Use datatype monotonic_t instead of double to keep track of time

The time is stored in a signed 64 bit integer with nanosecond accuracy. This eliminates the possibility of floating-point inaccuracies.
`monotonic_t` can currently hold values large enough to work correctly for more than 200 years into the future.
Using a typedef instead of directly using `int64_t` everywhere will also allow easily changing the datatype in the future should the need arise for more precise or bigger time values.
This commit is contained in:
Luflosi
2019-08-02 11:49:02 -05:00
parent 4ec1a8d9c3
commit f3b9ff5f9f
33 changed files with 298 additions and 243 deletions

5
glfw/window.c vendored
View File

@@ -29,6 +29,7 @@
//========================================================================
#include "internal.h"
#include "../kitty/monotonic.h"
#include <assert.h>
#include <string.h>
@@ -738,12 +739,12 @@ GLFWAPI void glfwGetWindowContentScale(GLFWwindow* handle,
_glfwPlatformGetWindowContentScale(window, xscale, yscale);
}
GLFWAPI double glfwGetDoubleClickInterval(GLFWwindow* handle)
GLFWAPI monotonic_t glfwGetDoubleClickInterval(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(0.5f);
_GLFW_REQUIRE_INIT_OR_RETURN(ms_to_monotonic_t(500ll));
return _glfwPlatformGetDoubleClickInterval(window);
}