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DRYer
The shader compiler automatically redeclares gl_ClipDistance for us, since we index it with constants.
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@@ -1,5 +1,4 @@
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out vec2 texcoord;
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out vec2 texcoord;
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out float gl_ClipDistance[4];
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uniform vec4 src_rect, dest_rect, viewport;
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uniform vec4 src_rect, dest_rect, viewport;
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#define left 0
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#define left 0
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