beam_thickness);
top = bottom + g.dy;
break;
case CURSOR_UNDERLINE:
right = left + dx;
top = bottom + dy / WD.screen->cell_size.height * OPT(cursor_underline_thickness);
right = left + g.dx;
top = bottom + g.dy / WD.screen->cell_size.height * OPT(cursor_underline_thickness);
break;
default:
break;
@@ -50,15 +50,14 @@ update_cursor_trail_target(CursorTrail *ct, Window *w) {
}
static bool
should_skip_cursor_trail_update(CursorTrail *ct, Window *w, OSWindow *os_window) {
should_skip_cursor_trail_update(CursorTrail *ct, ndc_coords g, OSWindow *os_window) {
if (os_window->live_resize.in_progress) {
return true;
}
if (OPT(cursor_trail_start_threshold) > 0 && !ct->needs_render) {
float fdy = 2.f/WD.screen->lines, fdx = 2.f/WD.screen->columns;
int dx = (int)round((ct->corner_x[0] - EDGE(x, 1)) / fdx);
int dy = (int)round((ct->corner_y[0] - EDGE(y, 0)) / fdy);
int dx = (int)round((ct->corner_x[0] - EDGE(x, 1)) / g.dx);
int dy = (int)round((ct->corner_y[0] - EDGE(y, 0)) / g.dy);
if (abs(dx) + abs(dy) <= OPT(cursor_trail_start_threshold)) {
return true;
}
@@ -67,7 +66,7 @@ should_skip_cursor_trail_update(CursorTrail *ct, Window *w, OSWindow *os_window)
}
static void
update_cursor_trail_corners(CursorTrail *ct, Window *w, monotonic_t now, OSWindow *os_window) {
update_cursor_trail_corners(CursorTrail *ct, ndc_coords g, monotonic_t now, OSWindow *os_window) {
// the trail corners move towards the cursor corner at a speed proportional to their distance from the cursor corner.
// equivalent to exponential ease out animation.
static const int corner_index[2][4] = {{1, 1, 0, 0}, {0, 1, 1, 0}};
@@ -76,7 +75,7 @@ update_cursor_trail_corners(CursorTrail *ct, Window *w, monotonic_t now, OSWindo
float decay_fast = OPT(cursor_trail_decay_fast);
float decay_slow = OPT(cursor_trail_decay_slow);
if (should_skip_cursor_trail_update(ct, w, os_window)) {
if (should_skip_cursor_trail_update(ct, g, os_window)) {
for (int i = 0; i < 4; ++i) {
ct->corner_x[i] = EDGE(x, corner_index[0][i]);
ct->corner_y[i] = EDGE(y, corner_index[1][i]);
@@ -141,14 +140,13 @@ update_cursor_trail_opacity(CursorTrail *ct, Window *w, monotonic_t now) {
}
static void
update_cursor_trail_needs_render(CursorTrail *ct, Window *w) {
update_cursor_trail_needs_render(CursorTrail *ct, Window *w, ndc_coords g) {
static const int corner_index[2][4] = {{1, 1, 0, 0}, {0, 1, 1, 0}};
ct->needs_render = false;
float dy = 2.f/WD.screen->lines, dx = 2.f/WD.screen->columns;
// check if any corner is still far from the cursor corner, so it should be rendered
const float dx_threshold = dx / WD.screen->cell_size.width * 0.5f;
const float dy_threshold = dy / WD.screen->cell_size.height * 0.5f;
const float dx_threshold = g.dx / WD.screen->cell_size.width * 0.5f;
const float dy_threshold = g.dy / WD.screen->cell_size.height * 0.5f;
for (int i = 0; i < 4; ++i) {
float dx = fabsf(EDGE(x, corner_index[0][i]) - ct->corner_x[i]);
float dy = fabsf(EDGE(y, corner_index[1][i]) - ct->corner_y[i]);
@@ -161,15 +159,21 @@ update_cursor_trail_needs_render(CursorTrail *ct, Window *w) {
bool
update_cursor_trail(CursorTrail *ct, Window *w, monotonic_t now, OSWindow *os_window) {
ndc_coords g = {
.xstart = gl_pos_x(w->render_data.geometry.left, os_window->viewport_width),
.ystart = gl_pos_y(w->render_data.geometry.top, os_window->viewport_height),
.dx = gl_size (w->render_data.screen->cell_size.width, os_window->viewport_width),
.dy = gl_size (w->render_data.screen->cell_size.height, os_window->viewport_height),
};
if (!WD.screen->paused_rendering.expires_at && OPT(cursor_trail) <= now - WD.screen->cursor->position_changed_by_client_at) {
update_cursor_trail_target(ct, w);
update_cursor_trail_target(ct, w, g);
}
update_cursor_trail_corners(ct, w, now, os_window);
update_cursor_trail_corners(ct, g, now, os_window);
update_cursor_trail_opacity(ct, w, now);
bool needs_render_prev = ct->needs_render;
update_cursor_trail_needs_render(ct, w);
update_cursor_trail_needs_render(ct, w, g);
ct->updated_at = now;