Remove the seven segment shader

This commit is contained in:
Kovid Goyal
2021-11-01 08:42:02 +05:30
parent 49726384f7
commit 5796cbc040
4 changed files with 5 additions and 55 deletions

View File

@@ -264,7 +264,6 @@ SCROLL_LINE: int
SCROLL_PAGE: int
STRIKETHROUGH: int
TINT_PROGRAM: int
SEVEN_SEGMENT_PROGRAM: int
FC_MONO: int = 100
FC_DUAL: int
FC_WEIGHT_REGULAR: int

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@@ -1,39 +0,0 @@
#version GLSL_VERSION
uniform vec4 area_bounds;
uniform vec4 digit_color;
uniform int digit;
layout(origin_upper_left) in vec4 gl_FragCoord;
const float PI = 3.1415926535897932384626433832795;
const int s_map[] = int[10](182, 150, 78, 47, 104, 85, 16, 212, 15, 142);
mat2 rotate2D(in float a) {
return mat2(cos(a), sin(a), -sin(a), cos(a));
}
float draw_number(int num, vec2 p) {
// return 1 if this position should be colored and 0 if not
int s = s_map[max(0, min(num, 9))];
float scale = 0.3;
float n = fract(sin(dot(ceil(p * rotate2D(PI / 4.) / sqrt(2.) / scale + 0.5 + float(s)), vec2(3., 5.))) * 50.);
p.y = abs(p.y);
p.y -= scale;
p = abs(p);
p = vec2(max(p.x, p.y), min(p.x, p.y));
p.x -= scale;
p.x = abs(p.x);
float d = max(p.x + p.y - scale * 0.667, p.x);
return step(d, scale * 0.267) * step(n, 0.5);
}
out vec4 color;
void main() {
float left = area_bounds[0], top = area_bounds[1];
vec2 resolution = vec2(area_bounds[2], area_bounds[3]);
vec2 shifted_frag_pos = vec2(gl_FragCoord.x - left, gl_FragCoord.y - top);
vec2 pos = (shifted_frag_pos * 2 - resolution) / min(resolution.x, resolution.y);
pos.y *= -1;
color = digit_color * draw_number(digit, pos);
}

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@@ -10,7 +10,7 @@
#include "colors.h"
#include <stddef.h>
enum { CELL_PROGRAM, CELL_BG_PROGRAM, CELL_SPECIAL_PROGRAM, CELL_FG_PROGRAM, BORDERS_PROGRAM, GRAPHICS_PROGRAM, GRAPHICS_PREMULT_PROGRAM, GRAPHICS_ALPHA_MASK_PROGRAM, BLIT_PROGRAM, BGIMAGE_PROGRAM, TINT_PROGRAM, SEVEN_SEGMENT_PROGRAM, NUM_PROGRAMS };
enum { CELL_PROGRAM, CELL_BG_PROGRAM, CELL_SPECIAL_PROGRAM, CELL_FG_PROGRAM, BORDERS_PROGRAM, GRAPHICS_PROGRAM, GRAPHICS_PREMULT_PROGRAM, GRAPHICS_ALPHA_MASK_PROGRAM, BLIT_PROGRAM, BGIMAGE_PROGRAM, TINT_PROGRAM, NUM_PROGRAMS };
enum { SPRITE_MAP_UNIT, GRAPHICS_UNIT, BLIT_UNIT, BGIMAGE_UNIT };
// Sprites {{{
@@ -173,10 +173,6 @@ typedef struct {
GLint tint_color_location, edges_location;
} TintProgramLayout;
static TintProgramLayout tint_program_layout = {0};
typedef struct {
GLint edges_location, area_bounds_location, digit_color_location, digit_location;
} SevenSegmentProgramLayout;
static SevenSegmentProgramLayout seven_segment_program_layout = {0};
static void
init_cell_program(void) {
@@ -203,10 +199,6 @@ init_cell_program(void) {
bgimage_program_layout.premult_location = get_uniform_location(BGIMAGE_PROGRAM, "premult");
tint_program_layout.tint_color_location = get_uniform_location(TINT_PROGRAM, "tint_color");
tint_program_layout.edges_location = get_uniform_location(TINT_PROGRAM, "edges");
seven_segment_program_layout.edges_location = get_uniform_location(SEVEN_SEGMENT_PROGRAM, "edges");
seven_segment_program_layout.area_bounds_location = get_uniform_location(SEVEN_SEGMENT_PROGRAM, "area_bounds");
seven_segment_program_layout.digit_color_location = get_uniform_location(SEVEN_SEGMENT_PROGRAM, "digit_color");
seven_segment_program_layout.digit_location = get_uniform_location(SEVEN_SEGMENT_PROGRAM, "digit");
}
#define CELL_BUFFERS enum { cell_data_buffer, selection_buffer, uniform_buffer };
@@ -1020,7 +1012,7 @@ static PyMethodDef module_methods[] = {
bool
init_shaders(PyObject *module) {
#define C(x) if (PyModule_AddIntConstant(module, #x, x) != 0) { PyErr_NoMemory(); return false; }
C(CELL_PROGRAM); C(CELL_BG_PROGRAM); C(CELL_SPECIAL_PROGRAM); C(CELL_FG_PROGRAM); C(BORDERS_PROGRAM); C(GRAPHICS_PROGRAM); C(GRAPHICS_PREMULT_PROGRAM); C(GRAPHICS_ALPHA_MASK_PROGRAM); C(BLIT_PROGRAM); C(BGIMAGE_PROGRAM); C(TINT_PROGRAM); C(SEVEN_SEGMENT_PROGRAM);
C(CELL_PROGRAM); C(CELL_BG_PROGRAM); C(CELL_SPECIAL_PROGRAM); C(CELL_FG_PROGRAM); C(BORDERS_PROGRAM); C(GRAPHICS_PROGRAM); C(GRAPHICS_PREMULT_PROGRAM); C(GRAPHICS_ALPHA_MASK_PROGRAM); C(BLIT_PROGRAM); C(BGIMAGE_PROGRAM); C(TINT_PROGRAM);
C(GLSL_VERSION);
C(GL_VERSION);
C(GL_VENDOR);

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@@ -22,11 +22,11 @@ from .constants import appname, is_macos, wakeup
from .fast_data_types import (
BGIMAGE_PROGRAM, BLIT_PROGRAM, CELL_BG_PROGRAM, CELL_FG_PROGRAM,
CELL_PROGRAM, CELL_SPECIAL_PROGRAM, CURSOR_BEAM, CURSOR_BLOCK,
CURSOR_UNDERLINE, DCS, DECORATION, DIM, GLFW_MOD_CONTROL, Color,
CURSOR_UNDERLINE, DCS, DECORATION, DIM, GLFW_MOD_CONTROL,
GRAPHICS_ALPHA_MASK_PROGRAM, GRAPHICS_PREMULT_PROGRAM, GRAPHICS_PROGRAM,
MARK, MARK_MASK, NO_CURSOR_SHAPE, OSC, REVERSE, SCROLL_FULL, SCROLL_LINE,
SCROLL_PAGE, SEVEN_SEGMENT_PROGRAM, STRIKETHROUGH, TINT_PROGRAM, KeyEvent,
Screen, add_timer, add_window, cell_size_for_window, click_mouse_url,
SCROLL_PAGE, STRIKETHROUGH, TINT_PROGRAM, Color, KeyEvent, Screen,
add_timer, add_window, cell_size_for_window, click_mouse_url,
compile_program, encode_key_for_tty, get_boss, get_clipboard_string,
get_options, init_cell_program, mark_os_window_dirty, mouse_selection,
move_cursor_to_mouse_if_in_prompt, pt_to_px, set_clipboard_string,
@@ -254,8 +254,6 @@ class LoadShaderPrograms:
compile_program(BGIMAGE_PROGRAM, v, f)
v, f = load_shaders('tint')
compile_program(TINT_PROGRAM, v, f)
v, f = load_shaders('seven_segment', vertex_name='tint')
compile_program(SEVEN_SEGMENT_PROGRAM, v, f)
init_cell_program()