vec4 alpha_blend(vec4 over, vec4 under) { // Alpha blend two colors returning the resulting color pre-multiplied by its alpha // and its alpha. // See https://en.wikipedia.org/wiki/Alpha_compositing float alpha = mix(under.a, 1.0f, over.a); vec3 combined_color = mix(under.rgb * under.a, over.rgb, over.a); return vec4(combined_color, alpha); } vec4 alpha_blend_premul(vec4 over, vec4 under) { // Same as alpha_blend() except that it assumes over and under are both premultiplied. float inv_over_alpha = 1.0f - over.a; float alpha = over.a + under.a * inv_over_alpha; return vec4(over.rgb + under.rgb * inv_over_alpha, alpha); } vec4 alpha_blend_premul(vec4 over, vec3 under) { // same as alpha_blend_premul with under_alpha = 1 outputs a blended color // with alpha 1 which is effectively pre-multiplied since alpha is 1 float inv_over_alpha = 1.0f - over.a; return vec4(over.rgb + under.rgb * inv_over_alpha, 1.0); }