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GLFW: Wayland: Fix scroll offsets being inverted
From upstream: f760b124ca.
This commit does not actually change any behaviour, it merely makes the code style of the two lines more similar to the new upstream code.
This commit is contained in:
4
glfw/wl_init.c
vendored
4
glfw/wl_init.c
vendored
@@ -337,9 +337,9 @@ static void pointerHandleAxis(void* data UNUSED,
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axis == WL_POINTER_AXIS_VERTICAL_SCROLL);
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if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL)
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x = wl_fixed_to_double(value) * -1;
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x = -wl_fixed_to_double(value);
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else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL)
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y = wl_fixed_to_double(value) * -1;
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y = -wl_fixed_to_double(value);
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_glfwInputScroll(window, x, y, 1, _glfw.wl.xkb.states.modifiers);
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}
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