Files
kitty/kitty/tabs.py
2017-02-09 17:34:56 +05:30

361 lines
13 KiB
Python

#!/usr/bin/env python
# vim:fileencoding=utf-8
# License: GPL v3 Copyright: 2016, Kovid Goyal <kovid at kovidgoyal.net>
from collections import deque
from functools import partial
from threading import Lock
from ctypes import addressof
from .child import Child
from .config import build_ansi_color_table
from .constants import get_boss, appname, shell_path, cell_size, queue_action, viewport_size, WindowGeometry, GLuint
from .fast_data_types import glfw_post_empty_event, Screen, DECAWM, DATA_CELL_SIZE, ColorProfile
from .char_grid import calculate_gl_geometry, render_cells
from .layout import all_layouts, Rect
from .utils import color_as_int
from .borders import Borders
from .window import Window
def SpecialWindow(cmd, stdin=None, override_title=None):
return (cmd, stdin, override_title)
class Tab:
def __init__(self, opts, args, on_title_change, session_tab=None, special_window=None):
self.opts, self.args = opts, args
self.name = getattr(session_tab, 'name', '')
self.on_title_change = on_title_change
self.enabled_layouts = list((session_tab or opts).enabled_layouts)
self.borders = Borders(opts)
self.windows = deque()
self.active_window_idx = 0
if session_tab is None:
self.cwd = args.directory
l = self.enabled_layouts[0]
if special_window is None:
queue_action(self.new_window)
else:
queue_action(self.new_special_window, special_window)
else:
self.cwd = session_tab.cwd or args.directory
l = session_tab.layout
queue_action(self.startup, session_tab)
self.current_layout = all_layouts[l](opts, self.borders.border_width, self.windows)
for i, which in enumerate('first second third fourth fifth sixth seventh eighth ninth tenth'.split()):
setattr(self, which + '_window', partial(self.nth_window, num=i))
def startup(self, session_tab):
for cmd in session_tab.windows:
self.new_window(cmd=cmd)
self.set_active_window_idx(session_tab.active_window_idx)
@property
def is_visible(self):
return get_boss().is_tab_visible(self)
@property
def active_window(self):
return self.windows[self.active_window_idx] if self.windows else None
@property
def title(self):
return getattr(self.active_window, 'title', appname)
def title_changed(self, window):
if window is self.active_window:
self.on_title_change(window.title)
def visible_windows(self):
for w in self.windows:
if w.is_visible_in_layout:
yield w
def relayout(self):
if self.windows:
self.current_layout(self.windows, self.active_window_idx)
self.relayout_borders()
def relayout_borders(self):
tm = get_boss().tab_manager
self.borders(self.windows, self.active_window, self.current_layout, tm.blank_rects,
self.current_layout.needs_window_borders and len(self.windows) > 1)
def next_layout(self):
if len(self.opts.enabled_layouts) > 1:
try:
idx = self.opts.enabled_layouts.index(self.current_layout.name)
except Exception:
idx = -1
nl = self.opts.enabled_layouts[(idx + 1) % len(self.opts.enabled_layouts)]
self.current_layout = all_layouts[nl](self.opts, self.borders.border_width, self.windows)
for w in self.windows:
w.is_visible_in_layout = True
self.relayout()
def launch_child(self, use_shell=False, cmd=None, stdin=None):
if cmd is None:
if use_shell:
cmd = [shell_path]
else:
cmd = self.args.args or [shell_path]
ans = Child(cmd, self.cwd, self.opts, stdin)
ans.fork()
return ans
def new_window(self, use_shell=True, cmd=None, stdin=None, override_title=None):
child = self.launch_child(use_shell=use_shell, cmd=cmd, stdin=stdin)
window = Window(self, child, self.opts, self.args)
if override_title is not None:
window.title = window.override_title = override_title
get_boss().add_child_fd(child.child_fd, window.read_ready, window.write_ready)
self.active_window_idx = self.current_layout.add_window(self.windows, window, self.active_window_idx)
self.relayout_borders()
glfw_post_empty_event()
return window
def new_special_window(self, special_window):
self.new_window(False, *special_window)
def close_window(self):
if self.windows:
self.remove_window(self.windows[self.active_window_idx])
def remove_window(self, window):
self.active_window_idx = self.current_layout.remove_window(self.windows, window, self.active_window_idx)
self.relayout_borders()
glfw_post_empty_event()
def set_active_window_idx(self, idx):
if idx != self.active_window_idx:
self.current_layout.set_active_window(self.windows, idx)
self.active_window_idx = idx
self.relayout_borders()
glfw_post_empty_event()
def set_active_window(self, window):
try:
idx = self.windows.index(window)
except ValueError:
return
self.set_active_window_idx(idx)
def nth_window(self, num=0):
if self.windows:
self.set_active_window_idx(min(num, len(self.windows) - 1))
def _next_window(self, delta=1):
if len(self.windows) > 1:
self.active_window_idx = self.current_layout.next_window(self.windows, self.active_window_idx, delta)
self.relayout_borders()
glfw_post_empty_event()
def next_window(self):
self._next_window()
def previous_window(self):
self._next_window(-1)
def move_window(self, delta=1):
if len(self.windows) > 1 and abs(delta) > 0:
idx = self.active_window_idx
nidx = (idx + len(self.windows) + delta) % len(self.windows)
self.windows[nidx], self.windows[idx] = self.windows[idx], self.windows[nidx]
self.active_window_idx = nidx
self.relayout()
def move_window_to_top(self):
self.move_window(-self.active_window_idx)
def move_window_forward(self):
self.move_window()
def move_window_backward(self):
self.move_window(-1)
def __iter__(self):
yield from iter(self.windows)
def __len__(self):
return len(self.windows)
def __contains__(self, window):
return window in self.windows
def destroy(self):
if hasattr(self, 'windows'):
for w in self.windows:
w.destroy()
del self.windows
def render(self):
self.borders.render(get_boss().borders_program)
def __repr__(self):
return 'Tab(title={}, id={})'.format(self.name or self.title, hex(id(self)))
class TabManager:
def __init__(self, opts, args, startup_session):
self.opts, self.args = opts, args
self.buffer_id = None
self.tabbar_lock = Lock()
self.tabs = [Tab(opts, args, self.title_changed, t) for t in startup_session.tabs]
self.cell_ranges = []
self.active_tab_idx = startup_session.active_tab_idx
self.tabbar_dirty = True
self.color_profile = ColorProfile()
self.color_profile.update_ansi_color_table(build_ansi_color_table(opts))
self.default_fg = color_as_int(opts.inactive_tab_foreground)
self.default_bg = color_as_int(opts.inactive_tab_background)
self.tab_bar_blank_rects = ()
def as_rgb(x):
return (x << 8) | 2
self.active_bg = as_rgb(color_as_int(opts.active_tab_background))
self.active_fg = as_rgb(color_as_int(opts.active_tab_foreground))
self.can_render = False
if len(self.tabs) > 1:
self.layout_tab_bar()
def resize(self, only_tabs=False):
if not only_tabs:
self.layout_tab_bar()
for tab in self.tabs:
tab.relayout()
def layout_tab_bar(self):
self.can_render = False
ncells = viewport_size.width // cell_size.width
s = Screen(None, 1, ncells)
s.reset_mode(DECAWM)
self.sprite_map_type = (GLuint * (s.lines * s.columns * DATA_CELL_SIZE))
with self.tabbar_lock:
self.sprite_map = self.sprite_map_type()
self.tab_bar_screen = s
self.tabbar_dirty = True
margin = (viewport_size.width - ncells * cell_size.width) // 2
self.window_geometry = g = WindowGeometry(
margin, viewport_size.height - cell_size.height, viewport_size.width - margin, viewport_size.height, s.columns, s.lines)
if margin > 0:
self.tab_bar_blank_rects = (Rect(0, g.top, g.left, g.bottom), Rect(g.right - 1, g.top, viewport_size.width, g.bottom))
else:
self.tab_bar_blank_rects = ()
self.screen_geometry = calculate_gl_geometry(g)
self.screen = s
self.can_render = True
def set_active_tab(self, idx):
self.active_tab_idx = idx
self.tabbar_dirty = True
self.active_tab.relayout_borders()
glfw_post_empty_event()
def next_tab(self, delta=1):
if len(self.tabs) > 1:
self.set_active_tab((self.active_tab_idx + len(self.tabs) + delta) % len(self.tabs))
def __iter__(self):
return iter(self.tabs)
def __len__(self):
return len(self.tabs)
@property
def active_tab(self):
return self.tabs[self.active_tab_idx] if self.tabs else None
@property
def tab_bar_height(self):
return 0 if len(self.tabs) < 2 else cell_size.height
def move_tab(self, delta=1):
if len(self.tabs) > 1:
idx = self.active_tab_idx
nidx = (idx + len(self.tabs) + delta) % len(self.tabs)
self.tabs[idx], self.tabs[nidx] = self.tabs[nidx], self.tabs[idx]
self.active_tab_idx = nidx
glfw_post_empty_event()
def title_changed(self, new_title):
with self.tabbar_lock:
self.tabbar_dirty = True
def new_tab(self, special_window=None):
' Must be called in the GUI thread '
needs_resize = len(self.tabs) == 1
self.active_tab_idx = len(self.tabs)
self.tabs.append(Tab(self.opts, self.args, self.title_changed, special_window=special_window))
if needs_resize:
if not self.can_render:
queue_action(self.layout_tab_bar)
queue_action(get_boss().tabbar_visibility_changed)
def remove(self, tab):
' Must be called in the GUI thread '
needs_resize = len(self.tabs) == 2
self.tabs.remove(tab)
self.active_tab_idx = max(0, min(self.active_tab_idx, len(self.tabs) - 1))
self.tabbar_dirty = True
tab.destroy()
if needs_resize:
queue_action(get_boss().tabbar_visibility_changed)
def update_tab_bar_data(self, sprites):
s = self.tab_bar_screen
s.cursor.x = 0
s.erase_in_line(2, False)
at = self.active_tab
max_title_length = (self.screen_geometry.xnum // len(self.tabs)) - 1
self.cell_ranges = []
for t in self.tabs:
title = (t.name or t.title or appname) + ' '
s.cursor.bg = self.active_bg if t is at else 0
s.cursor.fg = self.active_fg if t is at else 0
s.cursor.bold = s.cursor.italic = t is at
before = s.cursor.x
s.draw(title)
extra = s.cursor.x - before - max_title_length
if extra > 0:
s.cursor.x -= extra + 1
s.draw('')
self.cell_ranges.append((before, s.cursor.x))
s.cursor.bold = s.cursor.italic = False
s.cursor.fg = s.cursor.bg = 0
s.draw('')
if s.cursor.x > s.columns - max_title_length:
s.draw('')
break
s.update_cell_data(
sprites.backend, self.color_profile, addressof(self.sprite_map), self.default_fg, self.default_bg, True)
sprites.render_dirty_cells()
if self.buffer_id is None:
self.buffer_id = sprites.add_sprite_map()
sprites.set_sprite_map(self.buffer_id, self.sprite_map)
def activate_tab_at(self, x):
x = (x - self.window_geometry.left) // cell_size.width
for i, (a, b) in enumerate(self.cell_ranges):
if a <= x <= b:
queue_action(self.set_active_tab, i)
return
@property
def blank_rects(self):
if len(self.tabs) < 2:
return ()
return self.tab_bar_blank_rects
def render(self, cell_program, sprites):
if not self.can_render or len(self.tabs) < 2:
return
with self.tabbar_lock:
if self.tabbar_dirty:
self.update_tab_bar_data(sprites)
render_cells(self.buffer_id, self.screen_geometry, cell_program, sprites)