Tell the OS we dont use depth and stencil buffers

This commit is contained in:
Kovid Goyal
2017-11-24 09:48:19 +05:30
parent 86e33f739c
commit b86e0ef669

View File

@@ -206,7 +206,9 @@ create_os_window(PyObject UNUSED *self, PyObject *args) {
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, OPENGL_REQUIRED_VERSION_MINOR);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, true);
glfwWindowHint(GLFW_SAMPLES, 0);
// We dont use depth and stencil buffers
glfwWindowHint(GLFW_DEPTH_BITS, 0);
glfwWindowHint(GLFW_STENCIL_BITS, 0);
#ifdef __APPLE__
if (OPT(macos_hide_titlebar)) glfwWindowHint(GLFW_DECORATED, false);
#endif