This commit is contained in:
Kovid Goyal
2019-12-24 17:10:33 +05:30
parent b5229ec73c
commit d2067141d3
4 changed files with 15 additions and 8 deletions

View File

@@ -633,7 +633,7 @@ draw_resizing_text(OSWindow *w) {
snprintf(text, sizeof(text), "%u x %u cells", width / w->fonts_data->cell_width, height / w->fonts_data->cell_height);
StringCanvas rendered = render_simple_text(w->fonts_data, text);
if (rendered.canvas) {
draw_centered_alpha_mask(w->gvao_idx, width, height, rendered.width, rendered.height, rendered.canvas);
draw_centered_alpha_mask(w, width, height, rendered.width, rendered.height, rendered.canvas);
free(rendered.canvas);
}
}

View File

@@ -4,6 +4,7 @@
uniform sampler2D image;
#ifdef ALPHA_MASK
uniform uint fg;
uniform float alpha_mask_premult;
#else
uniform float inactive_text_alpha;
#endif
@@ -28,6 +29,7 @@ void main() {
color = texture(image, texcoord);
#ifdef ALPHA_MASK
color = vec4(color_to_vec(fg), color.r);
color = mix(color, vec4(color.rgb * color.a, color.a), alpha_mask_premult);
#else
color.a *= inactive_text_alpha;
#ifdef PREMULT

View File

@@ -211,7 +211,7 @@ create_graphics_vao() {
struct CellUniformData {
bool constants_set;
bool alpha_mask_fg_set;
GLint gploc, gpploc, cploc, cfploc, fg_loc;
GLint gploc, gpploc, cploc, cfploc, fg_loc, amask_premult_loc;
GLfloat prev_inactive_text_alpha;
};
@@ -347,7 +347,7 @@ draw_graphics(int program, ssize_t vao_idx, ssize_t gvao_idx, ImageRenderData *d
#define BLEND_PREMULT glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // blending of pre-multiplied colors
void
draw_centered_alpha_mask(ssize_t gvao_idx, size_t screen_width, size_t screen_height, size_t width, size_t height, uint8_t *canvas) {
draw_centered_alpha_mask(OSWindow *os_window, size_t screen_width, size_t screen_height, size_t width, size_t height, uint8_t *canvas) {
static ImageRenderData data = {.group_count=1};
gpu_data_for_centered_image(&data, screen_width, screen_height, width, height);
if (!data.texture_id) { glGenTextures(1, &data.texture_id); }
@@ -364,11 +364,15 @@ draw_centered_alpha_mask(ssize_t gvao_idx, size_t screen_width, size_t screen_he
glUniform1i(glGetUniformLocation(program_id(GRAPHICS_ALPHA_MASK_PROGRAM), "image"), GRAPHICS_UNIT);
glUniform1ui(glGetUniformLocation(program_id(GRAPHICS_ALPHA_MASK_PROGRAM), "fg"), OPT(foreground));
}
glScissor(0, 0, screen_width, screen_height);
send_graphics_data_to_gpu(1, gvao_idx, &data);
glUniform1f(cell_uniform_data.amask_premult_loc, os_window->is_semi_transparent ? 1.f : 0.f);
send_graphics_data_to_gpu(1, os_window->gvao_idx, &data);
glEnable(GL_BLEND);
BLEND_ONTO_OPAQUE;
draw_graphics(GRAPHICS_ALPHA_MASK_PROGRAM, 0, gvao_idx, &data, 0, 1);
if (os_window->is_semi_transparent) {
BLEND_PREMULT;
} else {
BLEND_ONTO_OPAQUE;
}
draw_graphics(GRAPHICS_ALPHA_MASK_PROGRAM, 0, os_window->gvao_idx, &data, 0, 1);
glDisable(GL_BLEND);
}
@@ -459,6 +463,7 @@ set_cell_uniforms(float current_inactive_text_alpha, bool force) {
cell_uniform_data.gpploc = glGetUniformLocation(program_id(GRAPHICS_PREMULT_PROGRAM), "inactive_text_alpha");
cell_uniform_data.cploc = glGetUniformLocation(program_id(CELL_PROGRAM), "inactive_text_alpha");
cell_uniform_data.cfploc = glGetUniformLocation(program_id(CELL_FG_PROGRAM), "inactive_text_alpha");
cell_uniform_data.amask_premult_loc = glGetUniformLocation(program_id(GRAPHICS_ALPHA_MASK_PROGRAM), "alpha_mask_premult");
#define S(prog, name, val, type) { bind_program(prog); glUniform##type(glGetUniformLocation(program_id(prog), #name), val); }
S(GRAPHICS_PROGRAM, image, GRAPHICS_UNIT, 1i);
S(GRAPHICS_PREMULT_PROGRAM, image, GRAPHICS_UNIT, 1i);

View File

@@ -214,7 +214,7 @@ ssize_t create_graphics_vao(void);
ssize_t create_border_vao(void);
bool send_cell_data_to_gpu(ssize_t, ssize_t, float, float, float, float, Screen *, OSWindow *);
void draw_cells(ssize_t, ssize_t, float, float, float, float, Screen *, OSWindow *, bool, bool);
void draw_centered_alpha_mask(ssize_t gvao_idx, size_t screen_width, size_t screen_height, size_t width, size_t height, uint8_t *canvas);
void draw_centered_alpha_mask(OSWindow *w, size_t screen_width, size_t screen_height, size_t width, size_t height, uint8_t *canvas);
void update_surface_size(int, int, uint32_t);
void free_texture(uint32_t*);
void send_image_to_gpu(uint32_t*, const void*, int32_t, int32_t, bool, bool);