Graphics protocol: Fix suppression of responses not working for chunked transmission

Now the starting escape codes q value is used unless the last escape
code specifies a non-zero q value of its own. Fixes #3375
This commit is contained in:
Kovid Goyal
2021-03-10 09:58:49 +05:30
parent eb42edff09
commit 9fdaef1da6
4 changed files with 38 additions and 6 deletions

View File

@@ -1508,7 +1508,7 @@ grman_handle_command(GraphicsManager *self, const GraphicsCommand *g, const uint
Image *image = handle_add_command(self, g, payload, is_dirty, iid);
if (!self->currently_loading.loading_for.image_id) free_load_data(&self->currently_loading);
GraphicsCommand *lg = &self->currently_loading.start_command;
lg->quiet = g->quiet;
if (g->quiet) lg->quiet = g->quiet;
if (is_query) ret = finish_command_response(&(const GraphicsCommand){.id=q_iid, .quiet=g->quiet}, image != NULL);
else ret = finish_command_response(lg, image != NULL);
if (lg->action == 'T' && image && image->root_frame_data_loaded) handle_put_command(self, lg, c, is_dirty, image, cell);
@@ -1534,7 +1534,8 @@ grman_handle_command(GraphicsManager *self, const GraphicsCommand *g, const uint
if (ag.action == 'f') {
img = handle_animation_frame_load_command(self, &ag, img, payload, is_dirty);
if (!self->currently_loading.loading_for.image_id) free_load_data(&self->currently_loading);
ag.quiet = g->quiet;
if (g->quiet) ag.quiet = g->quiet;
else ag.quiet = self->currently_loading.start_command.quiet;
ret = finish_command_response(&ag, img != NULL);
} else if (ag.action == 'a') {
handle_animation_control_command(self, is_dirty, &ag, img);