Files
kitty/kitty/shaders.py
2023-06-13 18:08:39 +05:30

173 lines
6.1 KiB
Python

#!/usr/bin/env python
# License: GPLv3 Copyright: 2023, Kovid Goyal <kovid at kovidgoyal.net>
import re
from functools import lru_cache, partial
from typing import Any, Callable, Iterator, Optional
from .constants import read_kitty_resource
from .fast_data_types import (
BGIMAGE_PROGRAM,
BLIT_PROGRAM,
CELL_BG_PROGRAM,
CELL_FG_PROGRAM,
CELL_PROGRAM,
CELL_SPECIAL_PROGRAM,
DECORATION,
DECORATION_MASK,
DIM,
GLSL_VERSION,
GRAPHICS_ALPHA_MASK_PROGRAM,
GRAPHICS_PREMULT_PROGRAM,
GRAPHICS_PROGRAM,
MARK,
MARK_MASK,
NUM_UNDERLINE_STYLES,
REVERSE,
STRIKETHROUGH,
TINT_PROGRAM,
compile_program,
get_options,
init_cell_program,
)
def identity(x: str) -> str:
return x
class Program:
include_pat: Optional['re.Pattern[str]'] = None
def __init__(self, name: str, vertex_name: str = '', fragment_name: str = '') -> None:
self.name = name
if Program.include_pat is None:
Program.include_pat = re.compile(r'^#pragma\s+kitty_include_shader\s+<(.+?)>', re.MULTILINE)
self.vertex_name = vertex_name or f'{name}_vertex.glsl'
self.fragment_name = fragment_name or f'{name}_fragment.glsl'
self.original_vertex_sources = tuple(self._load_sources(self.vertex_name))
self.original_fragment_sources = tuple(self._load_sources(self.fragment_name))
self.vertex_sources = self.original_vertex_sources
self.fragment_sources = self.original_fragment_sources
def _load_sources(self, name: str, level: int = 0) -> Iterator[str]:
if level == 0:
yield f'#version {GLSL_VERSION}\n'
src = read_kitty_resource(name).decode('utf-8')
pos = 0
assert Program.include_pat is not None
for m in Program.include_pat.finditer(src):
prefix = src[pos:m.start()]
if prefix:
yield prefix
iname = m.group(1)
yield from self._load_sources(iname, level+1)
pos = m.start()
if pos < len(src):
yield src[pos:]
def apply_to_sources(self, vertex: Callable[[str], str] = identity, frag: Callable[[str], str] = identity) -> None:
self.vertex_sources = self.original_vertex_sources if vertex is identity else tuple(map(vertex, self.original_vertex_sources))
self.fragment_sources = self.original_fragment_sources if frag is identity else tuple(map(frag, self.original_fragment_sources))
def compile(self, program_id: int, allow_recompile: bool = False) -> None:
compile_program(program_id, self.vertex_sources, self.fragment_sources, allow_recompile)
@lru_cache(maxsize=64)
def program_for(name: str) -> Program:
return Program(name)
def multi_replace(src: str, **replacements: Any) -> str:
r = {k: str(v) for k, v in replacements.items()}
def sub(m: 're.Match[str]') -> str:
return r.get(m.group(1), m.group(1))
return re.sub(r'\{([A-Z_]+)\}', sub, src)
class LoadShaderPrograms:
text_fg_override_threshold: float = 0
text_old_gamma: bool = False
semi_transparent: bool = False
@property
def needs_recompile(self) -> bool:
opts = get_options()
return opts.text_fg_override_threshold != self.text_fg_override_threshold or (opts.text_composition_strategy == 'legacy') != self.text_old_gamma
def recompile_if_needed(self) -> None:
if self.needs_recompile:
self(self.semi_transparent, allow_recompile=True)
def __call__(self, semi_transparent: bool = False, allow_recompile: bool = False) -> None:
self.semi_transparent = semi_transparent
opts = get_options()
self.text_old_gamma = opts.text_composition_strategy == 'legacy'
self.text_fg_override_threshold = max(0, min(opts.text_fg_override_threshold, 100)) * 0.01
program_for('blit').compile(BLIT_PROGRAM, allow_recompile)
cell = program_for('cell')
def resolve_cell_vertex_defines(which: str, v: str) -> str:
v = multi_replace(
v,
WHICH_PROGRAM=which,
REVERSE_SHIFT=REVERSE,
STRIKE_SHIFT=STRIKETHROUGH,
DIM_SHIFT=DIM,
DECORATION_SHIFT=DECORATION,
MARK_SHIFT=MARK,
MARK_MASK=MARK_MASK,
DECORATION_MASK=DECORATION_MASK,
STRIKE_SPRITE_INDEX=NUM_UNDERLINE_STYLES + 1,
)
if semi_transparent:
v = v.replace('#define NOT_TRANSPARENT', '#define TRANSPARENT')
return v
def resolve_cell_fragment_defines(which: str, f: str) -> str:
f = f.replace('{WHICH_PROGRAM}', which)
if self.text_fg_override_threshold != 0.:
f = f.replace('#define NO_FG_OVERRIDE', f'#define FG_OVERRIDE {self.text_fg_override_threshold}')
if self.text_old_gamma:
f = f.replace('#define TEXT_NEW_GAMMA', '#define TEXT_OLD_GAMMA')
if semi_transparent:
f = f.replace('#define NOT_TRANSPARENT', '#define TRANSPARENT')
return f
for which, p in {
'SIMPLE': CELL_PROGRAM,
'BACKGROUND': CELL_BG_PROGRAM,
'SPECIAL': CELL_SPECIAL_PROGRAM,
'FOREGROUND': CELL_FG_PROGRAM,
}.items():
cell.apply_to_sources(
vertex=partial(resolve_cell_vertex_defines, which),
frag=partial(resolve_cell_fragment_defines, which),
)
cell.compile(p, allow_recompile)
graphics = program_for('graphics')
def resolve_graphics_fragment_defines(which: str, f: str) -> str:
return f.replace('ALPHA_TYPE', which)
for which, p in {
'SIMPLE': GRAPHICS_PROGRAM,
'PREMULT': GRAPHICS_PREMULT_PROGRAM,
'ALPHA_MASK': GRAPHICS_ALPHA_MASK_PROGRAM,
}.items():
graphics.apply_to_sources(frag=partial(resolve_cell_fragment_defines, which))
graphics.compile(p, allow_recompile)
program_for('bgimage').compile(BGIMAGE_PROGRAM, allow_recompile)
program_for('tint').compile(TINT_PROGRAM)
init_cell_program()
load_shader_programs = LoadShaderPrograms()