refactor: split update_cursor_trail_states function into smaller pieces

This commit is contained in:
Rick Choi
2024-10-27 14:15:55 +09:00
parent 8f19a9ce97
commit db2ca7b4b8

View File

@@ -63,12 +63,10 @@ should_skip_cursor_trail_update(CursorTrail *ct, Window *w, OSWindow *os_window)
}
static void
update_cursor_trail_state(CursorTrail *ct, Window *w, monotonic_t now, OSWindow *os_window) {
update_cursor_trail_corners(CursorTrail *ct, Window *w, monotonic_t now, OSWindow *os_window) {
// the trail corners move towards the cursor corner at a speed proportional to their distance from the cursor corner.
// equivalent to exponential ease out animation.
static const int ci[4][2] = {{1, 0}, {1, 1}, {0, 1}, {0, 0}};
const float dx_threshold = WD.dx / WD.screen->cell_size.width * 0.5f;
const float dy_threshold = WD.dy / WD.screen->cell_size.height * 0.5f;
static const int corner_index[2][4] = {{1, 1, 0, 0}, {0, 1, 1, 0}};
// the decay time for the trail to reach 1/1024 of its distance from the cursor corner
float decay_fast = OPT(cursor_trail_decay_fast);
@@ -76,8 +74,8 @@ update_cursor_trail_state(CursorTrail *ct, Window *w, monotonic_t now, OSWindow
if (should_skip_cursor_trail_update(ct, w, os_window)) {
for (int i = 0; i < 4; ++i) {
ct->corner_x[i] = EDGE(x, ci[i][0]);
ct->corner_y[i] = EDGE(y, ci[i][1]);
ct->corner_x[i] = EDGE(x, corner_index[0][i]);
ct->corner_y[i] = EDGE(y, corner_index[1][i]);
}
}
else if (ct->updated_at < now) {
@@ -92,15 +90,15 @@ update_cursor_trail_state(CursorTrail *ct, Window *w, monotonic_t now, OSWindow
float dx[4], dy[4];
float dot[4]; // dot product of "direction vector" and "cursor center to corner vector"
for (int i = 0; i < 4; ++i) {
dx[i] = EDGE(x, ci[i][0]) - ct->corner_x[i];
dy[i] = EDGE(y, ci[i][1]) - ct->corner_y[i];
dx[i] = EDGE(x, corner_index[0][i]) - ct->corner_x[i];
dy[i] = EDGE(y, corner_index[1][i]) - ct->corner_y[i];
if (fabsf(dx[i]) < 1e-6 && fabsf(dy[i]) < 1e-6) {
dx[i] = dy[i] = 0.0f;
dot[i] = 0.0f;
continue;
}
dot[i] = (dx[i] * (EDGE(x, ci[i][0]) - cursor_center_x) +
dy[i] * (EDGE(y, ci[i][1]) - cursor_center_y)) /
dot[i] = (dx[i] * (EDGE(x, corner_index[0][i]) - cursor_center_x) +
dy[i] * (EDGE(y, corner_index[1][i]) - cursor_center_y)) /
cursor_diag_2 / norm(dx[i], dy[i]);
}
float min_dot = FLT_MAX, max_dot = -FLT_MAX;
@@ -122,29 +120,33 @@ update_cursor_trail_state(CursorTrail *ct, Window *w, monotonic_t now, OSWindow
ct->corner_y[i] += dy[i] * step;
}
}
}
static void
update_cursor_trail_opacity(CursorTrail *ct, Window *w, monotonic_t now) {
const bool cursor_trail_always_visible = false;
if (cursor_trail_always_visible) {
log_error("A: cursor trail always visible");
ct->opacity = 1.0f;
} else if (WD.screen->modes.mDECTCEM) {
log_error("B: cursor is visible");
ct->opacity += monotonic_t_to_s_double(now - ct->updated_at) / OPT(cursor_trail_decay_slow);
ct->opacity = fminf(ct->opacity, 1.0f);
ct->opacity += monotonic_t_to_s_double(now - ct->updated_at) / OPT(cursor_trail_decay_slow);
ct->opacity = fminf(ct->opacity, 1.0f);
} else {
log_error("C: cursor is invisible");
ct->opacity -= monotonic_t_to_s_double(now - ct->updated_at) / OPT(cursor_trail_decay_slow);
ct->opacity = fmaxf(ct->opacity, 0.0f);
ct->opacity -= monotonic_t_to_s_double(now - ct->updated_at) / OPT(cursor_trail_decay_slow);
ct->opacity = fmaxf(ct->opacity, 0.0f);
}
}
ct->updated_at = now;
static void
update_cursor_trail_needs_render(CursorTrail *ct, Window *w) {
static const int corner_index[2][4] = {{1, 1, 0, 0}, {0, 1, 1, 0}};
ct->needs_render = false;
// check if any corner is still far from the cursor corner, so it should be rendered
const float dx_threshold = WD.dx / WD.screen->cell_size.width * 0.5f;
const float dy_threshold = WD.dy / WD.screen->cell_size.height * 0.5f;
for (int i = 0; i < 4; ++i) {
float dx = fabsf(EDGE(x, ci[i][0]) - ct->corner_x[i]);
float dy = fabsf(EDGE(y, ci[i][1]) - ct->corner_y[i]);
float dx = fabsf(EDGE(x, corner_index[0][i]) - ct->corner_x[i]);
float dy = fabsf(EDGE(y, corner_index[1][i]) - ct->corner_y[i]);
if (dx_threshold <= dx || dy_threshold <= dy) {
ct->needs_render = true;
break;
@@ -154,12 +156,18 @@ update_cursor_trail_state(CursorTrail *ct, Window *w, monotonic_t now, OSWindow
bool
update_cursor_trail(CursorTrail *ct, Window *w, monotonic_t now, OSWindow *os_window) {
if (!WD.screen->paused_rendering.expires_at && OPT(cursor_trail) < now - WD.screen->cursor->position_changed_by_client_at) {
update_cursor_trail_target(ct, w);
}
update_cursor_trail_corners(ct, w, now, os_window);
update_cursor_trail_opacity(ct, w, now);
bool needs_render_prev = ct->needs_render;
update_cursor_trail_state(ct, w, now, os_window);
update_cursor_trail_needs_render(ct, w);
ct->updated_at = now;
// returning true here will cause the cells to be drawn
return ct->needs_render || needs_render_prev;