Remove a bunch of option processing code and directly define the threshold in the shader

This commit is contained in:
Kovid Goyal
2023-05-24 21:23:39 +05:30
parent c3242453bd
commit d3fc8a2897
7 changed files with 4 additions and 29 deletions

View File

@@ -49,7 +49,6 @@ typedef struct {
char *bell_path, *bell_theme;
float background_opacity, dim_opacity;
float text_contrast, text_gamma_adjustment;
float text_fg_override_threshold;
bool text_old_gamma;
char *background_image, *default_window_logo;