Remove incorrect setting of bgimage unit in graphics program

This commit is contained in:
Kovid Goyal
2020-01-31 15:28:21 +05:30
parent e72b60c882
commit f2e91b5ed2

View File

@@ -541,7 +541,6 @@ set_cell_uniforms(float current_inactive_text_alpha, bool force) {
cell_uniform_data.amask_premult_loc = glGetUniformLocation(program_id(GRAPHICS_ALPHA_MASK_PROGRAM), "alpha_mask_premult");
#define S(prog, name, val, type) { bind_program(prog); glUniform##type(glGetUniformLocation(program_id(prog), #name), val); }
S(GRAPHICS_PROGRAM, image, GRAPHICS_UNIT, 1i);
S(GRAPHICS_PROGRAM, image, BGIMAGE_UNIT, 1i);
S(GRAPHICS_PREMULT_PROGRAM, image, GRAPHICS_UNIT, 1i);
S(CELL_PROGRAM, sprites, SPRITE_MAP_UNIT, 1i); S(CELL_FG_PROGRAM, sprites, SPRITE_MAP_UNIT, 1i);
S(CELL_PROGRAM, dim_opacity, OPT(dim_opacity), 1f); S(CELL_FG_PROGRAM, dim_opacity, OPT(dim_opacity), 1f);