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Implement rendering of multi cursors in the shaders
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@@ -193,8 +193,6 @@ typedef struct WindowBarData {
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typedef struct Window {
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id_type id;
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bool visible;
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float cursor_opacity_at_last_render;
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CursorShape last_cursor_shape;
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PyObject *title;
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WindowRenderData render_data;
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WindowLogoRenderData window_logo;
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