Files
kitty/kitty/graphics_vertex.glsl
2025-08-07 09:17:20 +05:30

21 lines
440 B
GLSL

out vec2 texcoord;
uniform vec4 src_rect, dest_rect;
#define left 0
#define top 1
#define right 2
#define bottom 3
const ivec2 vertex_pos_map[4] = ivec2[4](
ivec2(right, top),
ivec2(right, bottom),
ivec2(left, bottom),
ivec2(left, top)
);
void main() {
ivec2 pos = vertex_pos_map[gl_VertexID];
texcoord = vec2(src_rect[pos.x], src_rect[pos.y]);
gl_Position = vec4(dest_rect[pos.x], dest_rect[pos.y], 0, 1);
}