mirror of
https://github.com/kovidgoyal/kitty
synced 2026-06-12 03:29:10 +02:00
use pixel size for threshold instead of arbitrary number
This commit is contained in:
@@ -34,17 +34,21 @@ bool
|
||||
update_cursor_trail(CursorTrail *ct, Window *w, monotonic_t now) {
|
||||
// the trail corners move towards the cursor corner at a speed proportional to their distance from the cursor corner.
|
||||
// equivalent to exponential ease out animation.
|
||||
|
||||
static const int ci[4][2] = {{1, 0}, {1, 1}, {0, 1}, {0, 0}};
|
||||
const float dx_threshold = WD.dx / WD.screen->cell_size.width;
|
||||
const float dy_threshold = WD.dy / WD.screen->cell_size.height;
|
||||
|
||||
float cursor_edge_x[2], cursor_edge_y[2];
|
||||
if (!get_cursor_edge(cursor_edge_x, cursor_edge_x + 1, cursor_edge_y, cursor_edge_y + 1, w)) {
|
||||
return false;
|
||||
if (!get_cursor_edge(&cursor_edge_x[0], &cursor_edge_x[1],
|
||||
&cursor_edge_y[0], &cursor_edge_y[1], w)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// todo - make these configurable
|
||||
// the decay time for the trail to reach 1/1024 of its distance from the cursor corner
|
||||
float decay_fast = 0.10f;
|
||||
float decay_slow = 0.40f;
|
||||
|
||||
if (OPT(input_delay) < now - WD.screen->cursor->updated_at && ct->updated_at < now) {
|
||||
float cursor_center_x = (cursor_edge_x[0] + cursor_edge_x[1]) * 0.5f;
|
||||
float cursor_center_y = (cursor_edge_y[0] + cursor_edge_y[1]) * 0.5f;
|
||||
@@ -54,13 +58,17 @@ update_cursor_trail(CursorTrail *ct, Window *w, monotonic_t now) {
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
float dx = cursor_edge_x[ci[i][0]] - ct->corner_x[i];
|
||||
float dy = cursor_edge_y[ci[i][1]] - ct->corner_y[i];
|
||||
float dist = norm(dx, dy);
|
||||
if (dist == 0) {
|
||||
if (fabsf(dx) < dx_threshold && fabsf(dy) < dy_threshold) {
|
||||
ct->corner_x[i] = cursor_edge_x[ci[i][0]];
|
||||
ct->corner_y[i] = cursor_edge_y[ci[i][1]];
|
||||
continue;
|
||||
}
|
||||
|
||||
// Corner that is closer to the cursor moves faster.
|
||||
// It creates dynamic effect that looks like the trail is being pulled towards the cursor.
|
||||
float dot = (dx * (cursor_edge_x[ci[i][0]] - cursor_center_x) +
|
||||
dy * (cursor_edge_y[ci[i][1]] - cursor_center_y)) /
|
||||
cursor_diag_2 / dist;
|
||||
cursor_diag_2 / norm(dx, dy);
|
||||
|
||||
float decay_seconds = decay_slow + (decay_fast - decay_slow) * (1.0f + dot) * 0.5f;
|
||||
float step = 1.0f - 1.0f / exp2f(10.0f * dt / decay_seconds);
|
||||
@@ -71,10 +79,10 @@ update_cursor_trail(CursorTrail *ct, Window *w, monotonic_t now) {
|
||||
}
|
||||
ct->updated_at = now;
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
float dx = cursor_edge_x[ci[i][0]] - ct->corner_x[i];
|
||||
float dy = cursor_edge_y[ci[i][1]] - ct->corner_y[i];
|
||||
if (dx * dx + dy * dy >= 1e-6) {
|
||||
return true;
|
||||
float dx = fabsf(cursor_edge_x[ci[i][0]] - ct->corner_x[i]);
|
||||
float dy = fabsf(cursor_edge_y[ci[i][1]] - ct->corner_y[i]);
|
||||
if (dx_threshold <= dx || dy_threshold <= dy) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
#undef WD
|
||||
|
||||
Reference in New Issue
Block a user