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https://github.com/kovidgoyal/kitty
synced 2026-07-28 11:11:47 +02:00
Go back to using glTexStorage as it is commonly present via extension and higher performance
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@@ -7,6 +7,7 @@ from functools import lru_cache
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from OpenGL.arrays import ArrayDatatype
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import OpenGL.GL as gl
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from OpenGL.GL.ARB.copy_image import glCopyImageSubData # only present in opengl core >= 4.3
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from OpenGL.GL.ARB.texture_storage import glTexStorage3D # only present in opengl core >= 4.2
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from .fonts import render_cell, cell_size
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@@ -50,13 +51,9 @@ class Sprites:
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gl.glTexParameteri(tgt, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR)
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gl.glTexParameteri(tgt, gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP_TO_EDGE)
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gl.glTexParameteri(tgt, gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP_TO_EDGE)
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gl.glTexParameteri(tgt, gl.GL_TEXTURE_BASE_LEVEL, 0)
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gl.glTexParameteri(tgt, gl.GL_TEXTURE_MAX_LEVEL, 0)
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znum = self.z + 1
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width, height = self.xnum * self.cell_width, self.ynum * self.cell_height
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gl.glTexImage3D(tgt, 0, gl.GL_R8,
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width, height, znum,
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0, gl.GL_RED, gl.GL_UNSIGNED_BYTE, None)
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glTexStorage3D(tgt, 1, gl.GL_R8, width, height, znum)
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if self.texture_id is not None:
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ynum = self.ynum
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if self.z == 0:
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