This commit is contained in:
Kovid Goyal
2017-01-12 23:48:38 +05:30
parent 521fe39e4d
commit 90c18a9227

View File

@@ -73,7 +73,7 @@ void main() {
uvec2 pos = pos_map[gl_VertexID];
gl_Position = vec4(xpos[pos[0]], ypos[pos[1]], 0, 1);
int sprite_id = int(instance_id) * STRIDE;
int sprite_id = gl_InstanceID * STRIDE;
uvec4 spos = texelFetch(sprite_map, sprite_id);
uvec4 colors = texelFetch(sprite_map, sprite_id + 1);
sprite_pos = to_sprite_pos(pos, spos[0], spos[1], spos[2]);