Ensure GIL is not released when rendering sprites

This commit is contained in:
Kovid Goyal
2017-08-31 10:37:17 +05:30
parent 6127d2d122
commit f44d56b116
5 changed files with 20 additions and 20 deletions

View File

@@ -302,7 +302,7 @@ class TabBar:
def render(self, cell_program, sprites):
' Must be called in the GUI thread '
if self.render_buf is not None:
sprites.render_dirty_cells()
sprites.render_dirty_sprites()
if self.vao_id is None:
self.vao_id = cell_program.create_sprite_map()
if self.dirty: