import { newAchievements, getLocalisedAchievementData } from './achievements'; import { toast } from 'react-toastify'; import variables from 'config/variables'; export default class Stats { static async achievementTrigger(stats) { if (localStorage.getItem('showWelcome') === 'true') { return; } const newAchievement = newAchievements(stats); for (const achievement of newAchievement) { if (achievement) { const { name } = await getLocalisedAchievementData(achievement.id); toast.info( `🏆 ${variables.getMessage('modals.main.settings.sections.stats.achievement_unlocked', { name: name })}`, { icon: false, closeButton: false, }, ); } } } /** * It takes two arguments, a type and a name, and then it increments the value of the name in the type * object in localStorage * @param type - The type of event you want to track. This can be anything you want, but I recommend * using something like "click" or "hover" * @param name - The name of the event. */ static async postEvent(type, name) { const value = name.toLowerCase().replaceAll(' ', '-'); const data = JSON.parse(localStorage.getItem('statsData')) || {}; // tl;dr this creates the objects if they don't exist // this really needs a cleanup at some point if (!data[type] || !data[type][value]) { if (!data[type]) { data[type] = {}; } if (!data[type][value]) { data[type][value] = 1; } } else { data[type][value] = data[type][value] + 1; } localStorage.setItem('statsData', JSON.stringify(data)); this.achievementTrigger(data); } /** * It increments the value of the key 'tabs-opened' in the object stored in localStorage by 1. */ static async tabLoad() { const data = JSON.parse(localStorage.getItem('statsData')) || {}; data['tabs-opened'] = data['tabs-opened'] + 1 || 1; localStorage.setItem('statsData', JSON.stringify(data)); this.achievementTrigger(data); } }