Add an option :opt:cursor_text_color to render text under the cursor in a fixed color.

See #126
This commit is contained in:
Kovid Goyal
2018-07-12 12:50:42 +05:30
parent d6a603d536
commit 55fc5c4358
5 changed files with 37 additions and 5 deletions

View File

@@ -82,10 +82,13 @@ def talk_to_instance(args):
def load_all_shaders(semi_transparent=0):
load_shader_programs(semi_transparent)
load_shader_programs(semi_transparent, load_all_shaders.cursor_text_color)
load_borders_program()
load_all_shaders.cursor_text_color = None
def init_glfw(debug_keyboard=False):
glfw_module = 'cocoa' if is_macos else ('wayland' if is_wayland else 'x11')
if not glfw_init(glfw_path(glfw_module), debug_keyboard):
@@ -118,6 +121,7 @@ def _run_app(opts, args):
new_os_window_trigger = get_new_os_window_trigger(opts)
if is_macos:
set_custom_ibeam_cursor()
load_all_shaders.cursor_text_color = opts.cursor_text_color
with cached_values_for(run_app.cached_values_name) as cached_values:
with startup_notification_handler(extra_callback=run_app.first_window_callback) as pre_show_callback:
window_id = create_os_window(