Move loading of shader programs into shaders module

This commit is contained in:
Kovid Goyal
2023-06-13 18:08:39 +05:30
parent 9f377c5ccb
commit 97746a26f5
4 changed files with 121 additions and 116 deletions

View File

@@ -2,11 +2,34 @@
# License: GPLv3 Copyright: 2023, Kovid Goyal <kovid at kovidgoyal.net>
import re
from functools import lru_cache
from typing import Callable, Iterator, Optional
from functools import lru_cache, partial
from typing import Any, Callable, Iterator, Optional
from .constants import read_kitty_resource
from .fast_data_types import GLSL_VERSION, compile_program
from .fast_data_types import (
BGIMAGE_PROGRAM,
BLIT_PROGRAM,
CELL_BG_PROGRAM,
CELL_FG_PROGRAM,
CELL_PROGRAM,
CELL_SPECIAL_PROGRAM,
DECORATION,
DECORATION_MASK,
DIM,
GLSL_VERSION,
GRAPHICS_ALPHA_MASK_PROGRAM,
GRAPHICS_PREMULT_PROGRAM,
GRAPHICS_PROGRAM,
MARK,
MARK_MASK,
NUM_UNDERLINE_STYLES,
REVERSE,
STRIKETHROUGH,
TINT_PROGRAM,
compile_program,
get_options,
init_cell_program,
)
def identity(x: str) -> str:
@@ -55,3 +78,95 @@ class Program:
@lru_cache(maxsize=64)
def program_for(name: str) -> Program:
return Program(name)
def multi_replace(src: str, **replacements: Any) -> str:
r = {k: str(v) for k, v in replacements.items()}
def sub(m: 're.Match[str]') -> str:
return r.get(m.group(1), m.group(1))
return re.sub(r'\{([A-Z_]+)\}', sub, src)
class LoadShaderPrograms:
text_fg_override_threshold: float = 0
text_old_gamma: bool = False
semi_transparent: bool = False
@property
def needs_recompile(self) -> bool:
opts = get_options()
return opts.text_fg_override_threshold != self.text_fg_override_threshold or (opts.text_composition_strategy == 'legacy') != self.text_old_gamma
def recompile_if_needed(self) -> None:
if self.needs_recompile:
self(self.semi_transparent, allow_recompile=True)
def __call__(self, semi_transparent: bool = False, allow_recompile: bool = False) -> None:
self.semi_transparent = semi_transparent
opts = get_options()
self.text_old_gamma = opts.text_composition_strategy == 'legacy'
self.text_fg_override_threshold = max(0, min(opts.text_fg_override_threshold, 100)) * 0.01
program_for('blit').compile(BLIT_PROGRAM, allow_recompile)
cell = program_for('cell')
def resolve_cell_vertex_defines(which: str, v: str) -> str:
v = multi_replace(
v,
WHICH_PROGRAM=which,
REVERSE_SHIFT=REVERSE,
STRIKE_SHIFT=STRIKETHROUGH,
DIM_SHIFT=DIM,
DECORATION_SHIFT=DECORATION,
MARK_SHIFT=MARK,
MARK_MASK=MARK_MASK,
DECORATION_MASK=DECORATION_MASK,
STRIKE_SPRITE_INDEX=NUM_UNDERLINE_STYLES + 1,
)
if semi_transparent:
v = v.replace('#define NOT_TRANSPARENT', '#define TRANSPARENT')
return v
def resolve_cell_fragment_defines(which: str, f: str) -> str:
f = f.replace('{WHICH_PROGRAM}', which)
if self.text_fg_override_threshold != 0.:
f = f.replace('#define NO_FG_OVERRIDE', f'#define FG_OVERRIDE {self.text_fg_override_threshold}')
if self.text_old_gamma:
f = f.replace('#define TEXT_NEW_GAMMA', '#define TEXT_OLD_GAMMA')
if semi_transparent:
f = f.replace('#define NOT_TRANSPARENT', '#define TRANSPARENT')
return f
for which, p in {
'SIMPLE': CELL_PROGRAM,
'BACKGROUND': CELL_BG_PROGRAM,
'SPECIAL': CELL_SPECIAL_PROGRAM,
'FOREGROUND': CELL_FG_PROGRAM,
}.items():
cell.apply_to_sources(
vertex=partial(resolve_cell_vertex_defines, which),
frag=partial(resolve_cell_fragment_defines, which),
)
cell.compile(p, allow_recompile)
graphics = program_for('graphics')
def resolve_graphics_fragment_defines(which: str, f: str) -> str:
return f.replace('ALPHA_TYPE', which)
for which, p in {
'SIMPLE': GRAPHICS_PROGRAM,
'PREMULT': GRAPHICS_PREMULT_PROGRAM,
'ALPHA_MASK': GRAPHICS_ALPHA_MASK_PROGRAM,
}.items():
graphics.apply_to_sources(frag=partial(resolve_cell_fragment_defines, which))
graphics.compile(p, allow_recompile)
program_for('bgimage').compile(BGIMAGE_PROGRAM, allow_recompile)
program_for('tint').compile(TINT_PROGRAM)
init_cell_program()
load_shader_programs = LoadShaderPrograms()