The shader compiler automatically redeclares gl_ClipDistance for us,
since we index it with constants.
This commit is contained in:
Kovid Goyal
2023-07-16 12:42:47 +05:30
parent ea03d1eb36
commit cf848982ed

View File

@@ -1,5 +1,4 @@
out vec2 texcoord;
out float gl_ClipDistance[4];
uniform vec4 src_rect, dest_rect, viewport;
#define left 0