mirror of
https://github.com/kovidgoyal/kitty
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Fixes #1624. Use python3 shebang for all python scripts as python still defaults to python2 on many systems.
611 lines
20 KiB
Python
611 lines
20 KiB
Python
#!/usr/bin/env python3
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# vim:fileencoding=utf-8
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# License: GPL v3 Copyright: 2017, Kovid Goyal <kovid at kovidgoyal.net>
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import math
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from functools import partial as p
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from itertools import repeat
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scale = (0.001, 1, 1.5, 2)
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_dpi = 96.0
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def set_scale(new_scale):
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global scale
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scale = tuple(new_scale)
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def thickness(level=1, horizontal=True):
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pts = scale[level]
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return int(math.ceil(pts * (_dpi / 72.0)))
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def draw_hline(buf, width, x1, x2, y, level):
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' Draw a horizontal line between [x1, x2) centered at y with the thickness given by level '
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sz = thickness(level=level, horizontal=False)
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start = y - sz // 2
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for y in range(start, start + sz):
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offset = y * width
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for x in range(x1, x2):
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buf[offset + x] = 255
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def draw_vline(buf, width, y1, y2, x, level):
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' Draw a vertical line between [y1, y2) centered at x with the thickness given by level '
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sz = thickness(level=level, horizontal=True)
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start = x - sz // 2
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for x in range(start, start + sz):
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for y in range(y1, y2):
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buf[x + y * width] = 255
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def half_hline(buf, width, height, level=1, which='left', extend_by=0):
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x1, x2 = (0, extend_by + width // 2) if which == 'left' else (width // 2 - extend_by, width)
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draw_hline(buf, width, x1, x2, height // 2, level)
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def half_vline(buf, width, height, level=1, which='top', extend_by=0):
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y1, y2 = (0, height // 2 + extend_by) if which == 'top' else (height // 2 - extend_by, height)
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draw_vline(buf, width, y1, y2, width // 2, level)
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def get_holes(sz, hole_sz, num):
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if num == 1:
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pts = [sz // 2]
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elif num == 2:
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ssz = (sz - 2 * hole_sz) // 3
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pts = (ssz + hole_sz // 2, 2 * ssz + hole_sz // 2 + hole_sz)
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elif num == 3:
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ssz = (sz - 3 * hole_sz) // 4
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pts = (ssz + hole_sz // 2, 2 * ssz + hole_sz // 2 + hole_sz, 3 * ssz + 2 * hole_sz + hole_sz // 2)
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holes = []
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for c in pts:
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holes.append(tuple(range(c - hole_sz // 2, c - hole_sz // 2 + hole_sz)))
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return holes
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hole_factor = 8
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def add_hholes(buf, width, height, level=1, num=1):
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line_sz = thickness(level=level, horizontal=True)
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hole_sz = width // hole_factor
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start = height // 2 - line_sz // 2
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holes = get_holes(width, hole_sz, num)
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for y in range(start, start + line_sz):
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offset = y * width
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for hole in holes:
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for x in hole:
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buf[offset + x] = 0
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def add_vholes(buf, width, height, level=1, num=1):
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line_sz = thickness(level=level, horizontal=False)
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hole_sz = height // hole_factor
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start = width // 2 - line_sz // 2
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holes = get_holes(height, hole_sz, num)
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for x in range(start, start + line_sz):
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for hole in holes:
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for y in hole:
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buf[x + width * y] = 0
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def hline(*a, level=1):
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half_hline(*a, level=level)
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half_hline(*a, level=level, which='right')
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def vline(*a, level=1):
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half_vline(*a, level=level)
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half_vline(*a, level=level, which='bottom')
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def hholes(*a, level=1, num=1):
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hline(*a, level=level)
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add_hholes(*a, level=level, num=num)
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def vholes(*a, level=1, num=1):
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vline(*a, level=level)
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add_vholes(*a, level=level, num=num)
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def corner(*a, hlevel=1, vlevel=1, which=None):
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wh = 'right' if which in '┌└' else 'left'
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half_hline(*a, level=hlevel, which=wh, extend_by=thickness(vlevel, horizontal=True) // 2)
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wv = 'top' if which in '└┘' else 'bottom'
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half_vline(*a, level=vlevel, which=wv)
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def vert_t(*args, a=1, b=1, c=1, which=None):
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half_vline(*args, level=a, which='top')
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half_hline(*args, level=b, which='left' if which == '┤' else 'right')
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half_vline(*args, level=c, which='bottom')
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def horz_t(*args, a=1, b=1, c=1, which=None):
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half_hline(*args, level=a, which='left')
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half_hline(*args, level=b, which='right')
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half_vline(*args, level=c, which='top' if which == '┴' else 'bottom')
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def cross(*s, a=1, b=1, c=1, d=1):
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half_hline(*s, level=a)
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half_hline(*s, level=b, which='right')
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half_vline(*s, level=c)
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half_vline(*s, level=d, which='bottom')
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def fill_region(buf, width, height, xlimits):
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for y in range(height):
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offset = y * width
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for x, (upper, lower) in enumerate(xlimits):
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buf[x + offset] = 255 if upper <= y <= lower else 0
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# Anti-alias the boundary, simple y-axis anti-aliasing
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for x, limits in enumerate(xlimits):
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for y in limits:
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for ypx in range(int(math.floor(y)), int(math.ceil(y)) + 1):
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if 0 <= ypx < height:
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off = ypx * width + x
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buf[off] = min(255, buf[off] + int((1 - abs(y - ypx)) * 255))
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def line_equation(x1, y1, x2, y2):
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m = (y2 - y1) / (x2 - x1)
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c = y1 - m * x1
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def y(x):
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return m * x + c
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return y
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def triangle(buf, width, height, left=True):
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ay1, by1, y2 = 0, height - 1, height // 2
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if left:
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x1, x2 = 0, width - 1
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else:
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x1, x2 = width - 1, 0
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uppery = line_equation(x1, ay1, x2, y2)
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lowery = line_equation(x1, by1, x2, y2)
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xlimits = [(uppery(x), lowery(x)) for x in range(width)]
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fill_region(buf, width, height, xlimits)
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def cubic_bezier(start, end, c1, c2):
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def bezier_eq(p0, p1, p2, p3):
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def f(t):
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tm1 = 1 - t
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tm1_3 = tm1 * tm1 * tm1
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t_3 = t * t * t
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return tm1_3 * p0 + 3 * t * tm1 * (tm1 * p1 + t * p2) + t_3 * p3
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return f
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bezier_x = bezier_eq(start[0], c1[0], c2[0], end[0])
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bezier_y = bezier_eq(start[1], c1[1], c2[1], end[1])
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return bezier_x, bezier_y
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def find_bezier_for_D(width, height):
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cx = last_cx = width - 1
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start = (0, 0)
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end = (0, height - 1)
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while True:
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c1 = cx, start[1]
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c2 = cx, end[1]
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bezier_x, bezier_y = cubic_bezier(start, end, c1, c2)
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if bezier_x(0.5) > width - 1:
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return last_cx
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last_cx = cx
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cx += 1
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def get_bezier_limits(bezier_x, bezier_y):
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start_x = bezier_x(0)
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max_x = int(bezier_x(0.5))
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last_t, t_limit = 0, 0.5
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def find_t_for_x(x, start_t):
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if abs(bezier_x(start_t) - x) < 0.1:
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return start_t
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increment = t_limit - start_t
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if increment <= 0:
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return start_t
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while True:
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q = bezier_x(start_t + increment)
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if (abs(q - x) < 0.1):
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return start_t + increment
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if q > x:
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increment /= 2
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if increment < 1e-6:
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raise ValueError('Failed to find t for x={}'.format(x))
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else:
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start_t += increment
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increment = t_limit - start_t
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if increment <= 0:
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return start_t
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for x in range(start_x, max_x + 1):
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if x > start_x:
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last_t = find_t_for_x(x, last_t)
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upper, lower = bezier_y(last_t), bezier_y(1 - last_t)
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if abs(upper - lower) <= 2: # avoid pip on end of D
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break
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yield upper, lower
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def D(buf, width, height, left=True):
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c1x = find_bezier_for_D(width, height)
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start = (0, 0)
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end = (0, height - 1)
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c1 = c1x, start[1]
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c2 = c1x, end[1]
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bezier_x, bezier_y = cubic_bezier(start, end, c1, c2)
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xlimits = list(get_bezier_limits(bezier_x, bezier_y))
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if left:
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fill_region(buf, width, height, xlimits)
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else:
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mbuf = bytearray(width * height)
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fill_region(mbuf, width, height, xlimits)
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for y in range(height):
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offset = y * width
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for src_x in range(width):
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dest_x = width - 1 - src_x
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buf[offset + dest_x] = mbuf[offset + src_x]
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def half_dhline(buf, width, height, level=1, which='left', only=None):
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x1, x2 = (0, width // 2) if which == 'left' else (width // 2, width)
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gap = thickness(level + 1, horizontal=False)
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if only != 'bottom':
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draw_hline(buf, width, x1, x2, height // 2 - gap, level)
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if only != 'top':
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draw_hline(buf, width, x1, x2, height // 2 + gap, level)
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return height // 2 - gap, height // 2 + gap
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def half_dvline(buf, width, height, level=1, which='top', only=None):
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y1, y2 = (0, height // 2) if which == 'top' else (height // 2, height)
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gap = thickness(level + 1, horizontal=True)
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if only != 'right':
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draw_vline(buf, width, y1, y2, width // 2 - gap, level)
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if only != 'left':
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draw_vline(buf, width, y1, y2, width // 2 + gap, level)
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return width // 2 - gap, width // 2 + gap
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def dvline(*s, only=None, level=1):
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half_dvline(*s, only=only, level=level)
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return half_dvline(*s, only=only, which='bottom', level=level)
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def dhline(*s, only=None, level=1):
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half_dhline(*s, only=only, level=level)
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return half_dhline(*s, only=only, which='bottom', level=level)
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def dvcorner(*s, level=1, which='╒'):
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hw = 'right' if which in '╒╘' else 'left'
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half_dhline(*s, which=hw)
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vw = 'top' if which in '╘╛' else 'bottom'
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gap = thickness(level + 1, horizontal=False)
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half_vline(*s, which=vw, extend_by=gap // 2 + thickness(level, horizontal=False))
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def dhcorner(*s, level=1, which='╓'):
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vw = 'top' if which in '╙╜' else 'bottom'
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half_dvline(*s, which=vw)
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hw = 'right' if which in '╓╙' else 'left'
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gap = thickness(level + 1, horizontal=True)
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half_hline(*s, which=hw, extend_by=gap // 2 + thickness(level, horizontal=True))
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def dcorner(buf, width, height, level=1, which='╔'):
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hw = 'right' if which in '╔╚' else 'left'
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vw = 'top' if which in '╚╝' else 'bottom'
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hgap = thickness(level + 1, horizontal=False)
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vgap = thickness(level + 1, horizontal=True)
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x1, x2 = (0, width // 2) if hw == 'left' else (width // 2, width)
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ydelta = hgap if vw == 'top' else -hgap
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if hw == 'left':
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x2 += vgap
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else:
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x1 -= vgap
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draw_hline(buf, width, x1, x2, height // 2 + ydelta, level)
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if hw == 'left':
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x2 -= 2 * vgap
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else:
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x1 += 2 * vgap
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draw_hline(buf, width, x1, x2, height // 2 - ydelta, level)
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y1, y2 = (0, height // 2) if vw == 'top' else (height // 2, height)
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xdelta = vgap if hw == 'right' else -vgap
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yd = thickness(level, horizontal=True) // 2
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if vw == 'top':
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y2 += hgap + yd
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else:
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y1 -= hgap + yd
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draw_vline(buf, width, y1, y2, width // 2 - xdelta, level)
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if vw == 'top':
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y2 -= 2 * hgap
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else:
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y1 += 2 * hgap
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draw_vline(buf, width, y1, y2, width // 2 + xdelta, level)
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def dpip(*a, level=1, which='╟'):
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if which in '╟╢':
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left, right = dvline(*a)
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x1, x2 = (0, left) if which == '╢' else (right, a[1])
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draw_hline(a[0], a[1], x1, x2, a[2] // 2, level)
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else:
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top, bottom = dhline(*a)
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y1, y2 = (0, top) if which == '╧' else (bottom, a[2])
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draw_vline(a[0], a[1], y1, y2, a[1] // 2, level)
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def inner_corner(buf, width, height, which='tl', level=1):
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hgap = thickness(level + 1, horizontal=True)
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vgap = thickness(level + 1, horizontal=False)
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vthick = thickness(level, horizontal=True) // 2
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x1, x2 = (0, width // 2 - hgap + vthick + 1) if 'l' in which else (width // 2 + hgap - vthick, width)
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yd = -1 if 't' in which else 1
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draw_hline(buf, width, x1, x2, height // 2 + (yd * vgap), level)
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y1, y2 = (0, height // 2 - vgap) if 't' in which else (height // 2 + vgap, height)
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xd = -1 if 'l' in which else 1
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draw_vline(buf, width, y1, y2, width // 2 + (xd * hgap), level)
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def vblock(buf, width, height, frac=1, gravity='top'):
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num_rows = min(height, round(frac * height))
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start = 0 if gravity == 'top' else height - num_rows
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for r in range(start, start + num_rows):
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off = r * width
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for c in range(off, off + width):
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buf[c] = 255
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def hblock(buf, width, height, frac=1, gravity='left'):
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num_cols = min(width, round(frac * width))
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start = 0 if gravity == 'left' else width - num_cols
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for r in range(height):
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off = r * width + start
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for c in range(off, off + num_cols):
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buf[c] = 255
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def shade(buf, width, height, light=False, invert=False):
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square_sz = max(1, width // 12)
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number_of_rows = height // square_sz
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number_of_cols = width // square_sz
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nums = tuple(range(square_sz))
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dest = bytearray(width * height) if invert else buf
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for r in range(number_of_rows):
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y = r * square_sz
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is_odd = r % 2 != 0
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if is_odd:
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continue
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fill_even = r % 4 == 0
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for yr in nums:
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y = r * square_sz + yr
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if y >= height:
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break
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off = width * y
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for c in range(number_of_cols):
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if light:
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fill = (c % 4) == (0 if fill_even else 2)
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else:
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fill = (c % 2 == 0) == fill_even
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if fill:
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for xc in nums:
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x = (c * square_sz) + xc
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if x >= width:
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break
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dest[off + x] = 255
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if invert:
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for y in range(height):
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off = width * y
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for x in range(width):
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q = off + x
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buf[q] = 255 - dest[q]
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def quad(buf, width, height, x=0, y=0):
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num_cols = width // 2
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left = x * num_cols
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right = width if x else num_cols
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num_rows = height // 2
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top = y * num_rows
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bottom = height if y else num_rows
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for r in range(top, bottom):
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off = r * width
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for c in range(left, right):
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buf[off + c] = 255
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box_chars = {
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'─': [hline],
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'━': [p(hline, level=3)],
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'│': [vline],
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'┃': [p(vline, level=3)],
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'╌': [hholes],
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'╍': [p(hholes, level=3)],
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'┄': [p(hholes, num=2)],
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'┅': [p(hholes, num=2, level=3)],
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'┈': [p(hholes, num=3)],
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'┉': [p(hholes, num=3, level=3)],
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'╎': [vholes],
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'╏': [p(vholes, level=3)],
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'┆': [p(vholes, num=2)],
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'┇': [p(vholes, num=2, level=3)],
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'┊': [p(vholes, num=3)],
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'┋': [p(vholes, num=3, level=3)],
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'╴': [half_hline],
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'╵': [half_vline],
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'╶': [p(half_hline, which='right')],
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'╷': [p(half_vline, which='bottom')],
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'╸': [p(half_hline, level=3)],
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'╹': [p(half_vline, level=3)],
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'╺': [p(half_hline, which='right', level=3)],
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'╻': [p(half_vline, which='bottom', level=3)],
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'╼': [half_hline, p(half_hline, level=3, which='right')],
|
|
'╽': [half_vline, p(half_vline, level=3, which='bottom')],
|
|
'╾': [p(half_hline, level=3), p(half_hline, which='right')],
|
|
'╿': [p(half_vline, level=3), p(half_vline, which='bottom')],
|
|
'': [triangle],
|
|
'': [p(triangle, left=False)],
|
|
'': [D],
|
|
'': [p(D, left=False)],
|
|
'═': [dhline],
|
|
'║': [dvline],
|
|
'╞': [vline, p(half_dhline, which='right')],
|
|
'╡': [vline, half_dhline],
|
|
'╥': [hline, p(half_dvline, which='bottom')],
|
|
'╨': [hline, half_dvline],
|
|
'╪': [vline, half_dhline, p(half_dhline, which='right')],
|
|
'╫': [hline, half_dvline, p(half_dvline, which='bottom')],
|
|
'╬': [p(inner_corner, which=x) for x in 'tl tr bl br'.split()],
|
|
'╠': [p(inner_corner, which='tr'), p(inner_corner, which='br'), p(dvline, only='left')],
|
|
'╣': [p(inner_corner, which='tl'), p(inner_corner, which='bl'), p(dvline, only='right')],
|
|
'╦': [p(inner_corner, which='bl'), p(inner_corner, which='br'), p(dhline, only='top')],
|
|
'╩': [p(inner_corner, which='tl'), p(inner_corner, which='tr'), p(dhline, only='bottom')],
|
|
'▀': [p(vblock, frac=1/2)],
|
|
'▁': [p(vblock, frac=1/8, gravity='bottom')],
|
|
'▂': [p(vblock, frac=1/4, gravity='bottom')],
|
|
'▃': [p(vblock, frac=3/8, gravity='bottom')],
|
|
'▄': [p(vblock, frac=1/2, gravity='bottom')],
|
|
'▅': [p(vblock, frac=5/8, gravity='bottom')],
|
|
'▆': [p(vblock, frac=3/4, gravity='bottom')],
|
|
'▇': [p(vblock, frac=7/8, gravity='bottom')],
|
|
'█': [p(vblock, frac=1, gravity='bottom')],
|
|
'▉': [p(hblock, frac=7/8)],
|
|
'▊': [p(hblock, frac=3/4)],
|
|
'▋': [p(hblock, frac=5/8)],
|
|
'▌': [p(hblock, frac=1/2)],
|
|
'▍': [p(hblock, frac=3/8)],
|
|
'▎': [p(hblock, frac=1/4)],
|
|
'▏': [p(hblock, frac=1/8)],
|
|
'▐': [p(hblock, frac=1/2, gravity='right')],
|
|
'░': [p(shade, light=True)],
|
|
'▒': [shade],
|
|
'▓': [p(shade, invert=True)],
|
|
'▔': [p(vblock, frac=1/8)],
|
|
'▕': [p(hblock, frac=1/8, gravity='right')],
|
|
'▖': [p(quad, y=1)],
|
|
'▗': [p(quad, x=1, y=1)],
|
|
'▘': [quad],
|
|
'▙': [quad, p(quad, y=1), p(quad, x=1, y=1)],
|
|
'▚': [quad, p(quad, x=1, y=1)],
|
|
'▛': [quad, p(quad, x=1), p(quad, y=1)],
|
|
'▜': [quad, p(quad, x=1, y=1), p(quad, x=1)],
|
|
'▝': [p(quad, x=1)],
|
|
'▞': [p(quad, x=1), p(quad, y=1)],
|
|
'▟': [p(quad, x=1), p(quad, y=1), p(quad, x=1, y=1)],
|
|
}
|
|
|
|
t, f = 1, 3
|
|
for start in '┌┐└┘':
|
|
for i, (hlevel, vlevel) in enumerate(((t, t), (f, t), (t, f), (f, f))):
|
|
box_chars[chr(ord(start) + i)] = [p(corner, which=start, hlevel=hlevel, vlevel=vlevel)]
|
|
for ch, c in zip('╭╮╯╰', '┌┐┘└'):
|
|
box_chars[ch] = [p(corner, which=c)] # TODO: Make these rounded
|
|
|
|
for i, (a, b, c, d) in enumerate((
|
|
(t, t, t, t), (f, t, t, t), (t, f, t, t), (f, f, t, t), (t, t, f, t), (t, t, t, f), (t, t, f, f),
|
|
(f, t, f, t), (t, f, f, t), (f, t, t, f), (t, f, t, f), (f, f, f, t), (f, f, t, f), (f, t, f, f),
|
|
(t, f, f, f), (f, f, f, f)
|
|
)):
|
|
box_chars[chr(ord('┼') + i)] = [p(cross, a=a, b=b, c=c, d=d)]
|
|
|
|
for starts, func, pattern in (
|
|
('├┤', vert_t, ((t, t, t), (t, f, t), (f, t, t), (t, t, f), (f, t, f), (f, f, t), (t, f, f), (f, f, f))),
|
|
('┬┴', horz_t, ((t, t, t), (f, t, t), (t, f, t), (f, f, t), (t, t, f), (f, t, f), (t, f, f), (f, f, f))),
|
|
):
|
|
for start in starts:
|
|
for i, (a, b, c) in enumerate(pattern):
|
|
box_chars[chr(ord(start) + i)] = [p(func, which=start, a=a, b=b, c=c)]
|
|
|
|
for chars, func in (('╒╕╘╛', dvcorner), ('╓╖╙╜', dhcorner), ('╔╗╚╝', dcorner), ('╟╢╤╧', dpip)):
|
|
for ch in chars:
|
|
box_chars[ch] = [p(func, which=ch)]
|
|
|
|
|
|
def render_box_char(ch, buf, width, height, dpi=96.0):
|
|
global _dpi
|
|
_dpi = dpi
|
|
for func in box_chars[ch]:
|
|
func(buf, width, height)
|
|
return buf
|
|
|
|
|
|
def render_missing_glyph(buf, width, height):
|
|
hgap = thickness(level=0, horizontal=True) + 1
|
|
vgap = thickness(level=0, horizontal=False) + 1
|
|
draw_hline(buf, width, hgap, width - hgap + 1, vgap, 0)
|
|
draw_hline(buf, width, hgap, width - hgap + 1, height - vgap, 0)
|
|
draw_vline(buf, width, vgap, height - vgap + 1, hgap, 0)
|
|
draw_vline(buf, width, vgap, height - vgap + 1, width - hgap, 0)
|
|
|
|
|
|
def test_char(ch, sz=48):
|
|
# kitty +runpy "from kitty.fonts.box_drawing import test_char; import sys; test_char('XXX')"
|
|
from .render import display_bitmap, setup_for_testing
|
|
from kitty.fast_data_types import concat_cells, set_send_sprite_to_gpu
|
|
width, height = setup_for_testing('monospace', sz)[1:]
|
|
buf = bytearray(width * height)
|
|
try:
|
|
render_box_char(ch, buf, width, height)
|
|
|
|
def join_cells(*cells):
|
|
cells = tuple(bytes(x) for x in cells)
|
|
return concat_cells(width, height, False, cells)
|
|
|
|
rgb_data = join_cells(buf)
|
|
display_bitmap(rgb_data, width, height)
|
|
print()
|
|
finally:
|
|
set_send_sprite_to_gpu(None)
|
|
|
|
|
|
def test_drawing(sz=48, family='monospace'):
|
|
from .render import display_bitmap, setup_for_testing
|
|
from kitty.fast_data_types import concat_cells, set_send_sprite_to_gpu
|
|
|
|
width, height = setup_for_testing(family, sz)[1:]
|
|
space = bytearray(width * height)
|
|
|
|
def join_cells(cells):
|
|
cells = tuple(bytes(x) for x in cells)
|
|
return concat_cells(width, height, False, cells)
|
|
|
|
def render_chr(ch):
|
|
if ch in box_chars:
|
|
cell = bytearray(len(space))
|
|
render_box_char(ch, cell, width, height)
|
|
return cell
|
|
return space
|
|
|
|
pos = 0x2500
|
|
rows = []
|
|
space_row = join_cells(repeat(space, 32))
|
|
|
|
try:
|
|
for r in range(10):
|
|
row = []
|
|
for i in range(16):
|
|
row.append(render_chr(chr(pos)))
|
|
row.append(space)
|
|
pos += 1
|
|
rows.append(join_cells(row))
|
|
rows.append(space_row)
|
|
rgb_data = b''.join(rows)
|
|
width *= 32
|
|
height *= len(rows)
|
|
assert len(rgb_data) == width * height * 4, '{} != {}'.format(len(rgb_data), width * height * 4)
|
|
display_bitmap(rgb_data, width, height)
|
|
finally:
|
|
set_send_sprite_to_gpu(None)
|