Char grid now works. Also downgrade GL requirement to 3.3

This commit is contained in:
Kovid Goyal
2016-10-27 22:48:03 +05:30
parent 4495859164
commit 6eda70331a
2 changed files with 13 additions and 64 deletions

View File

@@ -10,7 +10,7 @@ from OpenGL.GL.ARB.copy_image import glCopyImageSubData # only present in openg
from .fonts import render_cell, cell_size
GL_VERSION = (4, 1)
GL_VERSION = (3, 3)
VERSION = GL_VERSION[0] * 100 + GL_VERSION[1] * 10
@@ -18,61 +18,6 @@ def array(*args, dtype=gl.GLfloat):
return (dtype * len(args))(*args)
def translation_matrix(x, y):
return array(
1, 0, x,
0, 1, y,
0, 0, 1
)
def scaling_matrix(x, y):
return array(
x, 0, 0,
0, y, 0,
0, 0, 1
)
def multiply(a, b):
# 0 1 2
# 3 4 5
# 6 7 8
return array(
# Row 1
a[0] * b[0] + a[1] * b[3] + a[2] * b[6],
a[0] * b[1] + a[1] * b[4] + a[2] * b[7],
a[0] * b[2] + a[1] * b[5] + a[2] * b[8],
# Row 2
a[3] * b[0] + a[4] * b[3] + a[5] * b[6],
a[3] * b[1] + a[4] * b[4] + a[5] * b[7],
a[3] * b[2] + a[4] * b[5] + a[5] * b[8],
# Row 3
a[6] * b[0] + a[7] * b[3] + a[8] * b[6],
a[6] * b[1] + a[7] * b[4] + a[8] * b[7],
a[6] * b[2] + a[7] * b[5] + a[8] * b[8]
)
def ortho_matrix(left=0, right=1, bottom=1, top=0, near=0, far=1):
# See https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml
def t(a, b):
return (a + b) / (a - b)
return array(
2 / (right - left), 0, 0, -t(right, left),
0, 2 / (bottom - top), 0, -t(bottom, top),
0, 0, -2 / (far - near), -t(far, near),
0, 0, 0, 1
)
def map_pos(matrix, x, y):
return (
x * matrix[0] + y * matrix[1] + matrix[3],
x * matrix[4] + y * matrix[5] + matrix[7]
)
class Sprites:
''' Maintain sprite sheets of all rendered characters on the GPU as a texture
array with each texture being a sprite sheet. '''