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https://github.com/kovidgoyal/kitty
synced 2026-06-11 02:59:40 +02:00
API for Uniform Block Objects
This commit is contained in:
63
kitty/gl.h
63
kitty/gl.h
@@ -425,6 +425,16 @@ GetUniformLocation(PyObject UNUSED *self, PyObject *args) {
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return PyLong_FromLong((long) ans);
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}
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static PyObject*
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GetUniformBlockIndex(PyObject UNUSED *self, PyObject *args) {
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char *name;
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unsigned int program_id;
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if(!PyArg_ParseTuple(args, "Is", &program_id, &name)) return NULL;
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GLuint ans = glGetUniformBlockIndex(program_id, name);
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if (ans == GL_INVALID_INDEX) { PyErr_SetString(PyExc_ValueError, "No such uniform block is active"); return NULL; }
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return PyLong_FromUnsignedLong((unsigned long) ans);
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}
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static PyObject*
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GetAttribLocation(PyObject UNUSED *self, PyObject *args) {
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char *name;
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@@ -435,6 +445,44 @@ GetAttribLocation(PyObject UNUSED *self, PyObject *args) {
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return PyLong_FromLong((long) ans);
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}
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static PyObject*
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get_uniform_block_size(PyObject UNUSED *self, PyObject *args) {
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unsigned int program_id, block_index;
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if(!PyArg_ParseTuple(args, "II", &program_id, &block_index)) return NULL;
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GLint ans;
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glGetActiveUniformBlockiv(program_id, block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ans);
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CHECK_ERROR;
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return PyLong_FromLong((long) ans);
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}
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static PyObject*
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get_uniform_block_offsets(PyObject UNUSED *self, PyObject *args) {
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unsigned int program_id;
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PyObject *pynames;
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if(!PyArg_ParseTuple(args, "IO", &program_id, &pynames)) return NULL;
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if (!PySequence_Check(pynames)) { PyErr_SetString(PyExc_TypeError, "names must be a sequence"); return NULL; }
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GLsizei count = PySequence_Size(pynames);
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char **names = PyMem_Calloc(count, sizeof(char*));
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GLuint *indices = PyMem_Calloc(count, sizeof(GLuint));
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GLint *offsets = PyMem_Calloc(count, sizeof(GLint));
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PyObject *ans = PyTuple_New(count);
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if (ans == NULL || indices == NULL || names == NULL) return PyErr_NoMemory();
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for (GLsizei i = 0; i < count; i++) {
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PyObject *t = PySequence_ITEM(pynames, i);
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names[i] = PyUnicode_AsUTF8(t);
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Py_CLEAR(t);
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}
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glGetUniformIndices(program_id, count, (const GLchar * const*)names, indices);
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glGetActiveUniformsiv(program_id, count, indices, GL_UNIFORM_OFFSET, offsets);
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for (GLsizei i = 0; i < count; i++) PyTuple_SET_ITEM(ans, i, PyLong_FromLong(offsets[i]));
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PyMem_Free(names); PyMem_Free(indices); PyMem_Free(offsets);
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if (_enable_error_checking) {
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SET_GL_ERR;
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if (PyErr_Occurred()) { Py_CLEAR(ans); return NULL; }
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}
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return ans;
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}
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static PyObject*
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UseProgram(PyObject UNUSED *self, PyObject *val) {
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unsigned long program_id = PyLong_AsUnsignedLong(val);
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@@ -620,6 +668,15 @@ BindBuffer(PyObject UNUSED *self, PyObject *args) {
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Py_RETURN_NONE;
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}
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static PyObject*
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BindBufferBase(PyObject UNUSED *self, PyObject *args) {
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int tgt; unsigned int index, buf_id;
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if (!PyArg_ParseTuple(args, "iII", &tgt, &index, &buf_id)) return NULL;
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glBindBufferBase(tgt, index, buf_id);
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CHECK_ERROR;
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Py_RETURN_NONE;
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}
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static PyObject*
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TexBuffer(PyObject UNUSED *self, PyObject *args) {
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int tgt, fmt; unsigned int buf_id;
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@@ -777,7 +834,7 @@ int add_module_gl_constants(PyObject *module) {
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GLC(GL_R8); GLC(GL_RED); GLC(GL_UNSIGNED_BYTE); GLC(GL_R32UI); GLC(GL_RGB32UI); GLC(GL_RGBA);
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GLC(GL_TEXTURE_BUFFER); GLC(GL_STATIC_DRAW); GLC(GL_STREAM_DRAW);
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GLC(GL_SRC_ALPHA); GLC(GL_ONE_MINUS_SRC_ALPHA);
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GLC(GL_BLEND); GLC(GL_FLOAT); GLC(GL_UNSIGNED_INT); GLC(GL_ARRAY_BUFFER);
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GLC(GL_BLEND); GLC(GL_FLOAT); GLC(GL_UNSIGNED_INT); GLC(GL_ARRAY_BUFFER); GLC(GL_UNIFORM_BUFFER);
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return 1;
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}
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@@ -788,6 +845,8 @@ int add_module_gl_constants(PyObject *module) {
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{"replace_or_create_buffer", (PyCFunction)replace_or_create_buffer, METH_VARARGS, NULL}, \
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{"glewInit", (PyCFunction)_glewInit, METH_NOARGS, NULL}, \
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{"check_for_extensions", (PyCFunction)check_for_extensions, METH_NOARGS, NULL}, \
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{"get_uniform_block_size", (PyCFunction)get_uniform_block_size, METH_VARARGS, NULL}, \
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{"get_uniform_block_offsets", (PyCFunction)get_uniform_block_offsets, METH_VARARGS, NULL}, \
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METH(Viewport, METH_VARARGS) \
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METH(CheckError, METH_NOARGS) \
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METH(ClearColor, METH_VARARGS) \
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@@ -802,6 +861,7 @@ int add_module_gl_constants(PyObject *module) {
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METH(Uniform4f, METH_VARARGS) \
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METH(Uniform3fv, METH_VARARGS) \
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METH(GetUniformLocation, METH_VARARGS) \
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METH(GetUniformBlockIndex, METH_VARARGS) \
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METH(GetAttribLocation, METH_VARARGS) \
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METH(ShaderSource, METH_VARARGS) \
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METH(CompileShader, METH_O) \
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@@ -837,6 +897,7 @@ int add_module_gl_constants(PyObject *module) {
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METH(TexParameteri, METH_VARARGS) \
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METH(PixelStorei, METH_VARARGS) \
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METH(BindBuffer, METH_VARARGS) \
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METH(BindBufferBase, METH_VARARGS) \
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METH(TexBuffer, METH_VARARGS) \
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METH(TexStorage3D, METH_VARARGS) \
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METH(CopyImageSubData, METH_VARARGS) \
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@@ -4,6 +4,7 @@
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import os
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import sys
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from collections import namedtuple
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from contextlib import contextmanager
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from ctypes import addressof, sizeof
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from functools import lru_cache
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@@ -15,17 +16,19 @@ from .fast_data_types import (
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GL_MAX_TEXTURE_SIZE, GL_NEAREST, GL_R8, GL_RED, GL_STREAM_DRAW,
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GL_TEXTURE0, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER,
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GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRUE,
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GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_VERTEX_SHADER, ITALIC, SpriteMap,
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copy_image_sub_data, glActiveTexture, glAttachShader, glBindBuffer,
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glBindTexture, glBindVertexArray, glCompileShader, glCopyImageSubData,
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glCreateProgram, glCreateShader, glDeleteBuffer, glDeleteProgram,
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glDeleteShader, glDeleteTexture, glDeleteVertexArray,
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GL_UNIFORM_BUFFER, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_VERTEX_SHADER,
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ITALIC, SpriteMap, copy_image_sub_data, get_uniform_block_offsets,
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get_uniform_block_size, glActiveTexture, glAttachShader, glBindBuffer,
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glBindBufferBase, glBindTexture, glBindVertexArray, glCompileShader,
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glCopyImageSubData, glCreateProgram, glCreateShader, glDeleteBuffer,
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glDeleteProgram, glDeleteShader, glDeleteTexture, glDeleteVertexArray,
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glEnableVertexAttribArray, glGenBuffers, glGenTextures, glGenVertexArrays,
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glGetAttribLocation, glGetBufferSubData, glGetIntegerv,
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glGetProgramInfoLog, glGetProgramiv, glGetShaderInfoLog, glGetShaderiv,
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glGetUniformLocation, glLinkProgram, glPixelStorei, glShaderSource,
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glTexParameteri, glTexStorage3D, glTexSubImage3D, glUseProgram,
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glVertexAttribDivisor, glVertexAttribPointer, replace_or_create_buffer
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glGetUniformBlockIndex, glGetUniformLocation, glLinkProgram, glPixelStorei,
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glShaderSource, glTexParameteri, glTexStorage3D, glTexSubImage3D,
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glUseProgram, glVertexAttribDivisor, glVertexAttribPointer,
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replace_or_create_buffer
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)
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from .fonts.render import render_cell
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from .utils import safe_print
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@@ -34,6 +37,7 @@ GL_VERSION = (3, 3)
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VERSION = GL_VERSION[0] * 100 + GL_VERSION[1] * 10
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ITALIC_MASK = 1 << ITALIC
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BOLD_MASK = 1 << BOLD
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UBO = namedtuple('UBO', 'size index offsets buf_id')
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BASE = os.path.dirname(os.path.abspath(__file__))
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@@ -327,6 +331,30 @@ class ShaderProgram: # {{{
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' Return the id for the uniform variable `name` or -1 if not found. '
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return glGetUniformLocation(self.program_id, name)
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@lru_cache(maxsize=2**6)
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def uniform_block_index(self, name: str) -> int:
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' Return the block index for the specified uniform block raises ValueError if not found. '
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return glGetUniformBlockIndex(self.program_id, name)
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def uniform_block_size(self, block_index):
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return get_uniform_block_size(self.program_id, block_index)
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def init_uniform_block(self, name, *variables):
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idx = self.uniform_block_index(name)
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size = self.uniform_block_size(idx)
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offsets = get_uniform_block_offsets(self.program_id, variables)
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offsets = dict(zip(variables, offsets))
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buf_id = buffer_manager.create(GL_UNIFORM_BUFFER)
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return UBO(size=size, index=idx, offsets=offsets, buf_id=buf_id)
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def send_uniform_buffer_data(self, ubo, data, usage=GL_STREAM_DRAW):
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buffer_manager.set_data(ubo.buf_id, data, usage=usage)
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@contextmanager
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def bound_uniform_buffer(self, ubo):
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glBindBufferBase(GL_UNIFORM_BUFFER, ubo.index, ubo.buf_id)
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yield
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@lru_cache(maxsize=2**6)
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def attribute_location(self, name: str) -> int:
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' Return the id for the attribute variable `name` or -1 if not found. '
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