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@@ -24,7 +24,7 @@
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*/
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use super::{
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AuthActivity, FileTransferProtocol, InputEvent, InputField, InputForm, InputMode, PopupType,
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AuthActivity, DialogCallback, DialogYesNoOption, FileTransferProtocol, InputEvent, InputField, InputForm, InputMode, OnInputSubmitCallback, PopupType,
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};
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use crossterm::event::KeyCode;
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@@ -192,6 +192,10 @@ impl AuthActivity {
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pub(super) fn handle_input_event_mode_popup(&mut self, ev: &InputEvent, ptype: PopupType) {
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match ptype {
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PopupType::Alert(_, _) => self.handle_input_event_mode_popup_alert(ev),
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PopupType::Input(_, cb) => self.handle_input_event_mode_popup_input(ev, cb),
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PopupType::YesNo(_, yes_cb, no_cb) => {
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self.handle_input_event_mode_popup_yesno(ev, yes_cb, no_cb)
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}
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}
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}
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@@ -206,4 +210,71 @@ impl AuthActivity {
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}
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}
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}
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/// ### handle_input_event_mode_popup_input
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///
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/// Input event handler for input popup
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pub(super) fn handle_input_event_mode_popup_input(
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&mut self,
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ev: &InputEvent,
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cb: OnInputSubmitCallback,
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) {
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// If enter, close popup, otherwise push chars to input
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if let InputEvent::Key(key) = ev {
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match key.code {
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KeyCode::Esc => {
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// Abort input
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// Clear current input text
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self.input_txt.clear();
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// Set mode back to form
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self.input_mode = InputMode::Form;
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}
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KeyCode::Enter => {
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// Submit
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let input_text: String = self.input_txt.clone();
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// Clear current input text
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self.input_txt.clear();
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// Set mode back to form BEFORE CALLBACKS!!! Callback can then overwrite this, clever uh?
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self.input_mode = InputMode::Form;
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// Call cb
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cb(self, input_text);
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}
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KeyCode::Char(ch) => self.input_txt.push(ch),
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KeyCode::Backspace => {
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let _ = self.input_txt.pop();
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}
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_ => { /* Nothing to do */ }
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}
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}
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}
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/// ### handle_input_event_mode_popup_yesno
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///
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/// Input event handler for popup alert
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pub(super) fn handle_input_event_mode_popup_yesno(
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&mut self,
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ev: &InputEvent,
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yes_cb: DialogCallback,
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no_cb: DialogCallback,
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) {
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// If enter, close popup, otherwise move dialog option
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if let InputEvent::Key(key) = ev {
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match key.code {
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KeyCode::Enter => {
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// @! Set input mode to Form BEFORE CALLBACKS!!! Callback can then overwrite this, clever uh?
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self.input_mode = InputMode::Form;
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// Check if user selected yes or not
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match self.choice_opt {
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DialogYesNoOption::No => no_cb(self),
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DialogYesNoOption::Yes => yes_cb(self),
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}
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// Reset choice option to yes
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self.choice_opt = DialogYesNoOption::Yes;
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}
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KeyCode::Right => self.choice_opt = DialogYesNoOption::No, // Set to NO
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KeyCode::Left => self.choice_opt = DialogYesNoOption::Yes, // Set to YES
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_ => { /* Nothing to do */ }
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}
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}
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}
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}
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