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https://github.com/kovidgoyal/kitty
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@@ -31,9 +31,9 @@ vec3 to_color(uint c) {
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}
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vec3 to_sprite_pos(uvec2 pos, uint x, uint y, uint z) {
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vec2 s_xpos = vec2(x, float(x) + 1.0) * sprite_layout[0];
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vec2 s_ypos = vec2(y, float(y) + 1.0) * sprite_layout[1];
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return vec3(s_xpos[pos[0]], s_ypos[pos[1]], z);
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vec2 s_xpos = vec2(x, float(x) + 1.0) * sprite_layout.x;
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vec2 s_ypos = vec2(y, float(y) + 1.0) * sprite_layout.y;
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return vec3(s_xpos[pos.x], s_ypos[pos.y], z);
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}
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void main() {
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@@ -45,7 +45,7 @@ void main() {
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vec2 xpos = vec2(left, left + steps[2]);
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vec2 ypos = vec2(top, top - steps[3]);
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uvec2 pos = pos_map[gl_VertexID];
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gl_Position = vec4(xpos[pos[0]], ypos[pos[1]], 0, 1);
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gl_Position = vec4(xpos[pos.x], ypos[pos.y], 0, 1);
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sprite_pos = to_sprite_pos(pos, sprite_coords.x, sprite_coords.y, sprite_coords.z);
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uint fg = colors[color_indices[0]];
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