Implement rendering of multi cursors in the shaders

This commit is contained in:
Kovid Goyal
2025-08-24 15:22:14 +05:30
parent b2f543f9bd
commit c393c1679e
7 changed files with 32 additions and 29 deletions

View File

@@ -193,8 +193,6 @@ typedef struct WindowBarData {
typedef struct Window {
id_type id;
bool visible;
float cursor_opacity_at_last_render;
CursorShape last_cursor_shape;
PyObject *title;
WindowRenderData render_data;
WindowLogoRenderData window_logo;