Files
kitty/kitty/layout.py
2020-01-30 06:12:45 +05:30

1280 lines
51 KiB
Python

#!/usr/bin/env python3
# vim:fileencoding=utf-8
# License: GPL v3 Copyright: 2016, Kovid Goyal <kovid at kovidgoyal.net>
from collections import namedtuple
from functools import lru_cache, partial
from itertools import islice, repeat
from .constants import WindowGeometry
from .fast_data_types import (
Region, set_active_window, swap_windows, viewport_for_window
)
# Utils {{{
central = Region((0, 0, 199, 199, 200, 200))
cell_width = cell_height = 20
all_borders = True, True, True, True
no_borders = False, False, False, False
draw_minimal_borders = False
draw_active_borders = True
align_top_left = False
def idx_for_id(win_id, windows):
for i, w in enumerate(windows):
if w.id == win_id:
return i
def set_layout_options(opts):
global draw_minimal_borders, draw_active_borders, align_top_left
draw_minimal_borders = opts.draw_minimal_borders and opts.window_margin_width == 0
draw_active_borders = opts.active_border_color is not None
align_top_left = opts.placement_strategy == 'top-left'
def layout_dimension(start_at, length, cell_length, decoration_pairs, left_align=False, bias=None):
number_of_windows = len(decoration_pairs)
number_of_cells = length // cell_length
space_needed_for_decorations = sum(map(sum, decoration_pairs))
extra = length - number_of_cells * cell_length
while extra < space_needed_for_decorations:
number_of_cells -= 1
extra = length - number_of_cells * cell_length
cells_per_window = number_of_cells // number_of_windows
extra -= space_needed_for_decorations
pos = start_at
if not left_align:
pos += extra // 2
def calc_window_geom(i, cells_in_window):
nonlocal pos
pos += decoration_pairs[i][0]
inner_length = cells_in_window * cell_length
return inner_length + decoration_pairs[i][1]
if bias is not None and 1 < number_of_windows == len(bias) and cells_per_window > 5:
cells_map = [int(b * number_of_cells) for b in bias]
while min(cells_map) < 5:
maxi, mini = map(cells_map.index, (max(cells_map), min(cells_map)))
if maxi == mini:
break
cells_map[mini] += 1
cells_map[maxi] -= 1
else:
cells_map = list(repeat(cells_per_window, number_of_windows))
extra = number_of_cells - sum(cells_map)
if extra > 0:
cells_map[-1] += extra
for i, cells_per_window in enumerate(cells_map):
window_length = calc_window_geom(i, cells_per_window)
yield pos, cells_per_window
pos += window_length
Rect = namedtuple('Rect', 'left top right bottom')
def process_overlaid_windows(all_windows):
id_map = {w.id: w for w in all_windows}
overlaid_windows = frozenset(w for w in all_windows if w.overlay_window_id is not None and w.overlay_window_id in id_map)
windows = [w for w in all_windows if w not in overlaid_windows]
return overlaid_windows, windows
def window_geometry(xstart, xnum, ystart, ynum):
return WindowGeometry(left=xstart, top=ystart, xnum=xnum, ynum=ynum, right=xstart + cell_width * xnum, bottom=ystart + cell_height * ynum)
def layout_single_window(xdecoration_pairs, ydecoration_pairs, left_align=False):
xstart, xnum = next(layout_dimension(central.left, central.width, cell_width, xdecoration_pairs, left_align=align_top_left))
ystart, ynum = next(layout_dimension(central.top, central.height, cell_height, ydecoration_pairs, left_align=align_top_left))
return window_geometry(xstart, xnum, ystart, ynum)
def left_blank_rect(w, rects):
lt = w.geometry.left
if lt > central.left:
rects.append(Rect(central.left, central.top, lt, central.bottom + 1))
def right_blank_rect(w, rects):
r = w.geometry.right
if r < central.right:
rects.append(Rect(r, central.top, central.right + 1, central.bottom + 1))
def top_blank_rect(w, rects):
t = w.geometry.top
if t > central.top:
rects.append(Rect(central.left, central.top, central.right + 1, t))
def bottom_blank_rect(w, rects):
b = w.geometry.bottom
# Need to use <= here as otherwise a single pixel row at the bottom of the
# window is sometimes not covered. See https://github.com/kovidgoyal/kitty/issues/506
if b <= central.bottom:
rects.append(Rect(central.left, b, central.right + 1, central.bottom + 1))
def blank_rects_for_window(w):
ans = []
left_blank_rect(w, ans), top_blank_rect(w, ans), right_blank_rect(w, ans), bottom_blank_rect(w, ans)
return ans
def safe_increment_bias(old_val, increment):
return max(0.1, min(old_val + increment, 0.9))
def normalize_biases(biases):
s = sum(biases)
if s == 1:
return biases
return [x/s for x in biases]
def distribute_indexed_bias(base_bias, index_bias_map):
if not index_bias_map:
return base_bias
ans = list(base_bias)
limit = len(ans)
for row, increment in index_bias_map.items():
if row >= limit or not increment:
continue
other_increment = -increment / (limit - 1)
ans = [safe_increment_bias(b, increment if i == row else other_increment) for i, b in enumerate(ans)]
return normalize_biases(ans)
def variable_bias(num_windows, candidate):
return distribute_indexed_bias(list(repeat(1/(num_windows), num_windows)), candidate)
# }}}
class Layout: # {{{
name = None
needs_window_borders = True
needs_all_windows = False
only_active_window_visible = False
def __init__(self, os_window_id, tab_id, margin_width, single_window_margin_width, padding_width, border_width, layout_opts=''):
self.os_window_id = os_window_id
self.tab_id = tab_id
self.set_active_window_in_os_window = partial(set_active_window, os_window_id, tab_id)
self.swap_windows_in_os_window = partial(swap_windows, os_window_id, tab_id)
self.border_width = border_width
self.margin_width = margin_width
self.single_window_margin_width = single_window_margin_width
self.padding_width = padding_width
# A set of rectangles corresponding to the blank spaces at the edges of
# this layout, i.e. spaces that are not covered by any window
self.blank_rects = []
self.layout_opts = self.parse_layout_opts(layout_opts)
self.full_name = self.name + ((':' + layout_opts) if layout_opts else '')
self.remove_all_biases()
def bias_increment_for_cell(self, is_horizontal):
self._set_dimensions()
if is_horizontal:
return (cell_width + 1) / central.width
return (cell_height + 1) / central.height
def apply_bias(self, idx, increment_as_percent, num_windows, is_horizontal):
return False
def remove_all_biases(self):
return False
def modify_size_of_window(self, all_windows, window_id, increment, is_horizontal=True):
idx = idx_for_id(window_id, all_windows)
if idx is None:
return False
w = all_windows[idx]
windows = process_overlaid_windows(all_windows)[1]
idx = idx_for_id(w.id, windows)
if idx is None:
idx = idx_for_id(w.overlay_window_id, windows)
if idx is not None:
return self.apply_bias(idx, increment, len(windows), is_horizontal)
return False
def parse_layout_opts(self, layout_opts):
if not layout_opts:
return {}
ans = {}
for x in layout_opts.split(';'):
k, v = x.partition('=')[::2]
if k and v:
ans[k] = v
return ans
def nth_window(self, all_windows, num, make_active=True):
windows = process_overlaid_windows(all_windows)[1]
w = windows[min(num, len(windows) - 1)]
if not make_active:
return w
active_window_idx = idx_for_id(w.id, all_windows)
return self.set_active_window(all_windows, active_window_idx)
def next_window(self, all_windows, active_window_idx, delta=1):
w = all_windows[active_window_idx]
windows = process_overlaid_windows(all_windows)[1]
idx = idx_for_id(w.id, windows)
if idx is None:
idx = idx_for_id(w.overlay_window_id, windows)
active_window_idx = (idx + len(windows) + delta) % len(windows)
active_window_idx = idx_for_id(windows[active_window_idx].id, all_windows)
return self.set_active_window(all_windows, active_window_idx)
def neighbors(self, all_windows, active_window_idx):
w = all_windows[active_window_idx]
windows = process_overlaid_windows(all_windows)[1]
ans = self.neighbors_for_window(w, windows)
for values in ans.values():
values[:] = [idx_for_id(w.id, all_windows) for w in values]
return ans
def move_window(self, all_windows, active_window_idx, delta=1):
# delta can be either a number or a string such as 'left', 'top', etc
# for neighborhood moves
w = all_windows[active_window_idx]
windows = process_overlaid_windows(all_windows)[1]
if len(windows) < 2 or not delta:
return active_window_idx
idx = idx_for_id(w.id, windows)
if idx is None:
idx = idx_for_id(w.overlay_window_id, windows)
if isinstance(delta, int):
nidx = (idx + len(windows) + delta) % len(windows)
else:
delta = delta.lower()
delta = {'up': 'top', 'down': 'bottom'}.get(delta, delta)
neighbors = self.neighbors_for_window(w, windows)
if not neighbors.get(delta):
return active_window_idx
nidx = idx_for_id(neighbors[delta][0].id, windows)
nw = windows[nidx]
nidx = idx_for_id(nw.id, all_windows)
idx = active_window_idx
all_windows[nidx], all_windows[idx] = all_windows[idx], all_windows[nidx]
self.swap_windows_in_os_window(nidx, idx)
return self.set_active_window(all_windows, nidx)
def add_window(self, all_windows, window, current_active_window_idx, location=None):
active_window_idx = None
if window.overlay_for is not None:
i = idx_for_id(window.overlay_for, all_windows)
if i is not None:
# put the overlay window in the position occupied by the
# overlaid window and move the overlaid window to the end
self.swap_windows_in_os_window(len(all_windows), i)
all_windows.append(all_windows[i])
all_windows[i] = window
active_window_idx = i
if active_window_idx is None:
if location == 'neighbor':
location = 'after'
active_window_idx = self.do_add_window(all_windows, window, current_active_window_idx, location)
self(all_windows, active_window_idx)
self.set_active_window_in_os_window(active_window_idx)
return active_window_idx
def do_add_window(self, all_windows, window, current_active_window_idx, location):
active_window_idx = None
if location is not None:
if location in ('after', 'vsplit', 'hsplit') and current_active_window_idx is not None and len(all_windows) > 1:
active_window_idx = min(current_active_window_idx + 1, len(all_windows))
elif location == 'before' and current_active_window_idx is not None and len(all_windows) > 1:
active_window_idx = current_active_window_idx
elif location == 'first':
active_window_idx = 0
if active_window_idx is not None:
for i in range(len(all_windows), active_window_idx, -1):
self.swap_windows_in_os_window(i, i - 1)
all_windows.insert(active_window_idx, window)
if active_window_idx is None:
active_window_idx = len(all_windows)
all_windows.append(window)
return active_window_idx
def remove_window(self, all_windows, window, current_active_window_idx, swapped=False):
try:
active_window = all_windows[current_active_window_idx]
except Exception:
active_window = window
if not swapped and window.overlay_for is not None:
nidx = idx_for_id(window.overlay_for, all_windows)
if nidx is not None:
idx = all_windows.index(window)
all_windows[nidx], all_windows[idx] = all_windows[idx], all_windows[nidx]
self.swap_windows_in_os_window(nidx, idx)
return self.remove_window(all_windows, window, current_active_window_idx, swapped=True)
position = all_windows.index(window)
del all_windows[position]
active_window_idx = None
if window.overlay_for is not None:
i = idx_for_id(window.overlay_for, all_windows)
if i is not None:
overlaid_window = all_windows[i]
overlaid_window.overlay_window_id = None
if active_window is window:
active_window = overlaid_window
active_window_idx = idx_for_id(active_window.id, all_windows)
if active_window_idx is None:
if active_window is window:
active_window_idx = max(0, min(current_active_window_idx, len(all_windows) - 1))
else:
active_window_idx = idx_for_id(active_window.id, all_windows)
if all_windows:
self(all_windows, active_window_idx)
self.set_active_window(all_windows, active_window_idx)
return active_window_idx
def update_visibility(self, all_windows, active_window, overlaid_windows=None):
if overlaid_windows is None:
overlaid_windows = process_overlaid_windows(all_windows)[0]
for i, w in enumerate(all_windows):
w.set_visible_in_layout(i, w is active_window or (not self.only_active_window_visible and w not in overlaid_windows))
def set_active_window(self, all_windows, active_window_idx):
if not all_windows:
self.set_active_window_in_os_window(0)
return 0
w = all_windows[active_window_idx]
if w.overlay_window_id is not None:
i = idx_for_id(w.overlay_window_id, all_windows)
if i is not None:
active_window_idx = i
self.update_visibility(all_windows, all_windows[active_window_idx])
self.set_active_window_in_os_window(active_window_idx)
return active_window_idx
def _set_dimensions(self):
global central, cell_width, cell_height
central, tab_bar, vw, vh, cell_width, cell_height = viewport_for_window(self.os_window_id)
def __call__(self, all_windows, active_window_idx):
self._set_dimensions()
active_window = all_windows[active_window_idx]
overlaid_windows, windows = process_overlaid_windows(all_windows)
if overlaid_windows:
windows = [w for w in all_windows if w not in overlaid_windows]
active_window_idx = idx_for_id(active_window.id, windows)
if active_window_idx is None:
active_window_idx = idx_for_id(active_window.overlay_window_id, windows) or 0
active_window = windows[active_window_idx]
else:
windows = all_windows
self.update_visibility(all_windows, active_window, overlaid_windows)
self.blank_rects = []
if self.needs_all_windows:
self.do_layout(windows, active_window_idx, all_windows)
else:
self.do_layout(windows, active_window_idx)
return idx_for_id(active_window.id, all_windows)
# Utils {{{
def layout_single_window(self, w):
mw = self.margin_width if self.single_window_margin_width < 0 else self.single_window_margin_width
decoration_pairs = ((self.padding_width + mw, self.padding_width + mw),)
wg = layout_single_window(decoration_pairs, decoration_pairs)
w.set_geometry(0, wg)
self.blank_rects = blank_rects_for_window(w)
def xlayout(self, num, bias=None, left=None, width=None):
decoration = self.margin_width + self.border_width + self.padding_width
decoration_pairs = tuple(repeat((decoration, decoration), num))
if left is None:
left = central.left
if width is None:
width = central.width
return layout_dimension(left, width, cell_width, decoration_pairs, bias=bias, left_align=align_top_left)
def ylayout(self, num, left_align=True, bias=None, top=None, height=None):
decoration = self.margin_width + self.border_width + self.padding_width
decoration_pairs = tuple(repeat((decoration, decoration), num))
if top is None:
top = central.top
if height is None:
height = central.height
return layout_dimension(top, height, cell_height, decoration_pairs, bias=bias, left_align=align_top_left)
def simple_blank_rects(self, first_window, last_window):
br = self.blank_rects
left_blank_rect(first_window, br), top_blank_rect(first_window, br), right_blank_rect(last_window, br)
def between_blank_rect(self, left_window, right_window, vertical=True):
if vertical:
self.blank_rects.append(Rect(left_window.geometry.right, central.top, right_window.geometry.left, central.bottom + 1))
else:
self.blank_rects.append(Rect(central.left, left_window.geometry.top, central.right + 1, right_window.geometry.bottom))
def bottom_blank_rect(self, window):
self.blank_rects.append(Rect(window.geometry.left, window.geometry.bottom, window.geometry.right, central.bottom + 1))
# }}}
def do_layout(self, windows, active_window_idx):
raise NotImplementedError()
def neighbors_for_window(self, window, windows):
return {'left': [], 'right': [], 'top': [], 'bottom': []}
def resolve_borders(self, windows, active_window):
if draw_minimal_borders:
needs_borders_map = {w.id: ((w is active_window and draw_active_borders) or w.needs_attention) for w in windows}
yield from self.minimal_borders(windows, active_window, needs_borders_map)
else:
yield from Layout.minimal_borders(self, windows, active_window, None)
def minimal_borders(self, windows, active_window, needs_borders_map):
for w in windows:
if w is active_window and not draw_active_borders and not w.needs_attention:
yield no_borders
else:
yield all_borders
# }}}
class Stack(Layout): # {{{
name = 'stack'
needs_window_borders = False
only_active_window_visible = True
def do_layout(self, windows, active_window_idx):
mw = self.margin_width if self.single_window_margin_width < 0 else self.single_window_margin_width
decoration_pairs = ((mw + self.padding_width, mw + self.padding_width),)
wg = layout_single_window(decoration_pairs, decoration_pairs, left_align=align_top_left)
for i, w in enumerate(windows):
w.set_geometry(i, wg)
if w.is_visible_in_layout:
self.blank_rects = blank_rects_for_window(w)
# }}}
class Tall(Layout): # {{{
name = 'tall'
vlayout = Layout.ylayout
main_is_horizontal = True
only_between_border = False, False, False, True
only_main_border = False, False, True, False
@property
def num_full_size_windows(self):
return self.layout_opts['full_size']
def remove_all_biases(self):
self.main_bias = list(self.layout_opts['bias'])
self.biased_map = {}
return True
def variable_layout(self, num_windows, biased_map):
num_windows -= self.num_full_size_windows
return self.vlayout(num_windows, bias=variable_bias(num_windows, biased_map) if num_windows > 1 else None)
def apply_bias(self, idx, increment, num_windows, is_horizontal):
if self.main_is_horizontal == is_horizontal:
before = self.main_bias
ncols = self.num_full_size_windows + 1
biased_col = idx if idx < self.num_full_size_windows else (ncols - 1)
self.main_bias = [
safe_increment_bias(self.main_bias[i], increment * (1 if i == biased_col else -1)) for i in range(ncols)
]
self.main_bias = normalize_biases(self.main_bias)
after = self.main_bias
else:
num_of_short_windows = num_windows - self.num_full_size_windows
if idx < self.num_full_size_windows or num_of_short_windows < 2:
return False
idx -= self.num_full_size_windows
before_layout = list(self.variable_layout(num_windows, self.biased_map))
candidate = self.biased_map.copy()
before = candidate.get(idx, 0)
candidate[idx] = after = before + increment
if before_layout == list(self.variable_layout(num_windows, candidate)):
return False
self.biased_map = candidate
return before != after
def parse_layout_opts(self, layout_opts):
ans = Layout.parse_layout_opts(self, layout_opts)
try:
ans['full_size'] = int(ans.get('full_size', 1))
except Exception:
ans['full_size'] = 1
ans['full_size'] = fs = max(1, min(ans['full_size'], 100))
try:
b = int(ans.get('bias', 50)) / 100
except Exception:
b = 0.5
b = max(0.1, min(b, 0.9))
ans['bias'] = tuple(repeat(b / fs, fs)) + (1.0 - b,)
return ans
def do_layout(self, windows, active_window_idx):
if len(windows) == 1:
return self.layout_single_window(windows[0])
y, ynum = next(self.vlayout(1))
if len(windows) <= self.num_full_size_windows:
bias = normalize_biases(self.main_bias[:-1])
xlayout = self.xlayout(self.num_full_size_windows, bias=bias)
for i, (w, (x, xnum)) in enumerate(zip(windows, xlayout)):
w.set_geometry(i, window_geometry(x, xnum, y, ynum))
if i > 0:
self.between_blank_rect(windows[i-1], windows[i])
# bottom blank rect
self.bottom_blank_rect(windows[i])
# left, top and right blank rects
self.simple_blank_rects(windows[0], windows[-1])
return
xlayout = self.xlayout(self.num_full_size_windows + 1, bias=self.main_bias)
for i in range(self.num_full_size_windows):
w = windows[i]
x, xnum = next(xlayout)
w.set_geometry(i, window_geometry(x, xnum, y, ynum))
self.between_blank_rect(windows[i], windows[i+1])
# bottom blank rect
self.bottom_blank_rect(windows[i])
x, xnum = next(xlayout)
ylayout = self.variable_layout(len(windows), self.biased_map)
for i, (w, (ystart, ynum)) in enumerate(zip(islice(windows, self.num_full_size_windows, None), ylayout)):
w.set_geometry(i + self.num_full_size_windows, window_geometry(x, xnum, ystart, ynum))
# right bottom blank rect
self.bottom_blank_rect(windows[-1])
# left, top and right blank rects
self.simple_blank_rects(windows[0], windows[-1])
def neighbors_for_window(self, window, windows):
idx = windows.index(window)
prev = None if idx == 0 else windows[idx-1]
nxt = None if idx == len(windows) - 1 else windows[idx+1]
ans = {'left': [prev] if prev is not None else [], 'right': [], 'top': [], 'bottom': []}
if idx < self.num_full_size_windows - 1:
if nxt is not None:
ans['right'] = [nxt]
elif idx == self.num_full_size_windows - 1:
ans['right'] = windows[idx+1:]
else:
ans['left'] = [windows[self.num_full_size_windows - 1]]
if idx > self.num_full_size_windows:
ans['top'] = [prev]
if nxt is not None:
ans['bottom'] = [nxt]
return ans
def minimal_borders(self, windows, active_window, needs_borders_map):
last_i = len(windows) - 1
for i, w in enumerate(windows):
if needs_borders_map[w.id]:
yield all_borders
continue
if i < self.num_full_size_windows:
if (last_i == i+1 or i+1 < self.num_full_size_windows) and needs_borders_map[windows[i+1].id]:
yield no_borders
else:
yield no_borders if i == last_i else self.only_main_border
continue
if i == last_i:
yield no_borders
break
if needs_borders_map[windows[i+1].id]:
yield no_borders
else:
yield self.only_between_border
# }}}
class Fat(Tall): # {{{
name = 'fat'
vlayout = Layout.xlayout
main_is_horizontal = False
only_between_border = False, False, True, False
only_main_border = False, False, False, True
def do_layout(self, windows, active_window_idx):
if len(windows) == 1:
return self.layout_single_window(windows[0])
x, xnum = next(self.vlayout(1))
if len(windows) <= self.num_full_size_windows:
bias = normalize_biases(self.main_bias[:-1])
ylayout = self.ylayout(self.num_full_size_windows, bias=bias)
for i, (w, (y, ynum)) in enumerate(zip(windows, ylayout)):
w.set_geometry(i, window_geometry(x, xnum, y, ynum))
if i > 0:
self.between_blank_rect(windows[i-1], windows[i], vertical=False)
# bottom blank rect
self.bottom_blank_rect(windows[-1])
# left, top and right blank rects
self.simple_blank_rects(windows[0], windows[-1])
return
ylayout = self.ylayout(self.num_full_size_windows + 1, bias=self.main_bias)
for i in range(self.num_full_size_windows):
w = windows[i]
y, ynum = next(ylayout)
w.set_geometry(i, window_geometry(x, xnum, y, ynum))
self.between_blank_rect(windows[i], windows[i+1], vertical=False)
y, ynum = next(ylayout)
xlayout = self.variable_layout(len(windows), self.biased_map)
for i, (w, (x, xnum)) in enumerate(zip(islice(windows, self.num_full_size_windows, None), xlayout)):
w.set_geometry(i + self.num_full_size_windows, window_geometry(x, xnum, y, ynum))
# bottom blank rect
self.bottom_blank_rect(windows[i])
# left, top and right blank rects
self.simple_blank_rects(windows[0], windows[-1])
def neighbors_for_window(self, window, windows):
idx = windows.index(window)
prev = None if idx == 0 else windows[idx-1]
nxt = None if idx == len(windows) - 1 else windows[idx+1]
ans = {'left': [], 'right': [], 'top': [] if prev is None else [prev], 'bottom': []}
if idx < self.num_full_size_windows - 1:
if nxt is not None:
ans['bottom'] = [nxt]
elif idx == self.num_full_size_windows - 1:
ans['bottom'] = windows[idx+1:]
else:
ans['top'] = [windows[self.num_full_size_windows - 1]]
if idx > self.num_full_size_windows:
ans['left'] = [prev]
if nxt is not None:
ans['right'] = [nxt]
return ans
# }}}
# Grid {{{
@lru_cache()
def calc_grid_size(n):
if n <= 5:
ncols = 1 if n == 1 else 2
else:
for ncols in range(3, (n // 2) + 1):
if ncols * ncols >= n:
break
nrows = n // ncols
special_rows = n - (nrows * (ncols - 1))
special_col = 0 if special_rows < nrows else ncols - 1
return ncols, nrows, special_rows, special_col
class Grid(Layout):
name = 'grid'
def remove_all_biases(self):
self.biased_rows = {}
self.biased_cols = {}
return True
def variable_layout(self, layout_func, num_windows, biased_map):
return layout_func(num_windows, bias=variable_bias(num_windows, biased_map) if num_windows > 1 else None)
def apply_bias(self, idx, increment, num_windows, is_horizontal):
b = self.biased_cols if is_horizontal else self.biased_rows
ncols, nrows, special_rows, special_col = calc_grid_size(num_windows)
def position_for_window_idx(idx):
row_num = col_num = 0
def on_col_done(col_windows):
nonlocal col_num, row_num
row_num = 0
col_num += 1
for window_idx, xstart, xnum, ystart, ynum in self.layout_windows(
num_windows, nrows, ncols, special_rows, special_col, on_col_done):
if idx == window_idx:
return row_num, col_num
row_num += 1
row_num, col_num = position_for_window_idx(idx)
if is_horizontal:
b = self.biased_cols
if ncols < 2:
return False
bias_idx = col_num
layout_func = self.xlayout
attr = 'biased_cols'
else:
b = self.biased_rows
if max(nrows, special_rows) < 2:
return False
bias_idx = row_num
layout_func = self.ylayout
attr = 'biased_rows'
before_layout = list(self.variable_layout(layout_func, num_windows, b))
candidate = b.copy()
before = candidate.get(bias_idx, 0)
candidate[bias_idx] = before + increment
if before_layout == list(self.variable_layout(layout_func, num_windows, candidate)):
return False
setattr(self, attr, candidate)
return True
def layout_windows(self, num_windows, nrows, ncols, special_rows, special_col, on_col_done=lambda col_windows: None):
# Distribute windows top-to-bottom, left-to-right (i.e. in columns)
xlayout = self.variable_layout(self.xlayout, ncols, self.biased_cols)
yvals_normal = tuple(self.variable_layout(self.ylayout, nrows, self.biased_rows))
yvals_special = yvals_normal if special_rows == nrows else tuple(self.variable_layout(self.ylayout, special_rows, self.biased_rows))
pos = 0
for col in range(ncols):
rows = special_rows if col == special_col else nrows
yl = yvals_special if col == special_col else yvals_normal
xstart, xnum = next(xlayout)
col_windows = []
for i, (ystart, ynum) in enumerate(yl):
window_idx = pos + i
yield window_idx, xstart, xnum, ystart, ynum
col_windows.append(window_idx)
pos += rows
on_col_done(col_windows)
def do_layout(self, windows, active_window_idx):
n = len(windows)
if n == 1:
return self.layout_single_window(windows[0])
ncols, nrows, special_rows, special_col = calc_grid_size(n)
win_col_map = []
def on_col_done(col_windows):
col_windows = [windows[i] for i in col_windows]
win_col_map.append(col_windows)
# bottom blank rect
self.bottom_blank_rect(col_windows[-1])
for window_idx, xstart, xnum, ystart, ynum in self.layout_windows(
len(windows), nrows, ncols, special_rows, special_col, on_col_done):
w = windows[window_idx]
w.set_geometry(window_idx, window_geometry(xstart, xnum, ystart, ynum))
# left, top and right blank rects
self.simple_blank_rects(windows[0], windows[-1])
# the in-between columns blank rects
for i in range(ncols - 1):
self.between_blank_rect(win_col_map[i][0], win_col_map[i + 1][0])
def minimal_borders(self, windows, active_window, needs_borders_map):
n = len(windows)
ncols, nrows, special_rows, special_col = calc_grid_size(n)
blank_row = [None for i in range(ncols)]
matrix = tuple(blank_row[:] for j in range(max(nrows, special_rows)))
wi = iter(windows)
pos_map = {}
col_counts = []
for col in range(ncols):
rows = special_rows if col == special_col else nrows
for row in range(rows):
matrix[row][col] = wid = next(wi).id
pos_map[wid] = row, col
col_counts.append(rows)
for w in windows:
wid = w.id
if needs_borders_map[wid]:
yield all_borders
continue
row, col = pos_map[wid]
if col + 1 < ncols:
next_col_has_different_count = col_counts[col + 1] != col_counts[col]
right_neighbor_id = matrix[row][col+1]
else:
right_neighbor_id = None
next_col_has_different_count = False
try:
bottom_neighbor_id = matrix[row+1][col]
except IndexError:
bottom_neighbor_id = None
yield (
False, False,
(right_neighbor_id is not None and not needs_borders_map[right_neighbor_id]) or next_col_has_different_count,
bottom_neighbor_id is not None and not needs_borders_map[bottom_neighbor_id]
)
def neighbors_for_window(self, window, windows):
n = len(windows)
if n < 4:
return Tall.neighbors_for_window(self, window, windows)
ncols, nrows, special_rows, special_col = calc_grid_size(n)
blank_row = [None for i in range(ncols)]
matrix = tuple(blank_row[:] for j in range(max(nrows, special_rows)))
wi = iter(windows)
pos_map = {}
col_counts = []
id_map = {}
for col in range(ncols):
rows = special_rows if col == special_col else nrows
for row in range(rows):
w = next(wi)
matrix[row][col] = wid = w.id
pos_map[wid] = row, col
id_map[wid] = w
col_counts.append(rows)
row, col = pos_map[window.id]
def neighbors(row, col):
try:
ans = matrix[row][col]
except IndexError:
ans = None
return [] if ans is None else [id_map[ans]]
def side(row, col, delta):
neighbor_col = col + delta
if col_counts[neighbor_col] == col_counts[col]:
return neighbors(row, neighbor_col)
return neighbors(min(row, col_counts[neighbor_col] - 1), neighbor_col)
return {
'top': neighbors(row-1, col) if row else [],
'bottom': neighbors(row + 1, col),
'left': side(row, col, -1) if col else [],
'right': side(row, col, 1) if col < ncols - 1 else [],
}
# }}}
class Vertical(Layout): # {{{
name = 'vertical'
main_is_horizontal = False
vlayout = Layout.ylayout
only_between_border = False, False, False, True
def variable_layout(self, num_windows, biased_map):
return self.vlayout(num_windows, bias=variable_bias(num_windows, biased_map) if num_windows else None)
def remove_all_biases(self):
self.biased_map = {}
return True
def apply_bias(self, idx, increment, num_windows, is_horizontal):
if self.main_is_horizontal != is_horizontal:
return False
if num_windows < 2:
return False
before_layout = list(self.variable_layout(num_windows, self.biased_map))
candidate = self.biased_map.copy()
before = candidate.get(idx, 0)
candidate[idx] = before + increment
if before_layout == list(self.variable_layout(num_windows, candidate)):
return False
self.biased_map = candidate
return True
def do_layout(self, windows, active_window_idx):
window_count = len(windows)
if window_count == 1:
return self.layout_single_window(windows[0])
xlayout = self.xlayout(1)
xstart, xnum = next(xlayout)
ylayout = self.variable_layout(window_count, self.biased_map)
for i, (w, (ystart, ynum)) in enumerate(zip(windows, ylayout)):
w.set_geometry(i, window_geometry(xstart, xnum, ystart, ynum))
# bottom blank rect
self.bottom_blank_rect(windows[i])
# left, top and right blank rects
self.simple_blank_rects(windows[0], windows[-1])
def minimal_borders(self, windows, active_window, needs_borders_map):
last_i = len(windows) - 1
for i, w in enumerate(windows):
if needs_borders_map[w.id]:
yield all_borders
continue
if i == last_i:
yield no_borders
break
if needs_borders_map[windows[i+1].id]:
yield no_borders
else:
yield self.only_between_border
def neighbors_for_window(self, window, windows):
idx = windows.index(window)
before = [] if window is windows[0] else [windows[idx-1]]
after = [] if window is windows[-1] else [windows[idx+1]]
if self.main_is_horizontal:
return {'left': before, 'right': after, 'top': [], 'bottom': []}
return {'top': before, 'bottom': after, 'left': [], 'right': []}
# }}}
class Horizontal(Vertical): # {{{
name = 'horizontal'
main_is_horizontal = True
vlayout = Layout.xlayout
only_between_border = False, False, True, False
def do_layout(self, windows, active_window_idx):
window_count = len(windows)
if window_count == 1:
return self.layout_single_window(windows[0])
xlayout = self.variable_layout(window_count, self.biased_map)
ylayout = self.ylayout(1)
ystart, ynum = next(ylayout)
for i, (w, (xstart, xnum)) in enumerate(zip(windows, xlayout)):
w.set_geometry(i, window_geometry(xstart, xnum, ystart, ynum))
if i > 0:
# between blank rect
self.between_blank_rect(windows[i - 1], windows[i])
# left, top and right blank rects
self.simple_blank_rects(windows[0], windows[-1])
# bottom blank rect
self.blank_rects.append(Rect(windows[0].geometry.left, windows[0].geometry.bottom, windows[-1].geometry.right, central.bottom + 1))
# }}}
# Splits {{{
class Pair:
def __init__(self, horizontal=True):
self.horizontal = horizontal
self.one = self.two = None
self.bias = 0.5
def __repr__(self):
return 'Pair(horizontal={}, bias={:.2f}, one={}, two={})'.format(
self.horizontal, self.bias, self.one, self.two)
def all_window_ids(self):
if self.one is not None:
if isinstance(self.one, Pair):
yield from self.one.all_window_ids()
yield self.one
if self.two is not None:
if isinstance(self.two, Pair):
yield from self.two.all_window_ids()
yield self.two
def self_and_descendants(self):
yield self
if isinstance(self.one, Pair):
yield from self.one.self_and_descendants()
if isinstance(self.two, Pair):
yield from self.two.self_and_descendants()
def pair_for_window(self, window_id):
if self.one == window_id or self.two == window_id:
return self
ans = None
if isinstance(self.one, Pair):
ans = self.one.pair_for_window(window_id)
if ans is None and isinstance(self.two, Pair):
ans = self.two.pair_for_window(window_id)
return ans
def parent(self, root):
for q in root.self_and_descendants():
if q.one is self or q.two is self:
return q
def remove_windows(self, window_ids):
if isinstance(self.one, int) and self.one in window_ids:
self.one = None
if isinstance(self.two, int) and self.two in window_ids:
self.two = None
if self.one is None and self.two is not None:
self.one, self.two = self.two, None
@property
def is_redundant(self):
return self.one is None or self.two is None
def collapse_redundant_pairs(self):
while isinstance(self.one, Pair) and self.one.is_redundant:
self.one = self.one.one or self.one.two
while isinstance(self.two, Pair) and self.two.is_redundant:
self.two = self.two.one or self.two.two
if isinstance(self.one, Pair):
self.one.collapse_redundant_pairs()
if isinstance(self.two, Pair):
self.two.collapse_redundant_pairs()
def balanced_add(self, window_id):
if self.one is None or self.two is None:
if self.one is None:
if self.two is None:
self.one = window_id
return self
self.one, self.two = self.two, self.one
self.two = window_id
return self
if isinstance(self.one, Pair) and isinstance(self.two, Pair):
one_count = sum(1 for _ in self.one.all_window_ids())
two_count = sum(1 for _ in self.two.all_window_ids())
q = self.one if one_count < two_count else self.two
return q.balanced_add(window_id)
if not isinstance(self.one, Pair) and not isinstance(self.two, Pair):
pair = Pair(horizontal=self.horizontal)
pair.balanced_add(self.one)
pair.balanced_add(self.two)
self.one, self.two = pair, window_id
return self
if isinstance(self.one, Pair):
window_to_be_split = self.two
self.two = pair = Pair(horizontal=self.horizontal)
else:
window_to_be_split = self.one
self.one = pair = Pair(horizontal=self.horizontal)
pair.balanced_add(window_to_be_split)
pair.balanced_add(window_id)
return pair
def split_and_add(self, existing_window_id, new_window_id, horizontal, after):
q = (existing_window_id, new_window_id) if after else (new_window_id, existing_window_id)
if self.is_redundant:
pair = self
pair.horizontal = horizontal
self.one, self.two = q
else:
pair = Pair(horizontal=horizontal)
if self.one == existing_window_id:
self.one = pair
else:
self.two = pair
tuple(map(pair.balanced_add, q))
return pair
def apply_window_geometry(self, window_id, window_geometry, id_window_map, id_idx_map):
w = id_window_map[window_id]
w.set_geometry(id_idx_map[window_id], window_geometry)
if w.overlay_window_id is not None:
w = id_window_map.get(w.overlay_window_id)
if w is not None:
w.set_geometry(id_idx_map[w.id], window_geometry)
def blank_rects_for_window(self, layout_object: 'Splits', window, left: float, top: float, width: float, height: float):
right = left + width - 1
bottom = top + height - 1
g: WindowGeometry = window.geometry
rects: list = layout_object.blank_rects
lt = g.left
if lt > left:
rects.append(Rect(left, top, lt, bottom + 1))
r = g.right
if r <= right:
rects.append(Rect(r, top, right + 1, bottom + 1))
t = g.top
if t > top:
rects.append(Rect(left, top, right + 1, t))
b = g.bottom
if b <= bottom:
rects.append(Rect(left, b, right + 1, bottom + 1))
def layout_pair(self, left, top, width, height, id_window_map, id_idx_map, layout_object):
if self.one is None or self.two is None:
q = self.one or self.two
if isinstance(q, Pair):
return q.layout_pair(left, top, width, height, id_window_map, id_idx_map, layout_object)
if q is None:
return
xstart, xnum = next(layout_object.xlayout(1, left=left, width=width))
ystart, ynum = next(layout_object.ylayout(1, top=top, height=height))
geom = window_geometry(xstart, xnum, ystart, ynum)
self.apply_window_geometry(q, geom, id_window_map, id_idx_map)
self.blank_rects_for_window(layout_object, id_window_map[q], left, top, width, height)
return
if self.horizontal:
ystart, ynum = next(layout_object.ylayout(1, top=top, height=height))
w1 = int(self.bias * width)
w2 = width - w1
if isinstance(self.one, Pair):
self.one.layout_pair(left, top, w1, height, id_window_map, id_idx_map, layout_object)
else:
xstart, xnum = next(layout_object.xlayout(1, left=left, width=w1))
self.apply_window_geometry(self.one, window_geometry(xstart, xnum, ystart, ynum), id_window_map, id_idx_map)
self.blank_rects_for_window(layout_object, id_window_map[self.one], left, top, w1, height)
if isinstance(self.two, Pair):
self.two.layout_pair(left + w1, top, w2, height, id_window_map, id_idx_map, layout_object)
else:
xstart, xnum = next(layout_object.xlayout(1, left=left + w1, width=w2))
self.apply_window_geometry(self.two, window_geometry(xstart, xnum, ystart, ynum), id_window_map, id_idx_map)
self.blank_rects_for_window(layout_object, id_window_map[self.two], left + w1, top, w2, height)
else:
xstart, xnum = next(layout_object.xlayout(1, left=left, width=width))
h1 = int(self.bias * height)
h2 = height - h1
if isinstance(self.one, Pair):
self.one.layout_pair(left, top, width, h1, id_window_map, id_idx_map, layout_object)
else:
ystart, ynum = next(layout_object.ylayout(1, top=top, height=h1))
self.apply_window_geometry(self.one, window_geometry(xstart, xnum, ystart, ynum), id_window_map, id_idx_map)
self.blank_rects_for_window(layout_object, id_window_map[self.one], left, top, width, h1)
if isinstance(self.two, Pair):
self.two.layout_pair(left, top + h1, width, h2, id_window_map, id_idx_map, layout_object)
else:
ystart, ynum = next(layout_object.ylayout(1, top=top + h1, height=h2))
self.apply_window_geometry(self.two, window_geometry(xstart, xnum, ystart, ynum), id_window_map, id_idx_map)
self.blank_rects_for_window(layout_object, id_window_map[self.two], left, top + h1, width, h2)
def modify_size_of_child(self, which: int, increment: float, is_horizontal: bool, layout_object: 'Splits'):
if is_horizontal == self.horizontal and not self.is_redundant:
if which == 2:
increment *= -1
new_bias = max(0.1, min(self.bias + increment, 0.9))
if new_bias != self.bias:
self.bias = new_bias
return True
return False
parent = self.parent(layout_object.pairs_root)
if parent is not None:
which = 1 if parent.one is self else 2
return parent.modify_size_of_child(which, increment, is_horizontal, layout_object)
return False
class Splits(Layout):
name = 'splits'
needs_all_windows = True
@property
def default_axis_is_horizontal(self):
return self.layout_opts['default_axis_is_horizontal']
@property
def pairs_root(self):
root = getattr(self, '_pairs_root', None)
if root is None:
self._pairs_root = root = Pair(horizontal=self.default_axis_is_horizontal)
return root
@pairs_root.setter
def pairs_root(self, root):
self._pairs_root = root
def parse_layout_opts(self, layout_opts):
ans = Layout.parse_layout_opts(self, layout_opts)
ans['default_axis_is_horizontal'] = ans.get('split_axis', 'horizontal') == 'horizontal'
return ans
def do_layout(self, windows, active_window_idx, all_windows):
window_count = len(windows)
root = self.pairs_root
all_present_window_ids = frozenset(w.overlay_for or w.id for w in windows)
already_placed_window_ids = frozenset(root.all_window_ids())
windows_to_remove = already_placed_window_ids - all_present_window_ids
if windows_to_remove:
for pair in root.self_and_descendants():
pair.remove_windows(windows_to_remove)
root.collapse_redundant_pairs()
if root.one is None or root.two is None:
q = root.one or root.two
if isinstance(q, Pair):
root = self.pairs_root = q
id_window_map = {w.id: w for w in all_windows}
id_idx_map = {w.id: i for i, w in enumerate(all_windows)}
windows_to_add = all_present_window_ids - already_placed_window_ids
if windows_to_add:
for wid in sorted(windows_to_add, key=id_idx_map.__getitem__):
root.balanced_add(wid)
if window_count == 1:
self.layout_single_window(windows[0])
else:
root.layout_pair(central.left, central.top, central.width, central.height, id_window_map, id_idx_map, self)
def do_add_window(self, all_windows, window, current_active_window_idx, location):
horizontal = self.default_axis_is_horizontal
after = True
if location is not None:
if location == 'vsplit':
horizontal = True
elif location == 'hsplit':
horizontal = False
if location in ('before', 'first'):
after = False
active_window_idx = None
if 0 <= current_active_window_idx < len(all_windows):
cw = all_windows[current_active_window_idx]
window_id = cw.overlay_for or cw.id
pair = self.pairs_root.pair_for_window(window_id)
if pair is not None:
pair.split_and_add(window_id, window.id, horizontal, after)
active_window_idx = current_active_window_idx
if after:
active_window_idx += 1
for i in range(len(all_windows), active_window_idx, -1):
self.swap_windows_in_os_window(i, i - 1)
all_windows.insert(active_window_idx, window)
if active_window_idx is None:
active_window_idx = len(all_windows)
all_windows.append(window)
return active_window_idx
def modify_size_of_window(self, all_windows, window_id, increment, is_horizontal=True):
idx = idx_for_id(window_id, all_windows)
if idx is None:
return False
w = all_windows[idx]
window_id = w.overlay_for or w.id
pair = self.pairs_root.pair_for_window(window_id)
if pair is None:
return False
which = 1 if pair.one == window_id else 2
return pair.modify_size_of_child(which, increment, is_horizontal, self)
def remove_all_biases(self):
for pair in self.pairs_root.self_and_descendants():
pair.bias = 0.5
return True
# }}}
# Instantiation {{{
all_layouts = {o.name: o for o in globals().values() if isinstance(o, type) and issubclass(o, Layout) and o is not Layout}
def create_layout_object_for(name, os_window_id, tab_id, margin_width, single_window_margin_width, padding_width, border_width, layout_opts=''):
key = name, os_window_id, tab_id, margin_width, single_window_margin_width, padding_width, border_width, layout_opts
ans = create_layout_object_for.cache.get(key)
if ans is None:
name, layout_opts = name.partition(':')[::2]
ans = create_layout_object_for.cache[key] = all_layouts[name](
os_window_id, tab_id, margin_width, single_window_margin_width, padding_width, border_width, layout_opts)
return ans
create_layout_object_for.cache = {}
def evict_cached_layouts(tab_id):
remove = [key for key in create_layout_object_for.cache if key[2] == tab_id]
for key in remove:
del create_layout_object_for.cache[key]
# }}}