API for Uniform Block Objects

This commit is contained in:
Kovid Goyal
2017-08-30 09:20:35 +05:30
parent b1168f6c6c
commit d7b433f6b7
2 changed files with 98 additions and 9 deletions

View File

@@ -425,6 +425,16 @@ GetUniformLocation(PyObject UNUSED *self, PyObject *args) {
return PyLong_FromLong((long) ans);
}
static PyObject*
GetUniformBlockIndex(PyObject UNUSED *self, PyObject *args) {
char *name;
unsigned int program_id;
if(!PyArg_ParseTuple(args, "Is", &program_id, &name)) return NULL;
GLuint ans = glGetUniformBlockIndex(program_id, name);
if (ans == GL_INVALID_INDEX) { PyErr_SetString(PyExc_ValueError, "No such uniform block is active"); return NULL; }
return PyLong_FromUnsignedLong((unsigned long) ans);
}
static PyObject*
GetAttribLocation(PyObject UNUSED *self, PyObject *args) {
char *name;
@@ -435,6 +445,44 @@ GetAttribLocation(PyObject UNUSED *self, PyObject *args) {
return PyLong_FromLong((long) ans);
}
static PyObject*
get_uniform_block_size(PyObject UNUSED *self, PyObject *args) {
unsigned int program_id, block_index;
if(!PyArg_ParseTuple(args, "II", &program_id, &block_index)) return NULL;
GLint ans;
glGetActiveUniformBlockiv(program_id, block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ans);
CHECK_ERROR;
return PyLong_FromLong((long) ans);
}
static PyObject*
get_uniform_block_offsets(PyObject UNUSED *self, PyObject *args) {
unsigned int program_id;
PyObject *pynames;
if(!PyArg_ParseTuple(args, "IO", &program_id, &pynames)) return NULL;
if (!PySequence_Check(pynames)) { PyErr_SetString(PyExc_TypeError, "names must be a sequence"); return NULL; }
GLsizei count = PySequence_Size(pynames);
char **names = PyMem_Calloc(count, sizeof(char*));
GLuint *indices = PyMem_Calloc(count, sizeof(GLuint));
GLint *offsets = PyMem_Calloc(count, sizeof(GLint));
PyObject *ans = PyTuple_New(count);
if (ans == NULL || indices == NULL || names == NULL) return PyErr_NoMemory();
for (GLsizei i = 0; i < count; i++) {
PyObject *t = PySequence_ITEM(pynames, i);
names[i] = PyUnicode_AsUTF8(t);
Py_CLEAR(t);
}
glGetUniformIndices(program_id, count, (const GLchar * const*)names, indices);
glGetActiveUniformsiv(program_id, count, indices, GL_UNIFORM_OFFSET, offsets);
for (GLsizei i = 0; i < count; i++) PyTuple_SET_ITEM(ans, i, PyLong_FromLong(offsets[i]));
PyMem_Free(names); PyMem_Free(indices); PyMem_Free(offsets);
if (_enable_error_checking) {
SET_GL_ERR;
if (PyErr_Occurred()) { Py_CLEAR(ans); return NULL; }
}
return ans;
}
static PyObject*
UseProgram(PyObject UNUSED *self, PyObject *val) {
unsigned long program_id = PyLong_AsUnsignedLong(val);
@@ -620,6 +668,15 @@ BindBuffer(PyObject UNUSED *self, PyObject *args) {
Py_RETURN_NONE;
}
static PyObject*
BindBufferBase(PyObject UNUSED *self, PyObject *args) {
int tgt; unsigned int index, buf_id;
if (!PyArg_ParseTuple(args, "iII", &tgt, &index, &buf_id)) return NULL;
glBindBufferBase(tgt, index, buf_id);
CHECK_ERROR;
Py_RETURN_NONE;
}
static PyObject*
TexBuffer(PyObject UNUSED *self, PyObject *args) {
int tgt, fmt; unsigned int buf_id;
@@ -777,7 +834,7 @@ int add_module_gl_constants(PyObject *module) {
GLC(GL_R8); GLC(GL_RED); GLC(GL_UNSIGNED_BYTE); GLC(GL_R32UI); GLC(GL_RGB32UI); GLC(GL_RGBA);
GLC(GL_TEXTURE_BUFFER); GLC(GL_STATIC_DRAW); GLC(GL_STREAM_DRAW);
GLC(GL_SRC_ALPHA); GLC(GL_ONE_MINUS_SRC_ALPHA);
GLC(GL_BLEND); GLC(GL_FLOAT); GLC(GL_UNSIGNED_INT); GLC(GL_ARRAY_BUFFER);
GLC(GL_BLEND); GLC(GL_FLOAT); GLC(GL_UNSIGNED_INT); GLC(GL_ARRAY_BUFFER); GLC(GL_UNIFORM_BUFFER);
return 1;
}
@@ -788,6 +845,8 @@ int add_module_gl_constants(PyObject *module) {
{"replace_or_create_buffer", (PyCFunction)replace_or_create_buffer, METH_VARARGS, NULL}, \
{"glewInit", (PyCFunction)_glewInit, METH_NOARGS, NULL}, \
{"check_for_extensions", (PyCFunction)check_for_extensions, METH_NOARGS, NULL}, \
{"get_uniform_block_size", (PyCFunction)get_uniform_block_size, METH_VARARGS, NULL}, \
{"get_uniform_block_offsets", (PyCFunction)get_uniform_block_offsets, METH_VARARGS, NULL}, \
METH(Viewport, METH_VARARGS) \
METH(CheckError, METH_NOARGS) \
METH(ClearColor, METH_VARARGS) \
@@ -802,6 +861,7 @@ int add_module_gl_constants(PyObject *module) {
METH(Uniform4f, METH_VARARGS) \
METH(Uniform3fv, METH_VARARGS) \
METH(GetUniformLocation, METH_VARARGS) \
METH(GetUniformBlockIndex, METH_VARARGS) \
METH(GetAttribLocation, METH_VARARGS) \
METH(ShaderSource, METH_VARARGS) \
METH(CompileShader, METH_O) \
@@ -837,6 +897,7 @@ int add_module_gl_constants(PyObject *module) {
METH(TexParameteri, METH_VARARGS) \
METH(PixelStorei, METH_VARARGS) \
METH(BindBuffer, METH_VARARGS) \
METH(BindBufferBase, METH_VARARGS) \
METH(TexBuffer, METH_VARARGS) \
METH(TexStorage3D, METH_VARARGS) \
METH(CopyImageSubData, METH_VARARGS) \

View File

@@ -4,6 +4,7 @@
import os
import sys
from collections import namedtuple
from contextlib import contextmanager
from ctypes import addressof, sizeof
from functools import lru_cache
@@ -15,17 +16,19 @@ from .fast_data_types import (
GL_MAX_TEXTURE_SIZE, GL_NEAREST, GL_R8, GL_RED, GL_STREAM_DRAW,
GL_TEXTURE0, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER,
GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRUE,
GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_VERTEX_SHADER, ITALIC, SpriteMap,
copy_image_sub_data, glActiveTexture, glAttachShader, glBindBuffer,
glBindTexture, glBindVertexArray, glCompileShader, glCopyImageSubData,
glCreateProgram, glCreateShader, glDeleteBuffer, glDeleteProgram,
glDeleteShader, glDeleteTexture, glDeleteVertexArray,
GL_UNIFORM_BUFFER, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_VERTEX_SHADER,
ITALIC, SpriteMap, copy_image_sub_data, get_uniform_block_offsets,
get_uniform_block_size, glActiveTexture, glAttachShader, glBindBuffer,
glBindBufferBase, glBindTexture, glBindVertexArray, glCompileShader,
glCopyImageSubData, glCreateProgram, glCreateShader, glDeleteBuffer,
glDeleteProgram, glDeleteShader, glDeleteTexture, glDeleteVertexArray,
glEnableVertexAttribArray, glGenBuffers, glGenTextures, glGenVertexArrays,
glGetAttribLocation, glGetBufferSubData, glGetIntegerv,
glGetProgramInfoLog, glGetProgramiv, glGetShaderInfoLog, glGetShaderiv,
glGetUniformLocation, glLinkProgram, glPixelStorei, glShaderSource,
glTexParameteri, glTexStorage3D, glTexSubImage3D, glUseProgram,
glVertexAttribDivisor, glVertexAttribPointer, replace_or_create_buffer
glGetUniformBlockIndex, glGetUniformLocation, glLinkProgram, glPixelStorei,
glShaderSource, glTexParameteri, glTexStorage3D, glTexSubImage3D,
glUseProgram, glVertexAttribDivisor, glVertexAttribPointer,
replace_or_create_buffer
)
from .fonts.render import render_cell
from .utils import safe_print
@@ -34,6 +37,7 @@ GL_VERSION = (3, 3)
VERSION = GL_VERSION[0] * 100 + GL_VERSION[1] * 10
ITALIC_MASK = 1 << ITALIC
BOLD_MASK = 1 << BOLD
UBO = namedtuple('UBO', 'size index offsets buf_id')
BASE = os.path.dirname(os.path.abspath(__file__))
@@ -327,6 +331,30 @@ class ShaderProgram: # {{{
' Return the id for the uniform variable `name` or -1 if not found. '
return glGetUniformLocation(self.program_id, name)
@lru_cache(maxsize=2**6)
def uniform_block_index(self, name: str) -> int:
' Return the block index for the specified uniform block raises ValueError if not found. '
return glGetUniformBlockIndex(self.program_id, name)
def uniform_block_size(self, block_index):
return get_uniform_block_size(self.program_id, block_index)
def init_uniform_block(self, name, *variables):
idx = self.uniform_block_index(name)
size = self.uniform_block_size(idx)
offsets = get_uniform_block_offsets(self.program_id, variables)
offsets = dict(zip(variables, offsets))
buf_id = buffer_manager.create(GL_UNIFORM_BUFFER)
return UBO(size=size, index=idx, offsets=offsets, buf_id=buf_id)
def send_uniform_buffer_data(self, ubo, data, usage=GL_STREAM_DRAW):
buffer_manager.set_data(ubo.buf_id, data, usage=usage)
@contextmanager
def bound_uniform_buffer(self, ubo):
glBindBufferBase(GL_UNIFORM_BUFFER, ubo.index, ubo.buf_id)
yield
@lru_cache(maxsize=2**6)
def attribute_location(self, name: str) -> int:
' Return the id for the attribute variable `name` or -1 if not found. '