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https://github.com/kovidgoyal/kitty
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Finish porting cell vertex shader
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@@ -453,6 +453,19 @@ VertexOutput vertex_main(
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vo.decoration_fg = override_foreground_color(vo.decoration_fg, background_rgb, vo.colored_sprite);
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foreground = override_foreground_color(foreground, background_rgb, vo.colored_sprite);
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}
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if (!ONLY_FOREGROUND) {
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float4 bgpremul = vec4_premul(background_rgb, bg_alpha);
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// draw_bg_bitfield has bit 0 set to draw default bg cells and bit 1 set to draw non-default bg cells
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float cell_has_non_default_bg = 1.f - cell_has_default_bg;
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uint draw_bg_mask = uint(2.f * cell_has_non_default_bg + cell_has_default_bg); // 1 if has default bg else 2
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float draw_bg = step(0.5, float(draw_bg_bitfield & draw_bg_mask));
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bgpremul *= draw_bg;
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vo.effective_background_premul = bgpremul;
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}
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if (!ONLY_BACKGROUND) vo.cell_foreground = foreground;
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return vo;
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}
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