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@@ -53,8 +53,8 @@ def calculate_gl_geometry(window_geometry, viewport_width, viewport_height, cell
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def load_shader_programs(semi_transparent=0):
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def load_shader_programs(semi_transparent=0):
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v, f = load_shaders('cell')
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compile_program(BLIT_PROGRAM, *load_shaders('blit'))
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compile_program(BLIT_PROGRAM, *load_shaders('blit'))
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v, f = load_shaders('cell')
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for which, p in {
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for which, p in {
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'SIMPLE': CELL_PROGRAM,
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'SIMPLE': CELL_PROGRAM,
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'BACKGROUND': CELL_BG_PROGRAM,
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'BACKGROUND': CELL_BG_PROGRAM,
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