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https://github.com/kovidgoyal/kitty
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Remove note in docs about non-linear opacity as it no longer applies
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@@ -1592,11 +1592,7 @@ launch your editor. See also :opt:`transparent_background_colors`.
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Be aware that using a value less than 1.0 is a (possibly
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significant) performance hit. When using a low value for this setting, it is
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desirable that you set the :opt:`background` color to a color the matches the
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general color of the desktop background, for best text rendering. Note that
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to workaround window managers not doing gamma-corrected blending kitty
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makes background_opacity non-linear which means, especially for light backgrounds
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you might need to make the value much lower than you expect to get good results,
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see :iss:`6218` for details.
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general color of the desktop background, for best text rendering.
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If you want to dynamically change transparency of windows, set
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:opt:`dynamic_background_opacity` to :code:`yes` (this is off by default as it
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@@ -16,7 +16,6 @@
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/*
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* TODO: for shader refactoring
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* Check color fringing issues and background lightness issues are properly fixed
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* Port graphics rendering to start use a dummy 1 pixel empty texture then possibly replace with defines so that the most
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* common use case of no graphics has zero performance overhead.
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* Convert all images loaded to GPU to linear space for correct blending or alternately do conversion to linear space in
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@@ -638,7 +637,7 @@ viewport_for_cells(const CellRenderData *crd) {
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}
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static void
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draw_cells_simple(Screen *screen, bool is_semi_transparent) {
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draw_cells_with_layers(Screen *screen, bool is_semi_transparent) {
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if (is_semi_transparent) {
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bind_program(CELL_TRANSPARENT_PROGRAM);
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glDisable(GL_FRAMEBUFFER_SRGB);
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@@ -946,7 +945,7 @@ draw_cells(ssize_t vao_idx, const WindowRenderData *srd, OSWindow *os_window, bo
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has_underlying_image |= grd.num_of_below_refs > 0 || grd.num_of_negative_refs > 0;
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(void)has_underlying_image;
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bool is_semi_transparent = os_window->is_semi_transparent && min_bg_opacity < 1.;
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draw_cells_simple(screen, is_semi_transparent);
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draw_cells_with_layers(screen, is_semi_transparent);
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draw_scroll_indicator(is_semi_transparent, screen, &crd);
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if (screen->start_visual_bell_at) {
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