This commit is contained in:
Kovid Goyal
2024-12-24 17:56:10 +05:30

View File

@@ -10,7 +10,7 @@ void main() {
float opacity = trail_opacity;
// Dont render if fragment is within cursor area
float in_x = step(cursor_edge_x[0], frag_pos.x) * step(frag_pos.x, cursor_edge_x[1]);
float in_y = step(cursor_edge_y[0], frag_pos.y) * step(frag_pos.y, cursor_edge_y[1]);
float in_y = step(cursor_edge_y[1], frag_pos.y) * step(frag_pos.y, cursor_edge_y[0]);
opacity *= 1.0f - in_x * in_y;
final_color = vec4(trail_color, opacity);
}