Files
kitty/kitty/border_vertex.glsl
2017-09-15 10:45:08 +05:30

10 lines
176 B
GLSL

#version GLSL_VERSION
uniform vec3 colors[3];
in vec3 rect;
out vec3 color;
void main() {
gl_Position = vec4(rect[0], rect[1], 0, 1);
color = colors[uint(rect[2])];
}