Files
kitty/old-shaders/bgimage.frag.glsl
2026-07-03 09:14:58 +00:00

43 lines
1.2 KiB
GLSL

#version 140
#line 0 7893003
vec4 alpha_blend(vec4 over, vec4 under) {
// Alpha blend two colors returning the resulting color pre-multiplied by its alpha
// and its alpha.
// See https://en.wikipedia.org/wiki/Alpha_compositing
float alpha = mix(under.a, 1.0f, over.a);
vec3 combined_color = mix(under.rgb * under.a, over.rgb, over.a);
return vec4(combined_color, alpha);
}
vec4 alpha_blend_premul(vec4 over, vec4 under) {
// Same as alpha_blend() except that it assumes over and under are both premultiplied.
float inv_over_alpha = 1.0f - over.a;
float alpha = over.a + under.a * inv_over_alpha;
return vec4(over.rgb + under.rgb * inv_over_alpha, alpha);
}
vec4 alpha_blend_premul(vec4 over, vec3 under) {
// same as alpha_blend_premul with under_alpha = 1 outputs a blended color
// with alpha 1 which is effectively pre-multiplied since alpha is 1
float inv_over_alpha = 1.0f - over.a;
return vec4(over.rgb + under.rgb * inv_over_alpha, 1.0);
}
#line 0 7893002
uniform sampler2D image;
uniform vec4 background;
in vec2 texcoord;
out vec4 premult_color;
void main() {
vec4 color = texture(image, texcoord);
premult_color = alpha_blend(color, background);
}