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Initial implementation of momentum for finger based scrolling on Wayland
Needs configuration and possibly the parameter adjustment once pixel scrolling is merged.
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glfw/internal.h
vendored
1
glfw/internal.h
vendored
@@ -885,6 +885,7 @@ void _glfwPlatformRemoveTimer(unsigned long long timer_id);
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int _glfwPlatformSetWindowBlur(_GLFWwindow* handle, int value);
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MonitorGeometry _glfwPlatformGetMonitorGeometry(_GLFWmonitor* monitor);
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bool _glfwPlatformGrabKeyboard(bool grab);
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void glfw_handle_scroll_event_for_momentum(_GLFWwindow *w, const GLFWScrollEvent *ev, monotonic_t timestamp, bool stopped, bool is_finger_based);
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char* _glfw_strdup(const char* source);
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