Files
kitty/old-shaders/rounded_rect.vert.glsl
2026-07-03 09:14:58 +00:00

23 lines
406 B
GLSL

#version 140
#line 0 7893001
#define left 0
#define top 1
#define right 2
#define bottom 3
const ivec2 vertex_pos_map[4] = ivec2[4](
ivec2(right, top),
ivec2(right, bottom),
ivec2(left, bottom),
ivec2(left, top)
);
const vec4 dest_rect = vec4(-1, 1, 1, -1);
void main() {
ivec2 pos = vertex_pos_map[gl_VertexID];
gl_Position = vec4(dest_rect[pos.x], dest_rect[pos.y], 0, 1);
}