Make rendering faster

This commit is contained in:
Kovid Goyal
2016-12-02 17:16:00 +05:30
parent 40928beeb4
commit e7986838d8
2 changed files with 5 additions and 3 deletions

View File

@@ -45,9 +45,9 @@ wheel_scroll_multiplier 5.0
click_interval 0.5
# Delay (in milliseconds) between screen updates. Decreasing it, increases fps
# at the cost of more CPU usage. The default value yields ~50fps which is more
# at the cost of more CPU usage. The default value yields ~100fps which is more
# that sufficient for most uses.
repaint_delay 20
repaint_delay 10
# Hide mouse cursor after the specified number of seconds of the mouse not being used. Set to
# zero or a negative number to disable mouse cursor hiding.

View File

@@ -58,7 +58,9 @@ def clear_buffers(window, opts):
glClear(GL_COLOR_BUFFER_BIT)
window.swap_buffers()
glClear(GL_COLOR_BUFFER_BIT)
glfw_swap_interval(1)
# We dont turn this on as it causes rendering performance to be much worse,
# for example, dragging the mouse to select is laggy
# glfw_swap_interval(1)
def dispatch_pending_calls(tabs):