mirror of
https://github.com/kovidgoyal/kitty
synced 2026-06-11 02:59:40 +02:00
1589 lines
65 KiB
Python
1589 lines
65 KiB
Python
#!/usr/bin/env python3
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# vim:fileencoding=utf-8
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# License: GPL v3 Copyright: 2016, Kovid Goyal <kovid at kovidgoyal.net>
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from functools import lru_cache, partial
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from itertools import islice, repeat
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from typing import (
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TYPE_CHECKING, Callable, Collection, Deque, Dict, FrozenSet, Generator,
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Iterable, List, NamedTuple, Optional, Sequence, Tuple, Union, cast
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)
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from .constants import WindowGeometry
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from .fast_data_types import (
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Region, set_active_window, swap_windows, viewport_for_window
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)
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from .options_stub import Options
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try:
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from typing import TypedDict, Literal
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EdgeLiteral = Literal['left', 'top', 'right', 'bottom']
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except ImportError:
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TypedDict = dict
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EdgeLiteral = str # type: ignore
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if TYPE_CHECKING:
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from .window import Window
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Window
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else:
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Window = object
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class Borders(NamedTuple):
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left: bool
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top: bool
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right: bool
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bottom: bool
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class LayoutOpts:
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def __init__(self, data: Dict[str, str]):
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pass
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# Utils {{{
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central = Region((0, 0, 199, 199, 200, 200))
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cell_width = cell_height = 20
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all_borders = Borders(True, True, True, True)
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no_borders = Borders(False, False, False, False)
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draw_minimal_borders = False
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draw_active_borders = True
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align_top_left = False
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LayoutDimension = Generator[Tuple[int, int], None, None]
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DecorationPairs = Sequence[Tuple[int, int]]
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WindowList = Union[List[Window], Deque[Window]]
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class InternalNeighborsMap(TypedDict):
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left: List[int]
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top: List[int]
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right: List[int]
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bottom: List[int]
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class NeighborsMap(TypedDict):
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left: Tuple[int, ...]
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top: Tuple[int, ...]
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right: Tuple[int, ...]
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bottom: Tuple[int, ...]
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def idx_for_id(win_id: int, windows: Iterable[Window]) -> Optional[int]:
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for i, w in enumerate(windows):
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if w.id == win_id:
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return i
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def set_layout_options(opts: Options) -> None:
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global draw_minimal_borders, draw_active_borders, align_top_left
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draw_minimal_borders = opts.draw_minimal_borders and opts.window_margin_width == 0
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draw_active_borders = opts.active_border_color is not None
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align_top_left = opts.placement_strategy == 'top-left'
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def layout_dimension(
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start_at: int, length: int, cell_length: int,
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decoration_pairs: DecorationPairs,
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left_align: bool = False, bias: Optional[Sequence[float]] = None
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) -> LayoutDimension:
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number_of_windows = len(decoration_pairs)
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number_of_cells = length // cell_length
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space_needed_for_decorations: int = sum(map(sum, decoration_pairs))
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extra = length - number_of_cells * cell_length
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while extra < space_needed_for_decorations:
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number_of_cells -= 1
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extra = length - number_of_cells * cell_length
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cells_per_window = number_of_cells // number_of_windows
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extra -= space_needed_for_decorations
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pos = start_at
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if not left_align:
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pos += extra // 2
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def calc_window_geom(i: int, cells_in_window: int) -> int:
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nonlocal pos
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pos += decoration_pairs[i][0]
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inner_length = cells_in_window * cell_length
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return inner_length + decoration_pairs[i][1]
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if bias is not None and 1 < number_of_windows == len(bias) and cells_per_window > 5:
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cells_map = [int(b * number_of_cells) for b in bias]
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while min(cells_map) < 5:
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maxi, mini = map(cells_map.index, (max(cells_map), min(cells_map)))
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if maxi == mini:
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break
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cells_map[mini] += 1
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cells_map[maxi] -= 1
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else:
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cells_map = list(repeat(cells_per_window, number_of_windows))
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extra = number_of_cells - sum(cells_map)
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if extra > 0:
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cells_map[-1] += extra
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for i, cells_per_window in enumerate(cells_map):
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window_length = calc_window_geom(i, cells_per_window)
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yield pos, cells_per_window
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pos += window_length
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class Rect(NamedTuple):
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left: int
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top: int
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right: int
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bottom: int
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def process_overlaid_windows(all_windows: WindowList) -> Tuple[FrozenSet[Window], WindowList]:
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id_map = {w.id: w for w in all_windows}
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overlaid_windows = frozenset(w for w in all_windows if w.overlay_window_id is not None and w.overlay_window_id in id_map)
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windows = [w for w in all_windows if w not in overlaid_windows]
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return overlaid_windows, windows
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def window_geometry(xstart: int, xnum: int, ystart: int, ynum: int) -> WindowGeometry:
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return WindowGeometry(left=xstart, top=ystart, xnum=xnum, ynum=ynum, right=xstart + cell_width * xnum, bottom=ystart + cell_height * ynum)
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def layout_single_window(xdecoration_pairs: DecorationPairs, ydecoration_pairs: DecorationPairs, left_align: bool = False) -> WindowGeometry:
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xstart, xnum = next(layout_dimension(central.left, central.width, cell_width, xdecoration_pairs, left_align=align_top_left))
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ystart, ynum = next(layout_dimension(central.top, central.height, cell_height, ydecoration_pairs, left_align=align_top_left))
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return window_geometry(xstart, xnum, ystart, ynum)
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def left_blank_rect(w: Window, rects: List[Rect]) -> None:
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lt = w.geometry.left
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if lt > central.left:
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rects.append(Rect(central.left, central.top, lt, central.bottom + 1))
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def right_blank_rect(w: Window, rects: List[Rect]) -> None:
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r = w.geometry.right
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if r < central.right:
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rects.append(Rect(r, central.top, central.right + 1, central.bottom + 1))
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def top_blank_rect(w: Window, rects: List[Rect]) -> None:
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t = w.geometry.top
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if t > central.top:
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rects.append(Rect(central.left, central.top, central.right + 1, t))
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def bottom_blank_rect(w: Window, rects: List[Rect]) -> None:
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b = w.geometry.bottom
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# Need to use <= here as otherwise a single pixel row at the bottom of the
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# window is sometimes not covered. See https://github.com/kovidgoyal/kitty/issues/506
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if b <= central.bottom:
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rects.append(Rect(central.left, b, central.right + 1, central.bottom + 1))
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def blank_rects_for_window(w: Window) -> List[Rect]:
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ans: List[Rect] = []
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left_blank_rect(w, ans)
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top_blank_rect(w, ans)
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right_blank_rect(w, ans)
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bottom_blank_rect(w, ans)
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return ans
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def safe_increment_bias(old_val: float, increment: float) -> float:
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return max(0.1, min(old_val + increment, 0.9))
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def normalize_biases(biases: List[float]) -> List[float]:
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s = sum(biases)
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if s == 1:
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return biases
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return [x/s for x in biases]
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def distribute_indexed_bias(base_bias: Sequence[float], index_bias_map: Dict[int, float]) -> Sequence[float]:
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if not index_bias_map:
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return base_bias
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ans = list(base_bias)
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limit = len(ans)
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for row, increment in index_bias_map.items():
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if row >= limit or not increment:
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continue
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other_increment = -increment / (limit - 1)
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ans = [safe_increment_bias(b, increment if i == row else other_increment) for i, b in enumerate(ans)]
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return normalize_biases(ans)
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def variable_bias(num_windows: int, candidate: Dict[int, float]) -> Sequence[float]:
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return distribute_indexed_bias(list(repeat(1/(num_windows), num_windows)), candidate)
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# }}}
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class Layout: # {{{
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name: Optional[str] = None
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needs_window_borders = True
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needs_all_windows = False
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layout_opts = LayoutOpts({})
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only_active_window_visible = False
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def __init__(
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self,
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os_window_id: int, tab_id: int,
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margin_width: int, single_window_margin_width: int,
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padding_width: int, border_width: int,
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layout_opts: str = ''
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) -> None:
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self.os_window_id = os_window_id
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self.tab_id = tab_id
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self.set_active_window_in_os_window = partial(set_active_window, os_window_id, tab_id)
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self.swap_windows_in_os_window = partial(swap_windows, os_window_id, tab_id)
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self.border_width = border_width
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self.margin_width = margin_width
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self.single_window_margin_width = single_window_margin_width
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self.padding_width = padding_width
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# A set of rectangles corresponding to the blank spaces at the edges of
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# this layout, i.e. spaces that are not covered by any window
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self.blank_rects: List[Rect] = []
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self.layout_opts = self.parse_layout_opts(layout_opts)
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assert self.name is not None
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self.full_name = self.name + ((':' + layout_opts) if layout_opts else '')
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self.remove_all_biases()
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def update_sizes(self, margin_width: int, single_window_margin_width: int, padding_width: int, border_width: int) -> None:
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self.border_width = border_width
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self.margin_width = margin_width
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self.single_window_margin_width = single_window_margin_width
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self.padding_width = padding_width
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def bias_increment_for_cell(self, is_horizontal: bool) -> float:
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self._set_dimensions()
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if is_horizontal:
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return (cell_width + 1) / central.width
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return (cell_height + 1) / central.height
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def apply_bias(self, idx: int, increment: float, num_windows: int, is_horizontal: bool = True) -> bool:
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return False
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def remove_all_biases(self) -> bool:
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return False
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def modify_size_of_window(self, all_windows: WindowList, window_id: int, increment: float, is_horizontal: bool = True) -> bool:
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idx = idx_for_id(window_id, all_windows)
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if idx is None:
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return False
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w = all_windows[idx]
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windows = process_overlaid_windows(all_windows)[1]
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idx = idx_for_id(w.id, windows)
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if idx is None and w.overlay_window_id is not None:
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idx = idx_for_id(w.overlay_window_id, windows)
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if idx is not None:
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return self.apply_bias(idx, increment, len(windows), is_horizontal)
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return False
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def parse_layout_opts(self, layout_opts: Optional[str] = None) -> LayoutOpts:
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data: Dict[str, str] = {}
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if layout_opts:
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for x in layout_opts.split(';'):
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k, v = x.partition('=')[::2]
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if k and v:
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data[k] = v
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return type(self.layout_opts)(data)
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def nth_window(self, all_windows: WindowList, num: int) -> Window:
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windows = process_overlaid_windows(all_windows)[1]
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w = windows[min(num, len(windows) - 1)]
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return w
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def activate_nth_window(self, all_windows: WindowList, num: int) -> int:
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w = self.nth_window(all_windows, num)
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active_window_idx = idx_for_id(w.id, all_windows)
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assert active_window_idx is not None
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return self.set_active_window(all_windows, active_window_idx)
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def next_window(self, all_windows: WindowList, active_window_idx: int, delta: int = 1) -> int:
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w = all_windows[active_window_idx]
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windows = process_overlaid_windows(all_windows)[1]
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idx = idx_for_id(w.id, windows)
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if idx is None and w.overlay_window_id is not None:
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idx = idx_for_id(w.overlay_window_id, windows)
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assert idx is not None
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aidx = (idx + len(windows) + delta) % len(windows)
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ans = idx_for_id(windows[aidx].id, all_windows)
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assert ans is not None
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return self.set_active_window(all_windows, ans)
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def neighbors(self, all_windows: WindowList, active_window_idx: int) -> NeighborsMap:
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w = all_windows[active_window_idx]
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if self.needs_all_windows:
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windows = all_windows
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else:
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windows = process_overlaid_windows(all_windows)[1]
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n = self.neighbors_for_window(w, windows)
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def as_indices(windows: Iterable[int]) -> Generator[int, None, None]:
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for w in windows:
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idx = idx_for_id(w, all_windows)
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if idx is not None:
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yield idx
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ans: NeighborsMap = {
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'left': tuple(as_indices(n['left'])),
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'top': tuple(as_indices(n['top'])),
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'right': tuple(as_indices(n['right'])),
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'bottom': tuple(as_indices(n['bottom']))
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}
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return ans
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def move_window(self, all_windows: WindowList, active_window_idx: int, delta: Union[str, int] = 1) -> int:
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# delta can be either a number or a string such as 'left', 'top', etc
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# for neighborhood moves
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w = all_windows[active_window_idx]
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windows = process_overlaid_windows(all_windows)[1]
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if len(windows) < 2 or not delta:
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return active_window_idx
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idx = idx_for_id(w.id, windows)
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if idx is None and w.overlay_window_id is not None:
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idx = idx_for_id(w.overlay_window_id, windows)
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assert idx is not None
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if isinstance(delta, int):
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nidx = (idx + len(windows) + delta) % len(windows)
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else:
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delta = delta.lower()
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delta = {'up': 'top', 'down': 'bottom'}.get(delta, delta)
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neighbors = self.neighbors_for_window(w, all_windows if self.needs_all_windows else windows)
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q = cast(WindowList, neighbors.get(cast(str, delta), ()))
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if not q:
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return active_window_idx
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w = q[0]
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qidx = idx_for_id(getattr(w, 'id', w), windows)
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assert qidx is not None
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nidx = qidx
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nw = windows[nidx]
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qidx = idx_for_id(nw.id, all_windows)
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assert qidx is not None
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nidx = qidx
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idx = active_window_idx
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self.swap_windows_in_layout(all_windows, nidx, idx)
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self.swap_windows_in_os_window(nidx, idx)
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return self.set_active_window(all_windows, nidx)
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def swap_windows_in_layout(self, all_windows: WindowList, a: int, b: int) -> None:
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all_windows[a], all_windows[b] = all_windows[b], all_windows[a]
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def add_window(self, all_windows: WindowList, window: Window, current_active_window_idx: int, location: Optional[str] = None) -> int:
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active_window_idx = None
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if window.overlay_for is not None:
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i = idx_for_id(window.overlay_for, all_windows)
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if i is not None:
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# put the overlay window in the position occupied by the
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# overlaid window and move the overlaid window to the end
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self.swap_windows_in_os_window(len(all_windows), i)
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all_windows.append(all_windows[i])
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all_windows[i] = window
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active_window_idx = i
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if active_window_idx is None:
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if location == 'neighbor':
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location = 'after'
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active_window_idx = self.do_add_window(all_windows, window, current_active_window_idx, location)
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self(all_windows, active_window_idx)
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self.set_active_window_in_os_window(active_window_idx)
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return active_window_idx
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def do_add_window(self, all_windows: WindowList, window: Window, current_active_window_idx: Optional[int], location: Optional[str]) -> int:
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active_window_idx = None
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if location is not None:
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if location in ('after', 'vsplit', 'hsplit') and current_active_window_idx is not None and len(all_windows) > 1:
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active_window_idx = min(current_active_window_idx + 1, len(all_windows))
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elif location == 'before' and current_active_window_idx is not None and len(all_windows) > 1:
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active_window_idx = current_active_window_idx
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elif location == 'first':
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active_window_idx = 0
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if active_window_idx is not None:
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for i in range(len(all_windows), active_window_idx, -1):
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self.swap_windows_in_os_window(i, i - 1)
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all_windows.insert(active_window_idx, window)
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if active_window_idx is None:
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active_window_idx = len(all_windows)
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all_windows.append(window)
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return active_window_idx
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def remove_window(self, all_windows: WindowList, window: Window, current_active_window_idx: int, swapped: bool = False) -> int:
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try:
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active_window = all_windows[current_active_window_idx]
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except Exception:
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active_window = window
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if not swapped and window.overlay_for is not None:
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nidx = idx_for_id(window.overlay_for, all_windows)
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if nidx is not None:
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idx = all_windows.index(window)
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all_windows[nidx], all_windows[idx] = all_windows[idx], all_windows[nidx]
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self.swap_windows_in_os_window(nidx, idx)
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return self.remove_window(all_windows, window, current_active_window_idx, swapped=True)
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position = all_windows.index(window)
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del all_windows[position]
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active_window_idx = None
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if window.overlay_for is not None:
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i = idx_for_id(window.overlay_for, all_windows)
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if i is not None:
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overlaid_window = all_windows[i]
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overlaid_window.overlay_window_id = None
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if active_window is window:
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active_window = overlaid_window
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active_window_idx = idx_for_id(active_window.id, all_windows)
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if active_window_idx is None:
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if active_window is window:
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active_window_idx = max(0, min(current_active_window_idx, len(all_windows) - 1))
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else:
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active_window_idx = idx_for_id(active_window.id, all_windows)
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assert active_window_idx is not None
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if all_windows:
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self(all_windows, active_window_idx)
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return self.set_active_window(all_windows, active_window_idx)
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|
|
def update_visibility(self, all_windows: WindowList, active_window: Window, overlaid_windows: Optional[FrozenSet[Window]] = None) -> None:
|
|
if overlaid_windows is None:
|
|
overlaid_windows = process_overlaid_windows(all_windows)[0]
|
|
for i, w in enumerate(all_windows):
|
|
w.set_visible_in_layout(i, w is active_window or (not self.only_active_window_visible and w not in overlaid_windows))
|
|
|
|
def set_active_window(self, all_windows: WindowList, active_window_idx: int) -> int:
|
|
if not all_windows:
|
|
self.set_active_window_in_os_window(0)
|
|
return 0
|
|
w = all_windows[active_window_idx]
|
|
if w.overlay_window_id is not None:
|
|
i = idx_for_id(w.overlay_window_id, all_windows)
|
|
if i is not None:
|
|
active_window_idx = i
|
|
self.update_visibility(all_windows, all_windows[active_window_idx])
|
|
self.set_active_window_in_os_window(active_window_idx)
|
|
return active_window_idx
|
|
|
|
def _set_dimensions(self) -> None:
|
|
global central, cell_width, cell_height
|
|
central, tab_bar, vw, vh, cell_width, cell_height = viewport_for_window(self.os_window_id)
|
|
|
|
def __call__(self, all_windows: WindowList, active_window_idx: int) -> int:
|
|
self._set_dimensions()
|
|
active_window = all_windows[active_window_idx]
|
|
overlaid_windows, windows = process_overlaid_windows(all_windows)
|
|
if overlaid_windows:
|
|
windows = [w for w in all_windows if w not in overlaid_windows]
|
|
q = idx_for_id(active_window.id, windows)
|
|
if q is None:
|
|
if active_window.overlay_window_id is not None:
|
|
active_window_idx = idx_for_id(active_window.overlay_window_id, windows) or 0
|
|
else:
|
|
active_window_idx = 0
|
|
else:
|
|
active_window_idx = q
|
|
active_window = windows[active_window_idx]
|
|
else:
|
|
windows = all_windows
|
|
self.update_visibility(all_windows, active_window, overlaid_windows)
|
|
self.blank_rects = []
|
|
if self.needs_all_windows:
|
|
self.do_layout_all_windows(windows, active_window_idx, all_windows)
|
|
else:
|
|
self.do_layout(windows, active_window_idx)
|
|
return cast(int, idx_for_id(active_window.id, all_windows))
|
|
|
|
# Utils {{{
|
|
def layout_single_window(self, w: Window) -> None:
|
|
mw = self.margin_width if self.single_window_margin_width < 0 else self.single_window_margin_width
|
|
decoration_pairs = ((self.padding_width + mw, self.padding_width + mw),)
|
|
wg = layout_single_window(decoration_pairs, decoration_pairs)
|
|
w.set_geometry(0, wg)
|
|
self.blank_rects = blank_rects_for_window(w)
|
|
|
|
def xlayout(
|
|
self, num: int, bias: Optional[Sequence[float]] = None, left: Optional[int] = None, width: Optional[int] = None
|
|
) -> LayoutDimension:
|
|
decoration = self.margin_width + self.border_width + self.padding_width
|
|
decoration_pairs = tuple(repeat((decoration, decoration), num))
|
|
if left is None:
|
|
left = central.left
|
|
if width is None:
|
|
width = central.width
|
|
return layout_dimension(left, width, cell_width, decoration_pairs, bias=bias, left_align=align_top_left)
|
|
|
|
def ylayout(
|
|
self, num: int, left_align: bool = True, bias: Optional[Sequence[float]] = None, top: Optional[int] = None, height: Optional[int] = None
|
|
) -> LayoutDimension:
|
|
decoration = self.margin_width + self.border_width + self.padding_width
|
|
decoration_pairs = tuple(repeat((decoration, decoration), num))
|
|
if top is None:
|
|
top = central.top
|
|
if height is None:
|
|
height = central.height
|
|
return layout_dimension(top, height, cell_height, decoration_pairs, bias=bias, left_align=align_top_left)
|
|
|
|
def simple_blank_rects(self, first_window: Window, last_window: Window) -> None:
|
|
br = self.blank_rects
|
|
left_blank_rect(first_window, br)
|
|
top_blank_rect(first_window, br)
|
|
right_blank_rect(last_window, br)
|
|
|
|
def between_blank_rect(self, left_window: Window, right_window: Window, vertical: bool = True) -> None:
|
|
if vertical:
|
|
self.blank_rects.append(Rect(left_window.geometry.right, central.top, right_window.geometry.left, central.bottom + 1))
|
|
else:
|
|
self.blank_rects.append(Rect(central.left, left_window.geometry.top, central.right + 1, right_window.geometry.bottom))
|
|
|
|
def bottom_blank_rect(self, window: Window) -> None:
|
|
self.blank_rects.append(Rect(window.geometry.left, window.geometry.bottom, window.geometry.right, central.bottom + 1))
|
|
# }}}
|
|
|
|
def do_layout(self, windows: WindowList, active_window_idx: int) -> None:
|
|
raise NotImplementedError()
|
|
|
|
def do_layout_all_windows(self, windows: WindowList, active_window_idx: int, all_windows: WindowList) -> None:
|
|
raise NotImplementedError()
|
|
|
|
def neighbors_for_window(self, window: Window, windows: WindowList) -> InternalNeighborsMap:
|
|
return {'left': [], 'right': [], 'top': [], 'bottom': []}
|
|
|
|
def compute_needs_borders_map(self, windows: WindowList, active_window: Optional[Window]) -> Dict[int, bool]:
|
|
return {w.id: ((w is active_window and draw_active_borders) or w.needs_attention) for w in windows}
|
|
|
|
def resolve_borders(self, windows: WindowList, active_window: Optional[Window]) -> Generator[Borders, None, None]:
|
|
if draw_minimal_borders:
|
|
needs_borders_map = self.compute_needs_borders_map(windows, active_window)
|
|
yield from self.minimal_borders(windows, active_window, needs_borders_map)
|
|
else:
|
|
yield from Layout.minimal_borders(self, windows, active_window, {})
|
|
|
|
def window_independent_borders(self, windows: WindowList, active_window: Optional[Window] = None) -> Generator[Tuple[int, int, int, int], None, None]:
|
|
return
|
|
yield (0, 0, 0, 0) # type: ignore
|
|
|
|
def minimal_borders(self, windows: WindowList, active_window: Optional[Window], needs_borders_map: Dict[int, bool]) -> Generator[Borders, None, None]:
|
|
for w in windows:
|
|
if (w is active_window and draw_active_borders) or w.needs_attention:
|
|
yield all_borders
|
|
else:
|
|
yield no_borders
|
|
|
|
def layout_action(self, action_name: str, args: Sequence[str], all_windows: WindowList, active_window_idx: int) -> Optional[Union[bool, int]]:
|
|
pass
|
|
# }}}
|
|
|
|
|
|
class Stack(Layout): # {{{
|
|
|
|
name = 'stack'
|
|
needs_window_borders = False
|
|
only_active_window_visible = True
|
|
|
|
def do_layout(self, windows: WindowList, active_window_idx: int) -> None:
|
|
mw = self.margin_width if self.single_window_margin_width < 0 else self.single_window_margin_width
|
|
decoration_pairs = ((mw + self.padding_width, mw + self.padding_width),)
|
|
wg = layout_single_window(decoration_pairs, decoration_pairs, left_align=align_top_left)
|
|
for i, w in enumerate(windows):
|
|
w.set_geometry(i, wg)
|
|
if w.is_visible_in_layout:
|
|
self.blank_rects = blank_rects_for_window(w)
|
|
# }}}
|
|
|
|
|
|
# Tall {{{
|
|
|
|
|
|
def neighbors_for_tall_window(num_full_size_windows: int, window: Window, windows: WindowList) -> InternalNeighborsMap:
|
|
idx = windows.index(window)
|
|
prev = None if idx == 0 else windows[idx-1]
|
|
nxt = None if idx == len(windows) - 1 else windows[idx+1]
|
|
ans: InternalNeighborsMap = {'left': [prev.id] if prev is not None else [], 'right': [], 'top': [], 'bottom': []}
|
|
if idx < num_full_size_windows - 1:
|
|
if nxt is not None:
|
|
ans['right'] = [nxt.id]
|
|
elif idx == num_full_size_windows - 1:
|
|
ans['right'] = [w.id for w in windows[idx+1:]]
|
|
else:
|
|
ans['left'] = [windows[num_full_size_windows - 1].id]
|
|
if idx > num_full_size_windows and prev is not None:
|
|
ans['top'] = [prev.id]
|
|
if nxt is not None:
|
|
ans['bottom'] = [nxt.id]
|
|
return ans
|
|
|
|
|
|
class TallLayoutOpts(LayoutOpts):
|
|
bias: Tuple[float, ...] = ()
|
|
full_size: int = 1
|
|
|
|
def __init__(self, data: Dict[str, str]):
|
|
|
|
try:
|
|
self.full_size = int(data.get('full_size', 1))
|
|
except Exception:
|
|
self.full_size = 1
|
|
self.full_size = fs = max(1, min(self.full_size, 100))
|
|
try:
|
|
b = int(data.get('bias', 50)) / 100
|
|
except Exception:
|
|
b = 0.5
|
|
b = max(0.1, min(b, 0.9))
|
|
self.bias = tuple(repeat(b / fs, fs)) + (1.0 - b,)
|
|
|
|
|
|
class Tall(Layout):
|
|
|
|
name = 'tall'
|
|
main_is_horizontal = True
|
|
only_between_border = Borders(False, False, False, True)
|
|
only_main_border = Borders(False, False, True, False)
|
|
layout_opts = TallLayoutOpts({})
|
|
|
|
@property
|
|
def num_full_size_windows(self) -> int:
|
|
return self.layout_opts.full_size
|
|
|
|
def remove_all_biases(self) -> bool:
|
|
self.main_bias: List[float] = list(self.layout_opts.bias)
|
|
self.biased_map: Dict[int, float] = {}
|
|
return True
|
|
|
|
def variable_layout(self, num_windows: int, biased_map: Dict[int, float]) -> LayoutDimension:
|
|
num_windows -= self.num_full_size_windows
|
|
bias = variable_bias(num_windows, biased_map) if num_windows > 1 else None
|
|
if self.main_is_horizontal:
|
|
return self.ylayout(num_windows, bias=bias)
|
|
return self.xlayout(num_windows, bias=bias)
|
|
|
|
def apply_bias(self, idx: int, increment: float, num_windows: int, is_horizontal: bool = True) -> bool:
|
|
if self.main_is_horizontal == is_horizontal:
|
|
before_main_bias = self.main_bias
|
|
ncols = self.num_full_size_windows + 1
|
|
biased_col = idx if idx < self.num_full_size_windows else (ncols - 1)
|
|
self.main_bias = [
|
|
safe_increment_bias(self.main_bias[i], increment * (1 if i == biased_col else -1)) for i in range(ncols)
|
|
]
|
|
self.main_bias = normalize_biases(self.main_bias)
|
|
return self.main_bias != before_main_bias
|
|
|
|
num_of_short_windows = num_windows - self.num_full_size_windows
|
|
if idx < self.num_full_size_windows or num_of_short_windows < 2:
|
|
return False
|
|
idx -= self.num_full_size_windows
|
|
before_layout = list(self.variable_layout(num_windows, self.biased_map))
|
|
before = self.biased_map.get(idx, 0.)
|
|
candidate = self.biased_map.copy()
|
|
candidate[idx] = after = before + increment
|
|
if before_layout == list(self.variable_layout(num_windows, candidate)):
|
|
return False
|
|
self.biased_map = candidate
|
|
return before != after
|
|
|
|
def do_layout(self, windows: WindowList, active_window_idx: int) -> None:
|
|
if len(windows) == 1:
|
|
return self.layout_single_window(windows[0])
|
|
y, ynum = next(self.ylayout(1))
|
|
if len(windows) <= self.num_full_size_windows:
|
|
bias = normalize_biases(self.main_bias[:-1])
|
|
xlayout = self.xlayout(self.num_full_size_windows, bias=bias)
|
|
for i, (w, (x, xnum)) in enumerate(zip(windows, xlayout)):
|
|
w.set_geometry(i, window_geometry(x, xnum, y, ynum))
|
|
if i > 0:
|
|
self.between_blank_rect(windows[i-1], windows[i])
|
|
# bottom blank rect
|
|
self.bottom_blank_rect(windows[i])
|
|
|
|
# left, top and right blank rects
|
|
self.simple_blank_rects(windows[0], windows[-1])
|
|
return
|
|
|
|
xlayout = self.xlayout(self.num_full_size_windows + 1, bias=self.main_bias)
|
|
for i in range(self.num_full_size_windows):
|
|
w = windows[i]
|
|
x, xnum = next(xlayout)
|
|
w.set_geometry(i, window_geometry(x, xnum, y, ynum))
|
|
self.between_blank_rect(windows[i], windows[i+1])
|
|
# bottom blank rect
|
|
self.bottom_blank_rect(windows[i])
|
|
x, xnum = next(xlayout)
|
|
ylayout = self.variable_layout(len(windows), self.biased_map)
|
|
for i, (w, (ystart, ynum)) in enumerate(zip(islice(windows, self.num_full_size_windows, None), ylayout)):
|
|
w.set_geometry(i + self.num_full_size_windows, window_geometry(x, xnum, ystart, ynum))
|
|
# right bottom blank rect
|
|
self.bottom_blank_rect(windows[-1])
|
|
# left, top and right blank rects
|
|
self.simple_blank_rects(windows[0], windows[-1])
|
|
|
|
def neighbors_for_window(self, window: Window, windows: WindowList) -> InternalNeighborsMap:
|
|
return neighbors_for_tall_window(self.num_full_size_windows, window, windows)
|
|
|
|
def minimal_borders(self, windows: WindowList, active_window: Optional[Window], needs_borders_map: Dict[int, bool]) -> Generator[Borders, None, None]:
|
|
last_i = len(windows) - 1
|
|
for i, w in enumerate(windows):
|
|
if needs_borders_map[w.id]:
|
|
yield all_borders
|
|
continue
|
|
if i < self.num_full_size_windows:
|
|
if (last_i == i+1 or i+1 < self.num_full_size_windows) and needs_borders_map[windows[i+1].id]:
|
|
yield no_borders
|
|
else:
|
|
yield no_borders if i == last_i else self.only_main_border
|
|
continue
|
|
if i == last_i:
|
|
yield no_borders
|
|
break
|
|
if needs_borders_map[windows[i+1].id]:
|
|
yield no_borders
|
|
else:
|
|
yield self.only_between_border
|
|
# }}}
|
|
|
|
|
|
class Fat(Tall): # {{{
|
|
|
|
name = 'fat'
|
|
main_is_horizontal = False
|
|
only_between_border = Borders(False, False, True, False)
|
|
only_main_border = Borders(False, False, False, True)
|
|
|
|
def do_layout(self, windows: WindowList, active_window_idx: int) -> None:
|
|
if len(windows) == 1:
|
|
return self.layout_single_window(windows[0])
|
|
x, xnum = next(self.xlayout(1))
|
|
if len(windows) <= self.num_full_size_windows:
|
|
bias = normalize_biases(self.main_bias[:-1])
|
|
ylayout = self.ylayout(self.num_full_size_windows, bias=bias)
|
|
for i, (w, (y, ynum)) in enumerate(zip(windows, ylayout)):
|
|
w.set_geometry(i, window_geometry(x, xnum, y, ynum))
|
|
if i > 0:
|
|
self.between_blank_rect(windows[i-1], windows[i], vertical=False)
|
|
# bottom blank rect
|
|
self.bottom_blank_rect(windows[-1])
|
|
# left, top and right blank rects
|
|
self.simple_blank_rects(windows[0], windows[-1])
|
|
return
|
|
|
|
ylayout = self.ylayout(self.num_full_size_windows + 1, bias=self.main_bias)
|
|
for i in range(self.num_full_size_windows):
|
|
w = windows[i]
|
|
y, ynum = next(ylayout)
|
|
w.set_geometry(i, window_geometry(x, xnum, y, ynum))
|
|
self.between_blank_rect(windows[i], windows[i+1], vertical=False)
|
|
y, ynum = next(ylayout)
|
|
xlayout = self.variable_layout(len(windows), self.biased_map)
|
|
for i, (w, (x, xnum)) in enumerate(zip(islice(windows, self.num_full_size_windows, None), xlayout)):
|
|
w.set_geometry(i + self.num_full_size_windows, window_geometry(x, xnum, y, ynum))
|
|
# bottom blank rect
|
|
self.bottom_blank_rect(windows[i])
|
|
|
|
# left, top and right blank rects
|
|
self.simple_blank_rects(windows[0], windows[-1])
|
|
|
|
def neighbors_for_window(self, window: Window, windows: WindowList) -> InternalNeighborsMap:
|
|
idx = windows.index(window)
|
|
prev = None if idx == 0 else windows[idx-1]
|
|
nxt = None if idx == len(windows) - 1 else windows[idx+1]
|
|
ans: InternalNeighborsMap = {'left': [], 'right': [], 'top': [] if prev is None else [prev.id], 'bottom': []}
|
|
if idx < self.num_full_size_windows - 1:
|
|
if nxt is not None:
|
|
ans['bottom'] = [nxt.id]
|
|
elif idx == self.num_full_size_windows - 1:
|
|
ans['bottom'] = [w.id for w in windows[idx+1:]]
|
|
else:
|
|
ans['top'] = [windows[self.num_full_size_windows - 1].id]
|
|
if idx > self.num_full_size_windows and prev is not None:
|
|
ans['left'] = [prev.id]
|
|
if nxt is not None:
|
|
ans['right'] = [nxt.id]
|
|
return ans
|
|
|
|
# }}}
|
|
|
|
|
|
# Grid {{{
|
|
@lru_cache()
|
|
def calc_grid_size(n: int) -> Tuple[int, int, int, int]:
|
|
if n <= 5:
|
|
ncols = 1 if n == 1 else 2
|
|
else:
|
|
for ncols in range(3, (n // 2) + 1):
|
|
if ncols * ncols >= n:
|
|
break
|
|
nrows = n // ncols
|
|
special_rows = n - (nrows * (ncols - 1))
|
|
special_col = 0 if special_rows < nrows else ncols - 1
|
|
return ncols, nrows, special_rows, special_col
|
|
|
|
|
|
class Grid(Layout):
|
|
|
|
name = 'grid'
|
|
|
|
def remove_all_biases(self) -> bool:
|
|
self.biased_rows: Dict[int, float] = {}
|
|
self.biased_cols: Dict[int, float] = {}
|
|
return True
|
|
|
|
def variable_layout(self, layout_func: Callable[..., LayoutDimension], num_windows: int, biased_map: Dict[int, float]) -> LayoutDimension:
|
|
return layout_func(num_windows, bias=variable_bias(num_windows, biased_map) if num_windows > 1 else None)
|
|
|
|
def apply_bias(self, idx: int, increment: float, num_windows: int, is_horizontal: bool = True) -> bool:
|
|
b = self.biased_cols if is_horizontal else self.biased_rows
|
|
ncols, nrows, special_rows, special_col = calc_grid_size(num_windows)
|
|
|
|
def position_for_window_idx(idx: int) -> Tuple[int, int]:
|
|
row_num = col_num = 0
|
|
|
|
def on_col_done(col_windows: List[int]) -> None:
|
|
nonlocal col_num, row_num
|
|
row_num = 0
|
|
col_num += 1
|
|
|
|
for window_idx, xstart, xnum, ystart, ynum in self.layout_windows(
|
|
num_windows, nrows, ncols, special_rows, special_col, on_col_done):
|
|
if idx == window_idx:
|
|
return row_num, col_num
|
|
row_num += 1
|
|
|
|
row_num, col_num = position_for_window_idx(idx)
|
|
|
|
if is_horizontal:
|
|
b = self.biased_cols
|
|
if ncols < 2:
|
|
return False
|
|
bias_idx = col_num
|
|
attr = 'biased_cols'
|
|
|
|
def layout_func(num_windows: int, bias: Optional[Sequence[float]] = None) -> LayoutDimension:
|
|
return self.xlayout(num_windows, bias=bias)
|
|
|
|
else:
|
|
b = self.biased_rows
|
|
if max(nrows, special_rows) < 2:
|
|
return False
|
|
bias_idx = row_num
|
|
attr = 'biased_rows'
|
|
|
|
def layout_func(num_windows: int, bias: Optional[Sequence[float]] = None) -> LayoutDimension:
|
|
return self.xlayout(num_windows, bias=bias)
|
|
|
|
before_layout = list(self.variable_layout(layout_func, num_windows, b))
|
|
candidate = b.copy()
|
|
before = candidate.get(bias_idx, 0)
|
|
candidate[bias_idx] = before + increment
|
|
if before_layout == list(self.variable_layout(layout_func, num_windows, candidate)):
|
|
return False
|
|
setattr(self, attr, candidate)
|
|
return True
|
|
|
|
def layout_windows(
|
|
self,
|
|
num_windows: int,
|
|
nrows: int, ncols: int,
|
|
special_rows: int, special_col: int,
|
|
on_col_done: Callable[[List[int]], None] = lambda col_windows: None
|
|
) -> Generator[Tuple[int, int, int, int, int], None, None]:
|
|
# Distribute windows top-to-bottom, left-to-right (i.e. in columns)
|
|
xlayout = self.variable_layout(self.xlayout, ncols, self.biased_cols)
|
|
yvals_normal = tuple(self.variable_layout(self.ylayout, nrows, self.biased_rows))
|
|
yvals_special = yvals_normal if special_rows == nrows else tuple(self.variable_layout(self.ylayout, special_rows, self.biased_rows))
|
|
pos = 0
|
|
for col in range(ncols):
|
|
rows = special_rows if col == special_col else nrows
|
|
yl = yvals_special if col == special_col else yvals_normal
|
|
xstart, xnum = next(xlayout)
|
|
col_windows = []
|
|
for i, (ystart, ynum) in enumerate(yl):
|
|
window_idx = pos + i
|
|
yield window_idx, xstart, xnum, ystart, ynum
|
|
col_windows.append(window_idx)
|
|
pos += rows
|
|
on_col_done(col_windows)
|
|
|
|
def do_layout(self, windows: WindowList, active_window_idx: int) -> None:
|
|
n = len(windows)
|
|
if n == 1:
|
|
return self.layout_single_window(windows[0])
|
|
ncols, nrows, special_rows, special_col = calc_grid_size(n)
|
|
|
|
win_col_map = []
|
|
|
|
def on_col_done(col_windows: List[int]) -> None:
|
|
col_windows_w = [windows[i] for i in col_windows]
|
|
win_col_map.append(col_windows_w)
|
|
# bottom blank rect
|
|
self.bottom_blank_rect(col_windows_w[-1])
|
|
|
|
for window_idx, xstart, xnum, ystart, ynum in self.layout_windows(
|
|
len(windows), nrows, ncols, special_rows, special_col, on_col_done):
|
|
w = windows[window_idx]
|
|
w.set_geometry(window_idx, window_geometry(xstart, xnum, ystart, ynum))
|
|
|
|
# left, top and right blank rects
|
|
self.simple_blank_rects(windows[0], windows[-1])
|
|
|
|
# the in-between columns blank rects
|
|
for i in range(ncols - 1):
|
|
self.between_blank_rect(win_col_map[i][0], win_col_map[i + 1][0])
|
|
|
|
def minimal_borders(self, windows: WindowList, active_window: Optional[Window], needs_borders_map: Dict[int, bool]) -> Generator[Borders, None, None]:
|
|
n = len(windows)
|
|
ncols, nrows, special_rows, special_col = calc_grid_size(n)
|
|
blank_row: List[Optional[int]] = [None for i in range(ncols)]
|
|
matrix = tuple(blank_row[:] for j in range(max(nrows, special_rows)))
|
|
wi = iter(windows)
|
|
pos_map = {}
|
|
col_counts = []
|
|
for col in range(ncols):
|
|
rows = special_rows if col == special_col else nrows
|
|
for row in range(rows):
|
|
matrix[row][col] = wid = next(wi).id
|
|
pos_map[wid] = row, col
|
|
col_counts.append(rows)
|
|
|
|
for w in windows:
|
|
wid = w.id
|
|
if needs_borders_map[wid]:
|
|
yield all_borders
|
|
continue
|
|
row, col = pos_map[wid]
|
|
if col + 1 < ncols:
|
|
next_col_has_different_count = col_counts[col + 1] != col_counts[col]
|
|
right_neighbor_id: Optional[int] = matrix[row][col+1]
|
|
else:
|
|
right_neighbor_id = None
|
|
next_col_has_different_count = False
|
|
try:
|
|
bottom_neighbor_id: Optional[int] = matrix[row+1][col]
|
|
except IndexError:
|
|
bottom_neighbor_id = None
|
|
yield Borders(
|
|
False, False,
|
|
(right_neighbor_id is not None and not needs_borders_map[right_neighbor_id]) or next_col_has_different_count,
|
|
bottom_neighbor_id is not None and not needs_borders_map[bottom_neighbor_id]
|
|
)
|
|
|
|
def neighbors_for_window(self, window: Window, windows: WindowList) -> InternalNeighborsMap:
|
|
n = len(windows)
|
|
if n < 4:
|
|
return neighbors_for_tall_window(1, window, windows)
|
|
ncols, nrows, special_rows, special_col = calc_grid_size(n)
|
|
blank_row: List[Optional[int]] = [None for i in range(ncols)]
|
|
matrix = tuple(blank_row[:] for j in range(max(nrows, special_rows)))
|
|
wi = iter(windows)
|
|
pos_map: Dict[int, Tuple[int, int]] = {}
|
|
col_counts: List[int] = []
|
|
for col in range(ncols):
|
|
rows = special_rows if col == special_col else nrows
|
|
for row in range(rows):
|
|
w = next(wi)
|
|
matrix[row][col] = wid = w.id
|
|
pos_map[wid] = row, col
|
|
col_counts.append(rows)
|
|
row, col = pos_map[window.id]
|
|
|
|
def neighbors(row: int, col: int) -> List[int]:
|
|
try:
|
|
ans = matrix[row][col]
|
|
except IndexError:
|
|
ans = None
|
|
return [] if ans is None else [ans]
|
|
|
|
def side(row: int, col: int, delta: int) -> List[int]:
|
|
neighbor_col = col + delta
|
|
if col_counts[neighbor_col] == col_counts[col]:
|
|
return neighbors(row, neighbor_col)
|
|
return neighbors(min(row, col_counts[neighbor_col] - 1), neighbor_col)
|
|
|
|
return {
|
|
'top': neighbors(row-1, col) if row else [],
|
|
'bottom': neighbors(row + 1, col),
|
|
'left': side(row, col, -1) if col else [],
|
|
'right': side(row, col, 1) if col < ncols - 1 else [],
|
|
}
|
|
|
|
|
|
# }}}
|
|
|
|
|
|
class Vertical(Layout): # {{{
|
|
|
|
name = 'vertical'
|
|
main_is_horizontal = False
|
|
only_between_border = Borders(False, False, False, True)
|
|
|
|
def variable_layout(self, num_windows: int, biased_map: Dict[int, float]) -> LayoutDimension:
|
|
bias = variable_bias(num_windows, biased_map) if num_windows else None
|
|
if self.main_is_horizontal:
|
|
return self.xlayout(num_windows, bias=bias)
|
|
return self.ylayout(num_windows, bias=bias)
|
|
|
|
def remove_all_biases(self) -> bool:
|
|
self.biased_map: Dict[int, float] = {}
|
|
return True
|
|
|
|
def apply_bias(self, idx: int, increment: float, num_windows: int, is_horizontal: bool = True) -> bool:
|
|
if self.main_is_horizontal != is_horizontal:
|
|
return False
|
|
if num_windows < 2:
|
|
return False
|
|
before_layout = list(self.variable_layout(num_windows, self.biased_map))
|
|
candidate = self.biased_map.copy()
|
|
before = candidate.get(idx, 0)
|
|
candidate[idx] = before + increment
|
|
if before_layout == list(self.variable_layout(num_windows, candidate)):
|
|
return False
|
|
self.biased_map = candidate
|
|
return True
|
|
|
|
def do_layout(self, windows: WindowList, active_window_idx: int) -> None:
|
|
window_count = len(windows)
|
|
if window_count == 1:
|
|
return self.layout_single_window(windows[0])
|
|
|
|
xlayout = self.xlayout(1)
|
|
xstart, xnum = next(xlayout)
|
|
ylayout = self.variable_layout(window_count, self.biased_map)
|
|
for i, (w, (ystart, ynum)) in enumerate(zip(windows, ylayout)):
|
|
w.set_geometry(i, window_geometry(xstart, xnum, ystart, ynum))
|
|
# bottom blank rect
|
|
self.bottom_blank_rect(windows[i])
|
|
|
|
# left, top and right blank rects
|
|
self.simple_blank_rects(windows[0], windows[-1])
|
|
|
|
def minimal_borders(self, windows: WindowList, active_window: Optional[Window], needs_borders_map: Dict[int, bool]) -> Generator[Borders, None, None]:
|
|
last_i = len(windows) - 1
|
|
for i, w in enumerate(windows):
|
|
if needs_borders_map[w.id]:
|
|
yield all_borders
|
|
continue
|
|
if i == last_i:
|
|
yield no_borders
|
|
break
|
|
if needs_borders_map[windows[i+1].id]:
|
|
yield no_borders
|
|
else:
|
|
yield self.only_between_border
|
|
|
|
def neighbors_for_window(self, window: Window, windows: WindowList) -> InternalNeighborsMap:
|
|
idx = windows.index(window)
|
|
before = [] if window is windows[0] else [windows[idx-1].id]
|
|
after = [] if window is windows[-1] else [windows[idx+1].id]
|
|
if self.main_is_horizontal:
|
|
return {'left': before, 'right': after, 'top': [], 'bottom': []}
|
|
return {'top': before, 'bottom': after, 'left': [], 'right': []}
|
|
|
|
# }}}
|
|
|
|
|
|
class Horizontal(Vertical): # {{{
|
|
|
|
name = 'horizontal'
|
|
main_is_horizontal = True
|
|
only_between_border = Borders(False, False, True, False)
|
|
|
|
def do_layout(self, windows: WindowList, active_window_idx: int) -> None:
|
|
window_count = len(windows)
|
|
if window_count == 1:
|
|
return self.layout_single_window(windows[0])
|
|
|
|
xlayout = self.variable_layout(window_count, self.biased_map)
|
|
ylayout = self.ylayout(1)
|
|
ystart, ynum = next(ylayout)
|
|
for i, (w, (xstart, xnum)) in enumerate(zip(windows, xlayout)):
|
|
w.set_geometry(i, window_geometry(xstart, xnum, ystart, ynum))
|
|
if i > 0:
|
|
# between blank rect
|
|
self.between_blank_rect(windows[i - 1], windows[i])
|
|
|
|
# left, top and right blank rects
|
|
self.simple_blank_rects(windows[0], windows[-1])
|
|
# bottom blank rect
|
|
self.blank_rects.append(Rect(windows[0].geometry.left, windows[0].geometry.bottom, windows[-1].geometry.right, central.bottom + 1))
|
|
|
|
# }}}
|
|
|
|
|
|
# Splits {{{
|
|
class Pair:
|
|
|
|
def __init__(self, horizontal: bool = True):
|
|
self.horizontal = horizontal
|
|
self.one: Optional[Union[Pair, int]] = None
|
|
self.two: Optional[Union[Pair, int]] = None
|
|
self.bias = 0.5
|
|
self.between_border: Optional[Tuple[int, int, int, int]] = None
|
|
|
|
def __repr__(self) -> str:
|
|
return 'Pair(horizontal={}, bias={:.2f}, one={}, two={}, between_border={})'.format(
|
|
self.horizontal, self.bias, self.one, self.two, self.between_border)
|
|
|
|
def all_window_ids(self) -> Generator[int, None, None]:
|
|
if self.one is not None:
|
|
if isinstance(self.one, Pair):
|
|
yield from self.one.all_window_ids()
|
|
else:
|
|
yield self.one
|
|
if self.two is not None:
|
|
if isinstance(self.two, Pair):
|
|
yield from self.two.all_window_ids()
|
|
else:
|
|
yield self.two
|
|
|
|
def self_and_descendants(self) -> Generator['Pair', None, None]:
|
|
yield self
|
|
if isinstance(self.one, Pair):
|
|
yield from self.one.self_and_descendants()
|
|
if isinstance(self.two, Pair):
|
|
yield from self.two.self_and_descendants()
|
|
|
|
def pair_for_window(self, window_id: int) -> Optional['Pair']:
|
|
if self.one == window_id or self.two == window_id:
|
|
return self
|
|
ans = None
|
|
if isinstance(self.one, Pair):
|
|
ans = self.one.pair_for_window(window_id)
|
|
if ans is None and isinstance(self.two, Pair):
|
|
ans = self.two.pair_for_window(window_id)
|
|
return ans
|
|
|
|
def parent(self, root: 'Pair') -> Optional['Pair']:
|
|
for q in root.self_and_descendants():
|
|
if q.one is self or q.two is self:
|
|
return q
|
|
|
|
def remove_windows(self, window_ids: Collection[int]) -> None:
|
|
if isinstance(self.one, int) and self.one in window_ids:
|
|
self.one = None
|
|
if isinstance(self.two, int) and self.two in window_ids:
|
|
self.two = None
|
|
if self.one is None and self.two is not None:
|
|
self.one, self.two = self.two, None
|
|
|
|
@property
|
|
def is_redundant(self) -> bool:
|
|
return self.one is None or self.two is None
|
|
|
|
def collapse_redundant_pairs(self) -> None:
|
|
while isinstance(self.one, Pair) and self.one.is_redundant:
|
|
self.one = self.one.one or self.one.two
|
|
while isinstance(self.two, Pair) and self.two.is_redundant:
|
|
self.two = self.two.one or self.two.two
|
|
if isinstance(self.one, Pair):
|
|
self.one.collapse_redundant_pairs()
|
|
if isinstance(self.two, Pair):
|
|
self.two.collapse_redundant_pairs()
|
|
|
|
def balanced_add(self, window_id: int) -> 'Pair':
|
|
if self.one is None or self.two is None:
|
|
if self.one is None:
|
|
if self.two is None:
|
|
self.one = window_id
|
|
return self
|
|
self.one, self.two = self.two, self.one
|
|
self.two = window_id
|
|
return self
|
|
if isinstance(self.one, Pair) and isinstance(self.two, Pair):
|
|
one_count = sum(1 for _ in self.one.all_window_ids())
|
|
two_count = sum(1 for _ in self.two.all_window_ids())
|
|
q = self.one if one_count < two_count else self.two
|
|
return q.balanced_add(window_id)
|
|
if not isinstance(self.one, Pair) and not isinstance(self.two, Pair):
|
|
pair = Pair(horizontal=self.horizontal)
|
|
pair.balanced_add(self.one)
|
|
pair.balanced_add(self.two)
|
|
self.one, self.two = pair, window_id
|
|
return self
|
|
if isinstance(self.one, Pair):
|
|
window_to_be_split = self.two
|
|
self.two = pair = Pair(horizontal=self.horizontal)
|
|
else:
|
|
window_to_be_split = self.one
|
|
self.one = pair = Pair(horizontal=self.horizontal)
|
|
assert isinstance(window_to_be_split, int)
|
|
pair.balanced_add(window_to_be_split)
|
|
pair.balanced_add(window_id)
|
|
return pair
|
|
|
|
def split_and_add(self, existing_window_id: int, new_window_id: int, horizontal: bool, after: bool) -> 'Pair':
|
|
q = (existing_window_id, new_window_id) if after else (new_window_id, existing_window_id)
|
|
if self.is_redundant:
|
|
pair = self
|
|
pair.horizontal = horizontal
|
|
self.one, self.two = q
|
|
else:
|
|
pair = Pair(horizontal=horizontal)
|
|
if self.one == existing_window_id:
|
|
self.one = pair
|
|
else:
|
|
self.two = pair
|
|
tuple(map(pair.balanced_add, q))
|
|
return pair
|
|
|
|
def apply_window_geometry(self, window_id: int, window_geometry: WindowGeometry, id_window_map: Dict[int, Window], id_idx_map: Dict[int, int]) -> None:
|
|
w = id_window_map[window_id]
|
|
w.set_geometry(id_idx_map[window_id], window_geometry)
|
|
if w.overlay_window_id is not None:
|
|
q = id_window_map.get(w.overlay_window_id)
|
|
if q is not None:
|
|
q.set_geometry(id_idx_map[q.id], window_geometry)
|
|
|
|
def blank_rects_for_window(self, layout_object: Layout, window: Window, left: int, top: int, width: int, height: int) -> None:
|
|
right = left + width - 1
|
|
bottom = top + height - 1
|
|
g = window.geometry
|
|
rects = layout_object.blank_rects
|
|
lt = g.left
|
|
if lt > left:
|
|
rects.append(Rect(left, top, lt, bottom + 1))
|
|
r = g.right
|
|
if r <= right:
|
|
rects.append(Rect(r, top, right + 1, bottom + 1))
|
|
t = g.top
|
|
if t > top:
|
|
rects.append(Rect(left, top, right + 1, t))
|
|
b = g.bottom
|
|
if b <= bottom:
|
|
rects.append(Rect(left, b, right + 1, bottom + 1))
|
|
|
|
def layout_pair(
|
|
self,
|
|
left: int, top: int, width: int, height: int,
|
|
id_window_map: Dict[int, Window],
|
|
id_idx_map: Dict[int, int],
|
|
layout_object: Layout
|
|
) -> None:
|
|
self.between_border = None
|
|
if self.one is None or self.two is None:
|
|
q = self.one or self.two
|
|
if isinstance(q, Pair):
|
|
return q.layout_pair(left, top, width, height, id_window_map, id_idx_map, layout_object)
|
|
if q is None:
|
|
return
|
|
xstart, xnum = next(layout_object.xlayout(1, left=left, width=width))
|
|
ystart, ynum = next(layout_object.ylayout(1, top=top, height=height))
|
|
geom = window_geometry(xstart, xnum, ystart, ynum)
|
|
self.apply_window_geometry(q, geom, id_window_map, id_idx_map)
|
|
self.blank_rects_for_window(layout_object, id_window_map[q], left, top, width, height)
|
|
return
|
|
bw = layout_object.border_width if draw_minimal_borders else 0
|
|
b1 = bw // 2
|
|
b2 = bw - b1
|
|
if self.horizontal:
|
|
ystart, ynum = next(layout_object.ylayout(1, top=top, height=height))
|
|
w1 = max(2*cell_width + 1, int(self.bias * width) - b1)
|
|
w2 = max(2*cell_width + 1, width - w1 - b1 - b2)
|
|
if isinstance(self.one, Pair):
|
|
self.one.layout_pair(left, top, w1, height, id_window_map, id_idx_map, layout_object)
|
|
else:
|
|
xstart, xnum = next(layout_object.xlayout(1, left=left, width=w1))
|
|
self.apply_window_geometry(self.one, window_geometry(xstart, xnum, ystart, ynum), id_window_map, id_idx_map)
|
|
self.blank_rects_for_window(layout_object, id_window_map[self.one], left, top, w1, height)
|
|
if b1 + b2:
|
|
self.between_border = (left + w1, top, left + w1 + b1 + b2, top + height)
|
|
left += b1 + b2
|
|
if isinstance(self.two, Pair):
|
|
self.two.layout_pair(left + w1, top, w2, height, id_window_map, id_idx_map, layout_object)
|
|
else:
|
|
xstart, xnum = next(layout_object.xlayout(1, left=left + w1, width=w2))
|
|
self.apply_window_geometry(self.two, window_geometry(xstart, xnum, ystart, ynum), id_window_map, id_idx_map)
|
|
self.blank_rects_for_window(layout_object, id_window_map[self.two], left + w1, top, w2, height)
|
|
else:
|
|
xstart, xnum = next(layout_object.xlayout(1, left=left, width=width))
|
|
h1 = max(2*cell_height + 1, int(self.bias * height) - b1)
|
|
h2 = max(2*cell_height + 1, height - h1 - b1 - b2)
|
|
if isinstance(self.one, Pair):
|
|
self.one.layout_pair(left, top, width, h1, id_window_map, id_idx_map, layout_object)
|
|
else:
|
|
ystart, ynum = next(layout_object.ylayout(1, top=top, height=h1))
|
|
self.apply_window_geometry(self.one, window_geometry(xstart, xnum, ystart, ynum), id_window_map, id_idx_map)
|
|
self.blank_rects_for_window(layout_object, id_window_map[self.one], left, top, width, h1)
|
|
if b1 + b2:
|
|
self.between_border = (left, top + h1, left + width, top + h1 + b1 + b2)
|
|
top += b1 + b2
|
|
if isinstance(self.two, Pair):
|
|
self.two.layout_pair(left, top + h1, width, h2, id_window_map, id_idx_map, layout_object)
|
|
else:
|
|
ystart, ynum = next(layout_object.ylayout(1, top=top + h1, height=h2))
|
|
self.apply_window_geometry(self.two, window_geometry(xstart, xnum, ystart, ynum), id_window_map, id_idx_map)
|
|
self.blank_rects_for_window(layout_object, id_window_map[self.two], left, top + h1, width, h2)
|
|
|
|
def modify_size_of_child(self, which: int, increment: float, is_horizontal: bool, layout_object: 'Splits') -> bool:
|
|
if is_horizontal == self.horizontal and not self.is_redundant:
|
|
if which == 2:
|
|
increment *= -1
|
|
new_bias = max(0.1, min(self.bias + increment, 0.9))
|
|
if new_bias != self.bias:
|
|
self.bias = new_bias
|
|
return True
|
|
return False
|
|
parent = self.parent(layout_object.pairs_root)
|
|
if parent is not None:
|
|
which = 1 if parent.one is self else 2
|
|
return parent.modify_size_of_child(which, increment, is_horizontal, layout_object)
|
|
return False
|
|
|
|
def neighbors_for_window(self, window_id: int, ans: InternalNeighborsMap, layout_object: 'Splits') -> None:
|
|
|
|
def quadrant(is_horizontal: bool, is_first: bool) -> Tuple[EdgeLiteral, EdgeLiteral]:
|
|
if is_horizontal:
|
|
if is_first:
|
|
return 'left', 'right'
|
|
return 'right', 'left'
|
|
if is_first:
|
|
return 'top', 'bottom'
|
|
return 'bottom', 'top'
|
|
|
|
def extend(other: Union[int, 'Pair', None], edge: EdgeLiteral, which: EdgeLiteral) -> None:
|
|
if not ans[which] and other:
|
|
if isinstance(other, Pair):
|
|
ans[which].extend(other.edge_windows(edge))
|
|
else:
|
|
ans[which].append(other)
|
|
|
|
other = self.two if self.one == window_id else self.one
|
|
extend(other, *quadrant(self.horizontal, self.one == window_id))
|
|
|
|
child = self
|
|
while True:
|
|
parent = child.parent(layout_object.pairs_root)
|
|
if parent is None:
|
|
break
|
|
other = parent.two if child is parent.one else parent.one
|
|
extend(other, *quadrant(parent.horizontal, child is parent.one))
|
|
child = parent
|
|
|
|
def edge_windows(self, edge: str) -> Generator[int, None, None]:
|
|
if self.is_redundant:
|
|
q = self.one or self.two
|
|
if q:
|
|
if isinstance(q, Pair):
|
|
yield from q.edge_windows(edge)
|
|
else:
|
|
yield q
|
|
edges = ('left', 'right') if self.horizontal else ('top', 'bottom')
|
|
if edge in edges:
|
|
q = self.one if edge in ('left', 'top') else self.two
|
|
if q:
|
|
if isinstance(q, Pair):
|
|
yield from q.edge_windows(edge)
|
|
else:
|
|
yield q
|
|
else:
|
|
for q in (self.one, self.two):
|
|
if q:
|
|
if isinstance(q, Pair):
|
|
yield from q.edge_windows(edge)
|
|
else:
|
|
yield q
|
|
|
|
|
|
class SplitsLayoutOpts(LayoutOpts):
|
|
|
|
default_axis_is_horizontal: bool = True
|
|
|
|
def __init__(self, data: Dict[str, str]):
|
|
self.default_axis_is_horizontal = data.get('split_axis', 'horizontal') == 'horizontal'
|
|
|
|
|
|
class Splits(Layout):
|
|
name = 'splits'
|
|
needs_all_windows = True
|
|
layout_opts = SplitsLayoutOpts({})
|
|
|
|
@property
|
|
def default_axis_is_horizontal(self) -> bool:
|
|
return self.layout_opts.default_axis_is_horizontal
|
|
|
|
@property
|
|
def pairs_root(self) -> Pair:
|
|
root: Optional[Pair] = getattr(self, '_pairs_root', None)
|
|
if root is None:
|
|
self._pairs_root = root = Pair(horizontal=self.default_axis_is_horizontal)
|
|
return root
|
|
|
|
@pairs_root.setter
|
|
def pairs_root(self, root: Pair) -> None:
|
|
self._pairs_root = root
|
|
|
|
def do_layout_all_windows(self, windows: WindowList, active_window_idx: int, all_windows: WindowList) -> None:
|
|
window_count = len(windows)
|
|
root = self.pairs_root
|
|
all_present_window_ids = frozenset(w.overlay_for or w.id for w in windows)
|
|
already_placed_window_ids = frozenset(root.all_window_ids())
|
|
windows_to_remove = already_placed_window_ids - all_present_window_ids
|
|
|
|
if windows_to_remove:
|
|
for pair in root.self_and_descendants():
|
|
pair.remove_windows(windows_to_remove)
|
|
root.collapse_redundant_pairs()
|
|
if root.one is None or root.two is None:
|
|
q = root.one or root.two
|
|
if isinstance(q, Pair):
|
|
root = self.pairs_root = q
|
|
id_window_map = {w.id: w for w in all_windows}
|
|
id_idx_map = {w.id: i for i, w in enumerate(all_windows)}
|
|
windows_to_add = all_present_window_ids - already_placed_window_ids
|
|
if windows_to_add:
|
|
for wid in sorted(windows_to_add, key=id_idx_map.__getitem__):
|
|
root.balanced_add(wid)
|
|
|
|
if window_count == 1:
|
|
self.layout_single_window(windows[0])
|
|
else:
|
|
root.layout_pair(central.left, central.top, central.width, central.height, id_window_map, id_idx_map, self)
|
|
|
|
def do_add_window(
|
|
self,
|
|
all_windows: WindowList,
|
|
window: Window,
|
|
current_active_window_idx: Optional[int],
|
|
location: Optional[str]
|
|
) -> int:
|
|
horizontal = self.default_axis_is_horizontal
|
|
after = True
|
|
if location is not None:
|
|
if location == 'vsplit':
|
|
horizontal = True
|
|
elif location == 'hsplit':
|
|
horizontal = False
|
|
if location in ('before', 'first'):
|
|
after = False
|
|
active_window_idx = None
|
|
if current_active_window_idx is not None and 0 <= current_active_window_idx < len(all_windows):
|
|
cw = all_windows[current_active_window_idx]
|
|
window_id = cw.overlay_for or cw.id
|
|
pair = self.pairs_root.pair_for_window(window_id)
|
|
if pair is not None:
|
|
pair.split_and_add(window_id, window.id, horizontal, after)
|
|
active_window_idx = current_active_window_idx
|
|
if after:
|
|
active_window_idx += 1
|
|
for i in range(len(all_windows), active_window_idx, -1):
|
|
self.swap_windows_in_os_window(i, i - 1)
|
|
all_windows.insert(active_window_idx, window)
|
|
if active_window_idx is None:
|
|
active_window_idx = len(all_windows)
|
|
all_windows.append(window)
|
|
return active_window_idx
|
|
|
|
def modify_size_of_window(
|
|
self,
|
|
all_windows: WindowList,
|
|
window_id: int,
|
|
increment: float,
|
|
is_horizontal: bool = True
|
|
) -> bool:
|
|
idx = idx_for_id(window_id, all_windows)
|
|
if idx is None:
|
|
return False
|
|
w = all_windows[idx]
|
|
window_id = w.overlay_for or w.id
|
|
pair = self.pairs_root.pair_for_window(window_id)
|
|
if pair is None:
|
|
return False
|
|
which = 1 if pair.one == window_id else 2
|
|
return pair.modify_size_of_child(which, increment, is_horizontal, self)
|
|
|
|
def remove_all_biases(self) -> bool:
|
|
for pair in self.pairs_root.self_and_descendants():
|
|
pair.bias = 0.5
|
|
return True
|
|
|
|
def window_independent_borders(self, windows: WindowList, active_window: Optional[Window] = None) -> Generator[Tuple[int, int, int, int], None, None]:
|
|
if not draw_minimal_borders:
|
|
return
|
|
for pair in self.pairs_root.self_and_descendants():
|
|
if pair.between_border is not None:
|
|
yield pair.between_border
|
|
|
|
def neighbors_for_window(self, window: Window, windows: WindowList) -> InternalNeighborsMap:
|
|
window_id = window.overlay_for or window.id
|
|
pair = self.pairs_root.pair_for_window(window_id)
|
|
ans: InternalNeighborsMap = {'left': [], 'right': [], 'top': [], 'bottom': []}
|
|
if pair is not None:
|
|
pair.neighbors_for_window(window_id, ans, self)
|
|
return ans
|
|
|
|
def swap_windows_in_layout(self, all_windows: WindowList, a: int, b: int) -> None:
|
|
w1_, w2_ = all_windows[a], all_windows[b]
|
|
super().swap_windows_in_layout(all_windows, a, b)
|
|
w1 = w1_.overlay_for or w1_.id
|
|
w2 = w2_.overlay_for or w2_.id
|
|
p1 = self.pairs_root.pair_for_window(w1)
|
|
p2 = self.pairs_root.pair_for_window(w2)
|
|
if p1 and p2:
|
|
if p1 is p2:
|
|
p1.one, p1.two = p1.two, p1.one
|
|
else:
|
|
if p1.one == w1:
|
|
p1.one = w2
|
|
else:
|
|
p1.two = w2
|
|
if p2.one == w2:
|
|
p2.one = w1
|
|
else:
|
|
p2.two = w1
|
|
|
|
def layout_action(self, action_name: str, args: Sequence[str], all_windows: WindowList, active_window_idx: int) -> Optional[Union[bool, int]]:
|
|
if action_name == 'rotate':
|
|
args = args or ('90',)
|
|
try:
|
|
amt = int(args[0])
|
|
except Exception:
|
|
amt = 90
|
|
if amt not in (90, 180, 270):
|
|
amt = 90
|
|
rotate = amt in (90, 270)
|
|
swap = amt in (180, 270)
|
|
w = all_windows[active_window_idx]
|
|
wid = w.overlay_for or w.id
|
|
pair = self.pairs_root.pair_for_window(wid)
|
|
if pair is not None and not pair.is_redundant:
|
|
if rotate:
|
|
pair.horizontal = not pair.horizontal
|
|
if swap:
|
|
pair.one, pair.two = pair.two, pair.one
|
|
return True
|
|
|
|
# }}}
|
|
|
|
|
|
# Instantiation {{{
|
|
|
|
all_layouts = {cast(str, o.name): o for o in globals().values() if isinstance(o, type) and issubclass(o, Layout) and o is not Layout}
|
|
|
|
|
|
class CreateLayoutObjectFor:
|
|
cache: Dict[Tuple, Layout] = {}
|
|
|
|
def __call__(
|
|
self,
|
|
name: str,
|
|
os_window_id: int,
|
|
tab_id: int,
|
|
margin_width: int,
|
|
single_window_margin_width: int,
|
|
padding_width: int,
|
|
border_width: int,
|
|
layout_opts: str = ''
|
|
) -> Layout:
|
|
key = name, os_window_id, tab_id, margin_width, single_window_margin_width, padding_width, border_width, layout_opts
|
|
ans = create_layout_object_for.cache.get(key)
|
|
if ans is None:
|
|
name, layout_opts = name.partition(':')[::2]
|
|
ans = create_layout_object_for.cache[key] = all_layouts[name](
|
|
os_window_id, tab_id, margin_width, single_window_margin_width, padding_width, border_width, layout_opts)
|
|
return ans
|
|
|
|
|
|
create_layout_object_for = CreateLayoutObjectFor()
|
|
|
|
|
|
def evict_cached_layouts(tab_id: int) -> None:
|
|
remove = [key for key in create_layout_object_for.cache if key[2] == tab_id]
|
|
for key in remove:
|
|
del create_layout_object_for.cache[key]
|
|
|
|
# }}}
|