Allow controlling num of CPUs for images operations

This commit is contained in:
Kovid Goyal
2023-01-03 10:49:41 +05:30
parent 2d3da1db6d
commit 7ebb281855
6 changed files with 84 additions and 58 deletions

View File

@@ -172,7 +172,7 @@ func on_initialize() (string, error) {
keep_going.Store(true)
screen_size = sz
if !opts.DetectSupport && num_of_items > 0 {
num_workers := utils.Max(1, utils.Min(num_of_items, runtime.GOMAXPROCS(0)))
num_workers := utils.Max(1, utils.Min(num_of_items, runtime.NumCPU()))
for i := 0; i < num_workers; i++ {
go run_worker()
}

View File

@@ -27,7 +27,7 @@ func resize_frame(imgd *image_data, img image.Image) (image.Image, image.Rectang
return img, image.Rect(newleft, newtop, newleft+new_width, newtop+new_height)
}
func add_frame(imgd *image_data, img image.Image) *image_frame {
func add_frame(ctx *images.Context, imgd *image_data, img image.Image) *image_frame {
is_opaque := false
if imgd.format_uppercase == "JPEG" {
// special cased because EXIF orientation could have already changed this image to an NRGBA making IsOpaque() very slow
@@ -71,16 +71,16 @@ func add_frame(imgd *image_data, img image.Image) *image_frame {
f.in_memory_bytes = rgba.Pix
final_img = rgba
}
images.PasteCenter(final_img, img, remove_alpha)
ctx.PasteCenter(final_img, img, remove_alpha)
imgd.frames = append(imgd.frames, &f)
if flip {
images.FlipPixelsV(bytes_per_pixel, f.width, f.height, f.in_memory_bytes)
ctx.FlipPixelsV(bytes_per_pixel, f.width, f.height, f.in_memory_bytes)
if f.height < imgd.canvas_height {
f.top = (2*imgd.canvas_height - f.height - f.top) % imgd.canvas_height
}
}
if flop {
images.FlipPixelsH(bytes_per_pixel, f.width, f.height, f.in_memory_bytes)
ctx.FlipPixelsH(bytes_per_pixel, f.width, f.height, f.in_memory_bytes)
if f.width < imgd.canvas_width {
f.left = (2*imgd.canvas_width - f.width - f.left) % imgd.canvas_width
}
@@ -104,7 +104,7 @@ func scale_image(imgd *image_data) {
}
}
func load_one_frame_image(imgd *image_data, src *opened_input) (img image.Image, err error) {
func load_one_frame_image(ctx *images.Context, imgd *image_data, src *opened_input) (img image.Image, err error) {
img, err = imaging.Decode(src.file, imaging.AutoOrientation(true))
src.Rewind()
if err != nil {
@@ -118,7 +118,7 @@ func load_one_frame_image(imgd *image_data, src *opened_input) (img image.Image,
return
}
func add_gif_frames(imgd *image_data, gf *gif.GIF) error {
func add_gif_frames(ctx *images.Context, imgd *image_data, gf *gif.GIF) error {
// Some broken GIF images have all zero gaps, browsers with their usual
// idiot ideas render these with a default 100ms gap https://bugzilla.mozilla.org/show_bug.cgi?id=125137
// Browsers actually force a 100ms gap at any zero gap frame, but that
@@ -133,7 +133,7 @@ func add_gif_frames(imgd *image_data, gf *gif.GIF) error {
scale_image(imgd)
anchor_frame := 1
for i, paletted_img := range gf.Image {
frame := add_frame(imgd, paletted_img)
frame := add_frame(ctx, imgd, paletted_img)
frame.delay_ms = utils.Max(min_gap, gf.Delay[i]) * 10
if frame.delay_ms == 0 {
frame.delay_ms = -1
@@ -155,6 +155,7 @@ func add_gif_frames(imgd *image_data, gf *gif.GIF) error {
}
func render_image_with_go(imgd *image_data, src *opened_input) (err error) {
ctx := images.Context{}
switch {
case imgd.format_uppercase == "GIF" && opts.Loop != 0:
gif_frames, err := gif.DecodeAll(src.file)
@@ -162,16 +163,16 @@ func render_image_with_go(imgd *image_data, src *opened_input) (err error) {
if err != nil {
return fmt.Errorf("Failed to decode GIF file with error: %w", err)
}
err = add_gif_frames(imgd, gif_frames)
err = add_gif_frames(&ctx, imgd, gif_frames)
if err != nil {
return err
}
default:
img, err := load_one_frame_image(imgd, src)
img, err := load_one_frame_image(&ctx, imgd, src)
if err != nil {
return err
}
add_frame(imgd, img)
add_frame(&ctx, imgd, img)
}
return nil
}