Remove inline from .c files

It is ignored by compilers and hides unused static functions
This commit is contained in:
Kovid Goyal
2021-08-03 09:11:17 +05:30
parent 815539a933
commit be34af4555
40 changed files with 393 additions and 393 deletions

View File

@@ -226,7 +226,7 @@ unbind_buffer(ssize_t buf_idx) {
glBindBuffer(buffers[buf_idx].usage, 0);
}
static inline void
static void
alloc_buffer(ssize_t idx, GLsizeiptr size, GLenum usage) {
Buffer *b = buffers + idx;
if (b->size == size) return;
@@ -234,13 +234,13 @@ alloc_buffer(ssize_t idx, GLsizeiptr size, GLenum usage) {
glBufferData(b->usage, size, NULL, usage);
}
static inline void*
static void*
map_buffer(ssize_t idx, GLenum access) {
void *ans = glMapBuffer(buffers[idx].usage, access);
return ans;
}
static inline void
static void
unmap_buffer(ssize_t idx) {
glUnmapBuffer(buffers[idx].usage);
}